DM Dr Evil's ROTRL AE - Private Group (Inactive)

Game Master rpblue

Thistletop Dungeon Level 2

Thistletop Lower Level


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Strange things are afoot in the town of Sandpoint. After the Late Unpleasantness, the town has turned a new page. However events are brewing which will make this Varisian backwater the centerpiece of a power struggle dating back millennia. Will the PC’s save themselves, Sandpoint and the rest of Golarian? Or will they succumb to the rising power of the Runelords? Time (and a few lucky dice rolls) will tell.

About the GM: (I think this is important info, but I have a vested interest, sue me)
I have run this AP in person, and am currently running for 2 other groups which are both nearing the end of Book 1.

I live in US Central Time (Nashville TN metro area, yee-haw!), and usually do most posting between 9-12 PM (after my girls are asleep), but will check throughout the day. If it’s really interesting, I will post when I should be working (but I may also work when I should be posting, so it evens out). I am a card-carrying Republican, have an MBA, and am employed by a Fortune 500 healthcare company in a Corporate (yes, that’s suits and ties, folks) role and travel frequently, especially to Texas which is my main territory. I have 2 girls and associated familial responsibilities that I put before gaming. Sometimes there will be a hiatus as a result, but it will be brief and noted in advance whenever possible.

I am a fan of the traditional Core rules, classes etc, and that highly intriguing, Goblin Ninja Oracle Paladin with some exotic weapon you’re dying to play, just isn't that cool to me. Let’s do bread and butter, but do it really well.

I am committed to your game playing enjoyment and plan to run this AP through to completion even if takes several months/years to complete. I am open to and welcome feedback and constructive criticism. I hope you will welcome the same.

Character Creation Guidelines:
RotRL is geared for 4 PC’s covering the major classes types (melee, divine, arcane, and skills). A complete submission includes the following:
1. Characters are level one to begin
2. Good Alignment preferred (you are heroes, right?); I can live with Neutral; but Evil probably won’t make the cut. Chaotic, Lawful, what do I care???
3. 150gp starting wealth (spend wisely my friends)
4. Max HP 1st level (we’ll roll for subsequent levels)
5. Classes - anything non-playtest, except Summoner, Ninja, or Samurai.
6. Standard races preferred. That means no aasimar, tiefling, etc which may be PFS legal, but not in my game.
7. NO third party publishing sources allowed
8. 2 normal traits, plus one from RotRL AE Player Guide (link below)or Shadows under Sandpoint source material.
9. 20 point buy with no stat above 18 or below 7 before racial adjustment. Please don't min/max.
10. Plot appropriate Character background including reason you are in Sandpoint.
11. Full stat-block on your character, including link to character sheet. I am happy to transfer your build to Hero Lab if you need help with a formal character sheet.
12. Extended details on their Character Settings in their Class/Level field on the forums here. Details: Class Level | AC XX T XX FF XX | HP XX/XX | F +X R +X W +X | Init +X | Perc +X. Please keep these updated as the game progresses.

RotRL AE Player Guide – please familiarize yourself if necessary, and create a suitable background and reason for coming to Sandpoint for the Swallowtail Festival celebrating the new Cathedral.

Long time citizens of Sandpoint, or relatives, friends, enemies, lovers, or stalkers of main NPC’s will be asked to re-do background. Sorry, if your PC is Ameiko’s long-lost conjoined twin, you’re probably out. (Exploration of the town is part of the game, so living there and having a pre-conceived relation takes away some flavor).

Expectations of Players:
1. Drop-outs can be replaced, but it can cause delays so I would prefer individuals that can stick around for the whole AP
2. Prefer minimum posts of 1/day for weekdays, 1/weekend, more if at all possible, especially during combats (or when I’m bored).
3. I am all too familiar with RL distractions, and would appreciate the courtesy of a note if you need to miss chunks of time – you’ll get DM-PC’ed to keep the game moving. Hopefully, you’ll survive…
4. Use appropriate language, formatting, behavior, and decorum. I am all for having a good time, but let’s be respectful.
5. Ability to separate IC from OOC knowledge – if you’ve played or GMed this AP before, don’t worry you’re eligible, just don’t give the game away for others. Please don’t read private spoilers etc as they are marked private for a reason (usually to enhance your game play).
6. Understanding that role-play is more important to me than “roll-play”. Dice don’t always determine things like Diplomacy or Bluff, especially if you sell it!
7. Be prepared to play your alignment. This has always been a pet peeve of mine. (Does that make me Lawful? -- you decide). Lawful Good still gives you a wide range of options and behavior choices in situations, but ultimately your PC’s ethics, principals and mores (or lack thereof) need to win out.
8. I am NOT a stickler for RAW and may (from time to time) deviate in the interest of a better game (usually to the players benefit, but not always) or for what I think is more plausible in a given situation. Feel free to call me on it and to post your favorite rule references to back up your case, but GM’s rulings are FINAL (unless my wife walks in). If you want to get into a rules argument, go to the Message Boards…we’re here to have fun.
9. If you have unique spell or ability, please link or cut and paste via spoiler the PRD version so I don’t have to research to understand the power, range, duration, et al. I readily admit I don’t have all the rules memorized and you speed up things for everyone by this simple courtesy.

