DM oKOyA's Mummy's Mask: The Half-Dead City

Game Master Lord oKOyA


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Greetings and welcome to my Mummy's Mask PBP game!

I hope to provide a game as half as good as I have had the pleasure of playing in here on the boards.

It is my desire to see a fairly brisk posting rate, but understand that that isn't always possible.

We have roughly a month before the AP comes out, so no rush as things are likely to change when the AP guide is released.

That being said, some ideas regarding the party make-up can start now.

Character Creation Rules


  • 20 point buy
  • standard starting wealth by class
  • max HP at 1st, Pathfinder Society style after that. (ie d6=4, d8=5, d10=6, d12=7)
  • all official Paizo Pathfinder sources are generally open with the caveat that I retain the right to ban troublesome things. :)
  • banned classes: Alchemist, Gunslinger, Magus, Summoner, Ninja & Samurai
  • no evil alignments
  • races allowed: Dwarves, Elves, Gnomes, Half-Elves, Halflings, Half-Orcs, Humans, Dhampir, Aasimar, Tiefling, Orcs & Tengu. Other races allowed on approval.
  • traits will likely follow the usual 1 AP specific and 1 general pattern

Anything I have missed?

Cheers,
Chad

Sovereign Court

Ah.... Back to two columns on my campaigns page. 1 column was torture.


I was up at three columns for a while there AK... two is more comfortable though ;)

Many thanks for the invitation, and looking forward to seeing what sort of Osiriani group we can toss together. Not entirely sure which way to lean... but I have always liked the Khopesh.


dotting...greeting gentlemen. I need to read up on this AP. I had a character thought for the other campaign Chad was thinking about but will need to see what catches my fancy for this one.


Muse is currently drawing me to a Ranger (Warden) that will go Horizon Walker.

Skills based early on, but should be a healthy little damage dealer in later levels.


Not a lot to read up on yet, terok, until the Player's Guide comes out. I got burned in Wrath of the Righteous by making a character ahead of the Player's Guide release and discovering that they had hard-coded backstory events into the campaign traits. :P

This would seem an ideal campaign for an archaeologist, but I'm already running two I'm having a hard time keeping differentiated.

Sovereign Court

I too have an Archaelogist already in motion. So i'm considering either a tough as nails Orc or Half-Orc or contemplating *drum roll* a full caster... Quite a rare choice for me if I go for the latter.


Yeah, I've already seen your "squishy" half-orc wizard with 16 Str. ;)


People of the Sands should have some juicy fluff based stuff to build off as well. Not sure if I want to go full local, or someone whose blown in from the West or East...

Sovereign Court

Joana wrote:
Yeah, I've already seen your "squishy" half-orc wizard with 16 Str. ;)

I don't do squishy casters :P.


Alex - Full Caster or Half-Orc (Assuming fighter)
Mark - Ranger
Joana - TBD
Stephen - TBD (Either Rogue type or Healer type depending upon what the party needs)

Okay, may see what others are doing then determine what route I want to go.


The idea of a Pahmet (Sand Dwarf) Ranger (Warden) is resonating more and more with my noggin - so I'll provisionally lock myself down as that.


Male Human

Dotting for interest. Not sure really about what to make, but I will probably be steering clear of divine casters (not usually my thing...) and rogues (I have had my fair share of them in other games...).

All things considered though, it has been quite a while since I played an arcane caster of some sort.


Hello everyone! Thanks for joining! I am super excited to get started! :)

That makes 5 players, which is a fine number with me but we could add another if the group wishes.

I know character creation may be a bit premature, but don't worry, you will have time to change and or fine tune things once the guide comes out. :)

Other sources (in addition to Mark's mention above) include, of course, the older (3.5) Pathfinder Companion: Osirion, Land of Pharaohs while the newer updated version Pathfinder Campaign Setting: Osirion, Legacy of Pharaohs comes out the middle of this month.

