DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

"Let's open that door," says Alexei, motioning to the southern portal. "We don't want to leave an enemy in our rear." He nocks an arrow, ready to cover the dwarf tasked with opening the door.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Whoops! Fixed.

Viro stops complaining about the minor scratch on his arm and gets ready for the southern door to open.


Room B8

Viroleth opens the door to find that the crumbling remnants of several chairs and a long table clutter the floor of this room. To the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star - the Sihedron.

Upon the floor you can see bits of tattered, crumbling books and papers.

Perception DC 20:
Amidst the detritus of the papers and rocks, you find what looks to be a magical scroll.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

"What's this?"

Bruin bends down and finds a scroll. He grasps his holy symbol and mutters a prayer to Desna. Cast Read Magic.

His eyes widen. "It's a spell to evoke a controllable sphere of flame. Sounds potent." Flaming Sphere CL 5th

He hands it over to Loges.

"This is more your thing that mine. Use it wisely."

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges gladly accepts the scroll.
My thanks, Bruins. This may come in handy.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Alexei listens at each of the three doors, trying to discern if there is anything dangerous behind any of them.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 +2 more if humans behind the door


Alexei hears nothing but silence. With a shrug he opens the doors one by one. And within each is small cell with a single skeleton of a badly deformed humanoid; one has three brittle arms, another has an enormous misshapen skull, and the third has a rib cage that goes all the way down to its pelvis - a pelvis with stunted leg bones strewn below its strangely flat girth.

Nothing to find here. Onto the next room.


The heroes return to the previous room, open the door and find stairs leading down. They walk down carefully.

Room B9

The ceiling of this strangely cold chamber arches to a vaulted height of twenty feet . The floor contains eleven wooden lids strewn haphazardly over eleven five-foot-wide pits in the ground. From the darkness within these pits echo up strange shuffling sounds and, every so often, a low moan.

Inside this room you see an a hideously deformed goblin. He stands as tall as a dwarf, with a hunchback, a misshapen head and three arms - each wielding a longsword, an axe and a dagger respectively.

He howls in excitement and chitters in his own language as he raises his weapons, ready to attack.

Goblin:
"Yes! Yes! Intruders! Koruvus will break your bones and swallow your feet! Yes! Yes! Right now!"

Initiatives:

Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20

Round 1

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Beromar is up. Map has been updated.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

"Uh... what did they do to that goblin?" says Viro hesitantly as the crazed goblin-thing gets ready to attack.


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

"It's deformed like that skeleton in the last room. Someone has been horribly messing with nature here. I hate to see what is in those pits making that moaning sound." mutters Alexei, readying his bow for a shot at the three-armed goblin should it get all aggressive.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges looks on in disgust at the altered goblin.
knowledge ?: 1d20 + 10 ⇒ (7) + 10 = 17


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Beromar twist his face in disgust and brings himself into position to clobber the ugly thing with his axe.

Move and look to provoke an AoO 1d20 + 4 ⇒ (13) + 4 = 17 Damage 1d8 + 4 ⇒ (5) + 4 = 9


The Goblin opens its mouth and unleashes a 20 foot long line of acidic, bloody, foul smelling bile right into Beromar's face.

Damage, DC 13 Reflex for half: 2d4 ⇒ (3, 4) = 7

The Goblin cackles.

He doesn't move toward you, Bero.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Round 2 cont.

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold is up.

GM only:
Rounds: 1d4 ⇒ 3

-Posted with Wayfinder


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Does Viro have room directly behind the goblin, or is that squeezing?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

It's a bit goofy, but you could potentially fit in there.

K. Dungeoneering or Engineering DC 12, Perception DC 20:
The wooden boards are flimsy and rooten and could break with only a small amount of pressure.

-Posted with Wayfinder


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

-Posted with Wayfinder

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges waiting on knowledge result? +1 arcana

Loges moves within 30' of goblin.
He pulls some butter from his spell pouch,
Pronouncing arcane words.

Grease in those 4 squares closet to beromar, includes goblin. DC 16 Ref


Loges Grey wrote:
Loges waiting on knowledge result? +1 arcana

Sorry.

Loges:
The goblin doesn't appear to be a bugbear or hobgoblin or any other goblinoid subspecies. It merely appears mutated somehow. Loges would guess magic some sort of transmutation spell or curse was possibly involved - perhaps the Waters of Lamashtu that you found in the fountain? He knows that the water has transmutation properties.

Reflex Save DC 16: 1d20 + 2 ⇒ (6) + 2 = 8

The goblin will trip and fall. But Alexei could potentially get in a hit with his bow before that happens, since he comes before Loges in the initiative order.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

No problem, bruin. Doing a great job.

I suspect that the waters may have something to do with this...atrocious goblin!