Good Luck with creation, sorry for boring you to tears, and hopefully I’ll see you in the game soon. Please PM if you have questions, concerns, or would like to see pictures of my dog (Copper the Wonder Dog) playing ball.


Well, I'm definitely saying yes. I was thinking a cleric. Not quite sure which God, but ostensibly Cayden Cailean or Desna. I'll need time to roll up the character. I'll try to have something by Saturday afternoon.

Oh, this is Hagan. But my name is Ray.


Male Teifling Welcome players! Roll20 Map

Hello all.

I will have time tomorrow to build a character.

I am not exactly sure which way to go.

This is Wuliem,btw.

I work two jobs and i am a full time culinary student, but i post as often as possible.


Heya Farg reporting in. I'm easy as to what I want to play, the only exception being I'm not big on arcane casters.
As I stated in the other thread I kind of want to play a Dwarf again. I love Dwarves and DoctorEvil seems to favor more of an old school flavor game and Dwarves are just that!
Once others have reported in and stated preferences I can elaborate more on what kind of character concepts I have floating around. I'm of the opinion that especially in a group of 4 party roles shouldn't be neglected in APs so I'm happy to be flexible.


wicked_raygun wrote:

Well, I'm definitely saying yes. I was thinking a cleric. Not quite sure which God, but ostensibly Cayden Cailean or Desna. I'll need time to roll up the character. I'll try to have something by Saturday afternoon.

Oh, this is Hagan. But my name is Ray.

Welcome over here. Desna fits the intro to the AP quite well, as the new Cathedral in Sandpoint is dedicated to her. Sounds like you have the Divine role wrapped up.


Alex Mack wrote:

Heya Farg reporting in. I'm easy as to what I want to play, the only exception being I'm not big on arcane casters.

As I stated in the other thread I kind of want to play a Dwarf again. I love Dwarves and DoctorEvil seems to favor more of an old school flavor game and Dwarves are just that!
Once others have reported in and stated preferences I can elaborate more on what kind of character concepts I have floating around. I'm of the opinion that especially in a group of 4 party roles shouldn't be neglected in APs so I'm happy to be flexible.

You are right, a little more traditional and old school than some campaigns. Dwarf is fine, and dwarves are usually better in melee, want to take that role?


Dorian 'Grey' wrote:

Hello all.

I will have time tomorrow to build a character.

I am not exactly sure which way to go.

This is Wuliem,btw.

I work two jobs and i am a full time culinary student, but i post as often as possible.

Welcome aboard.

With Ray taking Cleric and Alex choosing dwarf and likely melee, want to take Arcane or Skill (rogue, bard, ranger etc)?

We still need one more to make a game, not sure Zoog is going to join based on the message, but perhaps someone else will float over.


DM DoctorEvil wrote:
You are right, a little more traditional and old school than some campaigns. Dwarf is fine, and dwarves are usually better in melee, want to take that role?

Yeah Dwarves tend to favor melee or divine characters. With the divine casting covered I could go with a full BAB class. I really love Inquistor but I'm already playing one in another campaign so I think that's out.

I'm kind of itching to play a monk but not sure if I can make that work so I'll definitely have to give it some thought.


Male Canadian

Storn here. Considering a skill monkey but I'm happy to plug gaps if other people have strong ideas of what they want to play.


Barvo Delancy wrote:
Storn here. Considering a skill monkey but I'm happy to plug gaps if other people have strong ideas of what they want to play.

Take it, Barvo/Storn. It will leave Dorian/Wuiliem with caster role. We may get one other still but not certain.


I'm pretty sure that whatever martial character I'll be building will have at least some skills.

Edit: Also if Dorian isn't up for an arcane Caster I can try my hand at a witch!