Something that I have been thinking about (and since I have you all here) is the possibility of using Evil Lincoln's Strain and Injury house rule for HP. If you want to give it a look see (you don't have to read the whole thing if you don't want to*) and let me know what you think, I'd appreciate the feedback. :)

[*You can just read the 1st page of the .pdf linked directly HERE]

Got to run for now!

Cheers!


Knee jerk reaction to the strain and injury is that its a nice little change that should work reasonably well. Devalues out of combat healing (which is a good thing) while still leaving in combat healing relevant.

I've got no issues giving it a go.

Edit: Probably should be a proviso in there that you can't rest and refit while fatigued? - or while exhausted?


Those are my thoughts as well Mark.

And an excellent point, which I don't recall being mentioned in the .pdf. Something I will look into! :)

Sovereign Court

Looking at it in detail, its ok but i'd like to know how you'd rule it in interaction with Ferocity and Diehard? My Orc will likely spend a lot of time in negative HP if I play him.

Edit: I realise that questions somewhat unclear. And having read the .pdf again more closely, I have no objection.


So far:
Alex - Full Caster Half-Orc (Assuming fighing wizard)
Mark - Ranger
Joana - TBD
Stephen - TBD (Either Rogue type or Healer type depending upon what the party needs)
Castor - Arcane caster

Joana, looks like we may need someone who can deal with traps in some form and someone who can heal...I can do either type just let me know.

Sovereign Court

More likely, Half-Orc Barbarian or Orc Barbarian with a splash of Fighter. Small chance i'll suddenly pull out a Sorceror though.


Male Human

Actually I am torn between a specialist wizard and a dual-wielding weapon master fighter, race to be decided.

Sovereign Court

Any idea what good favored enemies are for this AP? Verdict on Drawbacks from Ultimate Campaign?


Mining the AP descriptions:
Volume 1: 'investigating dusty tombs and fighting their ancient guardians and devious traps', 'potent artifact, potentially capable of animating the dead'
Volume 2: 'overrun by hordes of the unquiet dead', 'undead uprising', 'evil necromancer and return the dead to their graves'
Volume 3: 'dangerous denizens of the desert as well as the cult of the Forgotten Pharaoh'
Volume 4: 'scorpion-men mercenaries and Areshkagal-worshiping maftets before a final confrontation with masked cultists and their leader', 'powerful mummy lord'

I'm guessing Undead wouldn't be a terrible pick ;)

Sovereign Court

Indeed...


Male Human

Well, I think I will go with the dual wielder after all, if that is alright with everyone. Mind you, I mostly blame the Spartacus series and Gannicus in particular for this.

As for race, may I ask if you would be so inclined as to allow me to make him a drow? I know what you are thinking, and you are probably right at that, but the idea of the token "white sheep drow" sorta kinda tickles my fancy, it does.


Mark Sweetman wrote:
Edit: Probably should be a proviso in there that you can't rest and refit while fatigued? - or while exhausted?

After re-reading the .pdf and checking the thread, while this is not specifically addressed, it seems to me that it would make sense that one cannot rest and re-fit while they are fatigued or exhausted. Similarly to when one is enduring environmental damage or starvation.

I realize there may be a few cases not covered by the rules, but I am confident that as a group we can resolve these instances when they happen.

Let me know if anything concerns any of you and we can try and work it out. :)

Alexander Kilcoyne wrote:

Looking at it in detail, its ok but i'd like to know how you'd rule it in interaction with Ferocity and Diehard? My Orc will likely spend a lot of time in negative HP if I play him.

Edit: I realise that questions somewhat unclear. And having read the .pdf again more closely, I have no objection.

They would function as normal is what I assume you deduced yes?

Alexander Kilcoyne wrote:
More likely, Half-Orc Barbarian or Orc Barbarian with a splash of Fighter. Small chance i'll suddenly pull out a Sorceror though.

and

Pathfinder Player Companion: People of the Sands

wrote:
New rules options for characters drawn to the desert, including a new oracle archetype, a new sorcerer bloodline, a new cavalier order, and more.