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Reflexes1d20 + 5 ⇒ (12) + 5 = 17

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Beromar you have a reach weapon? I placed it like that bc of that.


Alexei moves forward and fires an arrow at the goblin. It unbalances the goblin enough that a grease spell from Loges drops him to the ground.

Longbow vs. goblin: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Viroleth is up.

GM Only:

9 damage, 3 rounds recharge breath


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Know Dungeon: 1d20 + 4 ⇒ (7) + 4 = 11

Sorry for missing my turn, an unexpected business trip on Mon-Tue took me out of the running. Back now, just missed getting my post in before DM-PC it appears.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Yeah but goblin has a ranged weapon :)

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Yes, so you get AoOs.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Nope it's not a real ramged weapon


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Sorry! I totally missed that I was up.

Viro picks his way through the boxes, scampering rapidly across the floor. As he comes up to the bizarre, twisted goblin he lets his dagger fly.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Unfortunately, they're wooden planks, not boxes...

Reflex DC 15: 1d20 + 6 ⇒ (8) + 6 = 14

As Viro steps on the first wooden floor board, he feels it give way under his weight.

Reflex DC 15: 1d20 + 6 ⇒ (19) + 6 = 25

The rogue is just able to slightly halt his drop as he falls 20 feet, and lands prone atop a moaning corpse.

Falling Damage: 1d6 ⇒ 3

K. Religion DC 10:
Yep. It's a zombie.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"Viro! the halfling screams as he watches the rogue fall through a wooden floorboard. He quickly makes his way to the opening.

"Are you okay down there?!"

K. Religion DC 10: 1d20 + 6 ⇒ (19) + 6 = 25

His eyes widens as he realizes what's in the pit with the rogue. "Lookout! That's a zombie!" He then pulls out the hemp rope from his backpack.

I can start lowering the rope, next turn.


Round 2

Zombie: 1d20 + 0 ⇒ (7) + 0 = 7

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12
Zombie: 1d20 + 0 ⇒ (7) + 0 = 7
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Beromar is up. The goblin is prone. Loges is sharing a pit with a zombie, and they are both prone as well. So, yeah. Rough first round.

GM Only:

goblin 5 damage; 3 rounds for breath weapon


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Viro plummets through the floor with a shriek before a whump and a ooooowwww are heard. As Bruin runs up, asking if he's okay, Viro responds.

"I'm fine! Something mostly broke my fa..."

There's a moment of silence.

"AHHHHHH!!! SOMEBODY SHOOT IT! SOMEBODY SHOOT IT!"


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

As Korvus lays there flat on it's rump Beromar realizes this is his opportunity and the Dwarf steps in and hacks at it with his Longaxe. But the Dwarf can't even hit a helpless foe.

Attack vs. prone 1d20 + 8 ⇒ (3) + 8 = 11 Damage 1d12 + 4 ⇒ (11) + 4 = 15

Getting up will provoke from Beromar. 1d20 + 4 ⇒ (20) + 4 = 24 Damage 1d12 + 4 ⇒ (12) + 4 = 16

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges warily approaches Bruin, placing a hand upon his shoulder.

+2 Str 1 round

This may assist you in pulling our Rogue up.


Beromar just manages to miss the prone goblin, but lands a heavy shot, as it tries to stand up.

I'll roll the crit damage.

1d12 + 4 ⇒ (3) + 4 = 7

EDIT: I forgot to confirm the crit...

Confirm: 1d20 + 4 ⇒ (2) + 4 = 6

The furious dwarf manages to land a heavy blow on the goblin. But the mad creature shrugs off the damage and moves in to attack the dwarf with his longsword.

Acrobatics DC 10: 1d20 + 2 ⇒ (17) + 2 = 19

longsword vs. Beromar: 1d20 + 4 ⇒ (15) + 4 = 19 Hit!
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Round 2 cont.

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12

Zombie: 1d20 + 0 ⇒ (7) + 0 = 7
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold is up. Loges will buff the halfling, but he can change his turn action if he wants.

GM Only:

goblin 20/26 damage; 2 rounds for breath weapon


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

As grease doesn't allow for 5ft steps Corvus provokes another AoO from Beromar for movement 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d12 + 4 ⇒ (12) + 4 = 16


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

With the zombie still prone on the ground, Viro takes his opportunity to stand and get the hell out of the pit. However, as he goes to jump, the zombie grabs his leg and he simply shrieks helplessly, clawing against the side of the wall.

Acrobatics, high Jump: 1d20 + 8 ⇒ (1) + 8 = 9

"HEEEELLLP!"


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Careful not to step on any of the break-away wood slats, Alexei steps up next to the pit where Viroleth has fallen and fires an arrow down at the undead menace inside from point-blank range.