Alright, I more or less have the basic design done.

I've settled on a halfling cleric of Desna. The name is still up in the air, but I'm leaning toward Bruin Greenleaf. I'll have number crunchy stuff soonish, I hope.

And I've decided to finally bite the bullet and buy Hero Lab. I've been putting it off for a while now. But I talked the Misses into letting it be my anniversary gift. It's awesome having a nerdy wife.

It's downloading now. I'm going to goof around with it until I figure it out.


Clerics of Desna are awesome. Travel domain is soo sweet only shame is that her favored weapon sorta sucks but for a halfling it might actually be semi decent.

Oh and Barvo. If you're looking into a Skill monkey I can totally vouche for Archaeologist. Such an awesome class!

Myself I'm looking into ways to make a Dwarven Monk with a Longaxe I noticed that the Sohei can pull it off. Also the Sohei can now officially flurry in armor so that actually makes it a pretty decent class.

http://paizo.com/paizo/faq/v5748nruor1g1#v5748eaic9rag

Idea would be a Dwarf from a reclusive monastic Clan somewhere in the mountains. I'd go with the Giant slayer trait as my plot hook. The Monks class skills would actually work pretty nicely to stat him out as a giant hunter. Now he's come down from the mountains to teach the Longshanks their ancient ways of giant slaying as Giants seem to be a problem in Sandpoint recently.

If the whole idea of Monk with weapons and armor doesn't appeal to you let me know Doc as I can easily make the concept work with Ranger as well...


Can't say enough good things about Hero Lab; it is life changing...

Both those ideas sound fine.


Yeah, I'm not even going to bother with the Star Knife. I'm just going to use a light mace and crossbow. For those who want to be a medium cleric of Desna, I personally recommend a spear. Some of the simple weapons are pretty decent.

The Star Knife is really the only downside to a cleric of Desna. Why couldn't it have been a short sword?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Okay, I am officially a fan of Hero Lab. I got pretty far with just the Core stuff.

I'm going to take the Student of Faith campaign trait. But I still need to pick out two normal traits. I'll do that this weekend, when I have time to pen a brief background, and fix the Stats line.

If anyone wants to recommend me a trait, I'll be more than happy to consider it.

I used the following scores before racial adjustment: 14, 14, 12, 13, 15, 8.


Male Teifling Welcome players! Roll20 Map

Hello All!

Since I currently have an Inquisitor, Alchemist, and Bard in PFS PbPs,
I would love the opportunity to go arcane.

I love Wizards, so more than likely I am going that route.

And I really hope Matt will join us!

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

This is Dorian. This is my rough draft...


Male Canadian

Okay, decided to bite the bullet and get hero lab after I spent god knows how long putting together a level 13 cleric on pcgen last night. I'll play a bard of some kind.


Bruin Greenleaf wrote:

Okay, I am officially a fan of Hero Lab. I got pretty far with just the Core stuff.

I'm going to take the Student of Faith campaign trait. But I still need to pick out two normal traits. I'll do that this weekend, when I have time to pen a brief background, and fix the Stats line.

If anyone wants to recommend me a trait, I'll be more than happy to consider it.

I used the following scores before racial adjustment: 14, 14, 12, 13, 15, 8.

Student of faith seems like a really powerful trait. If you are at all interested in combat Fate's Favored is very good as it boosts divine favor and is thematically appropriate for Halflings plus is synergistic with some other Halfling race traits. Seeker or any other trait that grants perception as a class skill is really good for Clerics. Also halflings get some nice alt. race trairs.

Also in that stat lineup you should really aim for a 16 in WIS, Battle clerics can get away with less but it really cuts into the spell casting versatility. I feel like you're wasting points on that 14 STR you're still gonna suck at melee so you might as well leave it at 12 or even 10, weapon finesse is gonna be better. On a whole Halflings don't really work for casting Clerics, they're more geared towards oracles or channeling.


Might think about the racial trait of "adaptable luck" which may fit a cleric of Desna especially well.

Halfling jinx allows you to curse another creature, again tied to Desna's luck powers.


I have my ideas for a Sohei largely hammered out. I like the build, however big issue for me is that it might not do as a dedicated front liner (AC 16, 12 HP). I'm also considering the merits of a Stonelord Paladin which would make for a great Tank but also wouldn't really add anything in the skill department.


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Barvo here - decided not to go with bard and will instead embrace the joy that is vanilla rogue! Here's the character sheet with background. Still need to tweak a bit, but it's a start.