Maybe? :)

Alexander Kilcoyne wrote:
Any idea what good favored enemies are for this AP? Verdict on Drawbacks from Ultimate Campaign?

I think Mark has nailed it. :)

I'm ok with Drawbacks. Traits still have to follow the rules of course. (ie no 2 combat traits)

F. Castor wrote:
As for race, may I ask if you would be so inclined as to allow me to make him a drow? I know what you are thinking, and you are probably right at that, but the idea of the token "white sheep drow" sorta kinda tickles my fancy, it does.

To be honest my first response to this was, "Is he serious? Or is he testing me?" :)

Assuming you are serious, I'm not technically opposed to a drow per se... mechanically wise, but I am thinking it is possible it will cause issues game world wise. Setting aside the "Drizzt issue" :) I see this more as a question for your fellow players and their characters. They are also the ones who will have to deal with the possible "consequences". :)

I'm good with it if they are. What do you guys think?

(I am playing a drow wizard in a friends home game and he uses a hat of disguise to avoid problems. :)


Aye - People of the Sands seems to say that there will be a bit more on the Pahmet, and hopefully some nice shiny new avatars too (well one can hope).


A dwarf, an orc, and a drow with two scimitars walk into a bar.... ;P

In general, the more disparate the party is, the harder time I have figuring out my place in it ... or why such different beings are all best friends in the first place. But frankly, if orcs are allowed, I don't see why drow would be any more disruptive. Unless Osirion has some sort of specific local history of friendly orcs (I'm quite unfamiliar with the region past "it's fantasy Egypt.")


Male Human

Short swords actually in this case... :-P

If the drow thing is indeed allowed, perhaps a prior connection to a more, shall we say, traditional character might help with his being accepted. After all, someone with an age counted in decades is bound to have made at least one friend or at least ally.


True... but I would probably harass the orc as well. lol

In all seriousness, having a drow in the party won't be game breaking. The worst will be petty bigotry, refusal to serve kind of stuff. That stuff already happens without drow or orcs. :)

I'm all about people having fun when they play. I don't like to say no if I can help it. :)

As for the disparate party thing, maybe if we get the characters sort of locked down before the AP drops, we can run a little origin story adventure/encounter. Something I whip up. An idea anyways. :)

Edit: Ninjas everywhere! ;)


I am thinking Life Oracle, to combat the undead.
Joana, that leaves it pretty open to you, unless you would rather do the healer?
The Drow could easily be tied in with me, unless he is evil. My character won't be a Goody-Goody, more of an older man who sees undead specifically as an abomination. A bit more of a scholar type, more interested in the digs and such but backed by Pharasma to rid us of the foul undead. Taking the Lame Curse.


Castor & GM:

As far as the tie in I was thinking that I was on a dig when we found the drow or "met" him. The background of how you got there is obviously your stuff but maybe you saved me from some monster, for your own reasons, and I healed you in return for defeating the monster, saving you for near death.
That made us "friends" of a sort, or at least made us trust each other.


Male Human

I am picturing my guy as being actually nice, at least more or less. As for alignment, he will most probably be Chaotic Good.


Sounds good Stephen. I'll leave it up to you two to sort things out a bit.

As I see no objections, drow approved. :)

Where are we then with regards to classes?

Alex - Half-Orc Sorcerer?
Mark - Pahmet (Sand Dwarf) Ranger (Warden)
Joana - TBD
Stephen - Human? Life Oracle (Lame Curse)
Castor - Drow Ranger? (dual wielding)


If one of the rangers could deal with traps that would free up Joana to make any kind of character she wishes...


Male Human

Drow dual-wielding fighter with the weapon master archetype actually.

Sovereign Court

I prefer two weapon warrior myself. Way more versatility.

I've done a complete U-Turn. I'm bringing a Battle Oracle into play instead; i'll post the crunch momentarily.

He'll only be a caster in a fairly loose sense of the word. Not especially high charisma and no spells on enemies. More of a fighter.


Still not a bad idea to have a backup healer...especially since my character is going to be pretty lame.