Alexei, PBS: 1d20 + 9 ⇒ (7) + 9 = 16
Dmg, if hit: 1d8 + 3 ⇒ (1) + 3 = 4


Alexei fires down into the pit, and hits the zombie. But if it pained the zombie at all, it doesn't show it.

Loges transmutes arcane strength into Bruin. And then Viroleth tries to jump out of the hole, but is unsuccessful.

The zombie slams both his fists into the rogue sending him careening into the wall.

slam vs. Viroleth: 1d20 + 4 ⇒ (12) + 4 = 16 <-- Hit
damage: 1d6 + 4 ⇒ (4) + 4 = 8

GM Only:

goblin 20/26 damage; 2 rounds for breath weapon
zombie 0/12 damage


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"Arrows don't really work against zombies," Bruin said to Alexei.

DR5/Slashing

He then dropped the rope into the pit and braced himself. "Grab the rope, Viro!"

DC 5 to climb the rope as a move action. But, if you want to climb at 1/2 speed instead of 1/4 speed, you can make your climb check with (-5) penalty. But you'll need an acrobatics check to not provoke AOO.

Whoo, boy! This is tense.


Round 3

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12
Zombie: 1d20 + 0 ⇒ (7) + 0 = 7
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Beromar is up.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Now close up with the goblin mutant Beromar switches gears and follows up a kick to the beasts midsection with a defty Dwarven headbut.

Flurry 1d20 + 3 ⇒ (2) + 3 = 5 Damage 1d5 + 3 ⇒ (4) + 3 = 7
Flurry 1d20 + 3 ⇒ (12) + 3 = 15 Damage 1d5 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges points down at the zombie.
He speaks a word of power.

acid splash
touch AC: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
damage: 1d3 ⇒ 3


Beromar's kick misses the agile goblin completely, while the headbutt just seems to have no effect whatsoever on the thick-headed beast.

The goblin smiles and then brings about its three arms in a diabolical frenzy, that is only sound and fury signifying nothing.

longsword vs. Beromar: 1d20 + 4 ⇒ (9) + 4 = 13

dagger vs. Beromar: 1d20 + 3 ⇒ (6) + 3 = 9

handaxe vs. Beromar: 1d20 + 3 ⇒ (7) + 3 = 10, All misses.

***

Round 3, cont.

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12

Zombie: 1d20 + 0 ⇒ (7) + 0 = 7
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Bold is up.

GM Only:

goblin 20/26 damage; 1 round for breath weapon
zombie 0/12 damage


Male Human Ranger 4 | HP 29/29 | AC 16 T 13 FF 13 | Fort +4 Ref +7 Will +3 | Init +5 | Per +9, +11 vs humans |

Round 3

Alexei takes Bruin's words to heart, and gives up shooting the zombie in the pit. Instead he moves laterally, getting a clear line of sight on the deformed goblin, and fires at him.

Alexei Longbow, PBS: 1d20 + 9 ⇒ (7) + 9 = 16
Dmg, if hit, PBS: 1d8 + 3 ⇒ (1) + 3 = 4


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Acrobatics: 1d20 + 8 ⇒ (6) + 8 = 14

Viro leaps for the rope and quickly starts trying to climb out.

Climb: 1d20 ⇒ 15


Alexei lands a beautiful shot on the goblin's flank. It howls in anger and pain but doesn't fall over yet.

Viroleth dodges out of the way of a swipe from the Zombie, and manages to climb about 8 feet up the rope. Bruin strains but with Loges' magical assistance, manages to hold the rogue's weight.

20 foot pit. I'm basing climb speed on that the bottom of your feet are 8 feet from the ground. Your height is about 5 to 6 feet, so your about 6 feet to go.

The zombie moans angrily at the loss of its meal, but can do little more than flail ineffectually. No intelligence means to me that it's not smart enough to pull on the rope.

Bruin's muscles strain but he begins backing away while, pulling Viro up the rest of the way.

That's well within the range of dragging which would be (130 lbs. * 5 * .75). Viro you're out of the pit, but prone along the edge.

GM Only:
goblin 24/26 damage; 1 round for breath weapon
zombie 0/12 damage


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

"We hobbits are a sturdy folk," he jokes while panting out of breath.


Round 4

Beromar: 1d20 + 2 ⇒ (19) + 2 = 21
Goblin: 1d20 + 2 ⇒ (18) + 2 = 20
Alexei: 1d20 + 5 ⇒ (13) + 5 = 18
Loges: 1d20 + 6 ⇒ (9) + 6 = 15
Viroleth: 1d20 + 5 ⇒ (7) + 5 = 12
Zombie: 1d20 + 0 ⇒ (7) + 0 = 7
Bruin: 1d20 + 3 ⇒ (2) + 3 = 5

Beromar is up.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Loges clocks an eyebrow at the Halfling, but smiles reassuringly.

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