Black Addie |
Round Four:
Addie falls back a step from the mummy and focuses on the undead monstrosity, calling upon the power of The Gentleman to curse the creature's fortune as she begins to cackle madly.
5 ft step back to AL-7. Standard action to use Misfortune Hex on the mummy: for 1 round, any time the creature makes an ability check, attack roll, saving throw, or skill check it must roll twice and take the worse result; Will save DC 16 negates this effect. Move action to use Cackle Hex to extend the Misfortune Hex for an additional round.
Addie's AC w/Mage Armor: 18
Addie's HP: 34/34
Valeron Legis |
Valeron takes a step to where Addie once stood and holds his symbol to Iomedae up clearly so the creature can see the power of his goddess.
"You understand don't you? I will not rest until you have been cleansed in holy fire..."
Channel: 3d6 ⇒ (1, 1, 3) = 5
DC17 Will for half.
Valeron braces for another slam from the creature and prepares to back away from the room.
If he survives the slam, next round he'll withdraw and hopefully get pursued.
DM Talomyr |
Will Save:1d20 + 8 ⇒ (2) + 8 = 10
Slam:1d20 + 14 ⇒ (16) + 14 = 30
Damage:1d8 + 10 ⇒ (6) + 10 = 16
S-St:1d20 + 16 + 40 ⇒ (11) + 16 + 40 = 67
Valeron channels the power of Iomedae once again, harming the mummy, but not enough to destroy the creature.
Continuing to see the priest as the biggest threat to its existence, the mummy rocks Valeron back on his heels with another clubbing blow.
Val take 16 damage. Morghrim, Kevorin, Addie, and Valeron are up.
Initiative Order - Round 5
Morghrim - 17
? - 13+
Kevorin - 13
Addie - 5
Valeron - 4+
Mummy - 4
Morghrim Maestros |
Stepping to flank with Kevorin, Morghrim makes several powerful swings until he finally lands one, stepping in to bash the mummy's head with his mace and using his inquisitorial training to make full use of the tactical advantage.
1d20 + 8 ⇒ (19) + 8 = 27
1d8 + 8 + 1d6 ⇒ (4) + 8 + (3) = 15 (Precise Strike)
Morghrim Maestros |
Kev, you considered taking Precise Strike too? Morghrim has it by virtue of his teamwork feats and it would essentially be an extra d6 of sneak attack damage for you.
Black Addie |
Round Five:
Addie reaches into her magical haversack to retrieve her less-than-reliable wand of magical missiles. She pauses as she see Kevorin dispatch the mummy, and instead withdraws her nearly depleted healing wand.
"Valeron? Kevorin? You both look pretty beaten up. Do you need some healing?" she offers.
Morghrim Maestros |
Addie... Get in here now... Morghrim says, beckoning her inside and firmly moving to block the hallway, drawing his shield to complement his mace.
Valeron Legis |
"Certainly, Iomedae and Shelyn are always with us," Valeron offers, knowing full well that's not what Morghrim meant, but hoping in actuality it is.
Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Valeron will sink his longsword into the mummy - just to be sure it's dead.
Morghrim Maestros |
Morghrim cast Shield of Faith upon himself as he braced for whatever threat may come. Although it irked him to see his precious glaive in the hands of another, he banished his petty jealousy. It was a wise move and he was grateful to his half-orc companion.
DM Talomyr |
Sneak Attack:1d20 + 9 ⇒ (3) + 9 = 12 vs. FF AC
Damage:1d4 + 3d6 ⇒ (3) + (3, 2, 3) = 11 (sneak)
Just after Morghrim casts his spell a small crossbow bolt bounces off of the wall just to the left of Valeron. Looking down the hallway you see a tiefling with blood red hair and gray skin that shines almost like polished steel. Her horns sweep back over her head and her eyes and open mouth glow red. "Damnit! How in the Nine Hells did I miss that fool!" she says to herself.
Map Update: Round 7, Impulse 13
Initiative Order - Round 7
Morghrim - 17 (acted)
? - 13+ (acted)
Kevorin - 13
Addie - 5
Valeron - 4+
Kevorin, Addie, and Valeron are up to finish out Round 7. Followed by Morghrim in Round 8.
Kevorin |
Kev moves Ito AL 7 and weakly stabs at the tiefling with the glaive.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d10 - 2 ⇒ (10) - 2 = 8
Crit confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Crit damage: 2d10 - 4 ⇒ (10, 2) - 4 = 8 Possible 16 points of damage. Go fatigued barbarian with effective strength score of 6!!!
AC is currently 17 because of Dex penalty for rage fatigue.
Black Addie |
Round Seven:
Addie steps behind Morghrim to get a better view of the new attacker. With a silent prayer to The Gentleman, Addie calls upon the power of her mysterious patron to place a hex on the red-haired tiefling, compelling her to fall asleep.
Move action 10 ft to square AM-4. Standard action to use Slumber Hex on the tiefling; Will save DC 16, if the save fails the tiefling falls asleep for 4 rounds.
Addie's AC w/Mage Armor: 16
Addie's HP: 34/34
Morghrim Maestros |
Pushing past Kevorin to AL8, Morghrim struck with his mace, swinging it single handed. He cursed the infernal place as his strike was easily dodged, but at least took comfort in his sturdy shield, magic and armour.
1d20 + 6 ⇒ (5) + 6 = 11
1d8 + 7 ⇒ (1) + 7 = 8
AC24.
DM Talomyr |
Acrobatics:1d20 + 14 ⇒ (17) + 14 = 31
Stealth (HiPS):1d20 + 16 ⇒ (1) + 16 = 17
The tiefling quickly tumbles away from the dwarf, around the corner to the north.
Kevorin, Addie, and Valeron are up. If you are pursuing the tiefling, please give me a perception check as you go around the corner
Black Addie |
Round Eight:
Addie retrieves a scroll from her magical pack and moves past Kev and Morghrim to the end of the hallway, peering carefully around the corner to see if she can spot the tiefling.
Move action to retrieve scroll of Glitterdust from haversack. Second move action to move 25 ft to square AL-10 and peek around the corner (trying to preserve as much cover as possible).
Perception check: 1d20 + 7 ⇒ (8) + 7 = 15
Valeron Legis |
"I don't know if we're in the shape to really give the devil woman chase," Valeron states plainly, as he examines his own wounds and glances at the weakened Kevorin.
Maybe if Wart were still with us... or that cavalier, what was his name? It seems so long ago, now...
DM Talomyr |
Perception: 1d20+6
Kevorin heads up to the corner and peers around as well.
Crap, sorry about that, Kev. Looks like I was trying to skip you.
Kevorin moves up to the intersection of the hallways and looks down the hall. Just as the half-orc is about to shrug and give up his quick search for the tiefling, he sees a glint of glowing red as the tiefling's eyes betray her hiding spot.
I'll assume that Kev is in (AL,11)
Now, Morghrim is up.
Kevorin |
"Nah, she's gone!" Kev calls back, while carefully signalling with his eyes to play along. "Let's just barricade back in that room in case she comes back."
Bluff: 1d20 + 10 ⇒ (6) + 10 = 16 to deliver the secret message.
Morghrim Maestros |
1d20 + 13 ⇒ (16) + 13 = 29 Sense Motive
1d20 + 12 ⇒ (7) + 12 = 19 Perception
Sensing deceit in Kevorin's voice, Morghrim moves up around the corner and sees...
Morghrim Maestros |
Oops. I totally read your post wrong and thought you were sending a secret message to the Tiefling.
Retcon-
Morghrim moves up to Kevorin. Please do tell me what I see from perception DM.
Gone? Well... I suppose so. Alright.