Up to the moment :)

Alex - Half-Orc? Battle Oracle
Mark - Pahmet (Sand Dwarf) Ranger (Warden)
Joana - TBD
Stephen - Human? Life Oracle (Lame Curse)
Castor - Drow dual-wielding fighter (Weapon Master)


Male Human

My problem so to speak with the two-weapon warrior archetype is that most of the abilities (such as the AC bonus and the bonuses to attack and damage) require him to make a full attack, which is not always possible. A bit too situational for my taste. Not to mention that I like the title of weapon master too. :-P


HP- 7/13 (+1 Rage), AC- 15, CMD 13, Fort +8, Ref +3, Will +3, Perception +3, Init +1 Half-Orc Skald (Dragon, Totemic)

Paizo needs better alias management, and thus I am recycling Morven's name and profile.

Background to follow but people seem keen to get char genning so wanted you to have my crunch available.

Stat Block:

Morven Greigor
Half-Orc Oracle 1
CN Medium humanoid (human, orc)
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 11 (1d8+3)
Fort +2 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +0, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee bite +4 (1d4+6/×2) and
. . falchion +5 (2d4+6/18-20/×2)
Ranged pilum +0 (1d8+4/×2)
Oracle Spells Known (CL 1st; concentration +3):
1st (4/day)—divine favor, cure light wounds, gorum's armor
0 (at will)—detect magic, mending, light, vigor
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +4; CMD 14
Feats Endurance, Extra Revelation, Weapon Focus (falchion)
Traits adopted, heirloom weapon (maneuver), isger fixer (isger), veteran of battle
Skills Disable Device -1, Heal +4, Perception +4, Spellcraft +4, Survival +1
Languages Common, Orc
SQ attached, disable by touch, mysteries (battle), oracle's curses (wrecker), orc blood, revelations (skill at arms, weapon mastery)
Other Gear Hide armor, Falchion, Pilum (2), 5 GP
--------------------
Special Abilities
--------------------
Attached (Heirloom Weapon) If your attachment is threatened, -1 Will & -2 save vs. fear
Disable By Touch Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it.
Endurance (Shaman's Apprentice) +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Heirloom Weapon (Maneuver) (Falchion, Sunder) You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). You gain a +2 trait bonus on one kind of combat maneuver when using that specific we
Isger Fixer (Isger) (1/day) Tinker with broken item to eliminate the broken condition for 24 hours.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
Wrecker The destructive power of the Abyss and its teeming hordes of demons seeps from your very pores and into your belongings and surroundings. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed


By my count I see one too many feats, either Endurance or Extra Revelation. Can you confirm?

Sovereign Court

Endurance is from Shaman's Apprentice racial variant. Its all Herolab validated as always.


How do you see Isger Fixer and the Wrecker curse interacting?


Cool. Thanks Alex. I figured I was missing something. :)

I must say I am quite interested to hear the backstory of a half-orc adopted by halflings. ;)

Sovereign Court

Joana wrote:
How do you see Isger Fixer and the Wrecker curse interacting?

Great for my one weapon, horrible if I have to use any other one (including a ranged weapon).


Seems acceptable.

Sovereign Court

I had also looked at Wolfscarred curse but I didn't want the group to be a freak troupe (we already have a Drow to explain away).


Amendment to character creation rules: Let's do max wealth by class.


DM Stephen wrote:
If one of the rangers could deal with traps that would free up Joana to make any kind of character she wishes...

While not ascribing to the 'must have a rogue / trap person' approach... I can figure something out and let Joana have complete freedom of character choice.

I'm likely only going Warden 4 or 5, so I can dip into a trappy class or take a trait.


HP- 7/13 (+1 Rage), AC- 15, CMD 13, Fort +8, Ref +3, Will +3, Perception +3, Init +1 Half-Orc Skald (Dragon, Totemic)

Assuming I play him Morven has disable device (and perception) as a class skill and is putting ranks into both. He can disarm non-magical traps and we can use dispel magic on the rest if they are too deadly.

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