So were looking mighty classic ain't we? Rogue, Wizard, Cleric and the Dwarf that hits things.

I think I'm gonna have to part from my Sohei idea. We are gonna need a real meatshield also we completely lack skills in outdoorsy things.

However I did see Loges has Spell Focus Conjuration. Are you gonna go the summoning route?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I was actually already considering Fate's Favored. But I hadn't taken into account that it would stack with Adaptable Luck. That's a really good idea, and I am totally stealing it.

As a matter of fact, I think I'll go ahead and switch out the Chaos domain for Luck. I also decided I might as well go the ranged route. I'll be dropping my strength to raise Wisdom to 16. I'll also switch out Weapon Finesse for Point Blank Shot.

A lucky halfling cleric feels like good flavor. Thanks for the suggestions. I'll make changes to the sheet tonight.


Yeah It also won't hurt to have someone competent at Archery. I'm still undecided which way to go currently debating Barbarian, Ranger and Stonelord Paladin.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

All 3 of those are strong mechanically. But a barbarian would probably be more fun to roleplay. Especially with the way this group is shaping up. A character who is a bit of a powder keg would keep the party on it's toes.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I am planning to be battle field control with the Spell Focus [Conjuration] and Greater Spell Focus[Conjuration].

My DCs will be 18 for 1st level Conjuration spells.
I figure that with there being only 4 of us (come on Matt!),
we will want to funnel enemies to our tank.


And our tank should be a tank and not just some Monk pretending to be...

Yeah I'm strongly leaning towards Barbarian cause a) it's mechanically strong, prolly the strongest of the 3 above b) seems like it would be awesome fun to be an angry Dwarf c) I've never played a full class Barbarian I only dip it constantly... I wanted to play the Heavy Armor Barbrian as it seem very thematic for a Dwarf but actually the Archetype sucks big time for Dwarves...


Even if Matt doesn't come over, I have one player he recommended who may join.

I'll try to get that finalized today, and we can perhaps start this weekend, it looks like the characters are starting to shape up.

Remember, you are not from Sandpoint, but need a backstory etc with a reason to be traveling there. The story will really start with your arrival at the small Varisian town.


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

I was thinking of being from Magnimar, originally. Is there any problem with that? I can change it easily enough.


Bruin Greenleaf wrote:
I was thinking of being from Magnimar, originally. Is there any problem with that? I can change it easily enough.

Shouldn't be a problem. Coming to town for the consecration of Desna's new temple I should guess.


Hmm depending on whether said 5th player shows up and depending what he/she has planned I might still go back to that Sohei Idea which has me all enticed.
Anyways I'm building an Invulnerable Rager Barbarian now. Covers the basic outdoor skills. Has good HP, solid AC and most importantly dishes out crazy damage. Also with the Dwarven bonuses to saves he should be fairly well protected from Evil spell casters. Also who doesn't love a loudmouthed bawdy Dwarf!


Male LG Human Cleric of Ragathiel 5 | HP: 38/38| AC: 20 (10 Tch, 10 Fl) | CMB: +6 CMD: 16 | F: +5, R: +2, W: +8 | Init: +0 | Perc: +3, SM: +10 | Speed 20ft| Spells: 4/4 4/5 1/3 3/3 | Channel Energy 3/4 (DC 15) | Smite 6/6 | CLW: 50/50 | Active conditions: None

Nice, sounds like we'll have a fun group.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I would like to have had Loges be a recent graduate from an Academy.
I need to search for one in Varisia that fits his training.

I picked a campaign trait. I was thinking that Dangerously Curious, along with Pragmatic Activator would be a nice combo,
but...both magic traits!

Keep on keeping on...


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

There's a group of mages up in Riddleport, I believe. That's not too far away.

EDIT: Order of Cyphers

Here you go.


Loges Grey wrote:

I would like to have had Loges be a recent graduate from an Academy.

I need to search for one in Varisia that fits his training.

I picked a campaign trait. I was thinking that Dangerously Curious, along with Pragmatic Activator would be a nice combo,
but...both magic traits!

There is also the Acadamae in Korvosa :The Acadamae teaches all eight schools of magic, but its primary focus lies in conjuration. Regardless of an apprentice’s specialization (the Acadamae only teaches specialists) every student at the college must pass a grueling exam in conjuration in order to graduate. Thus, the college does not allow its students to forsake learning of conjuration. Rumors speak of those attempting to quit the school becoming test subjects for students of necromancy, but to date no one has verified these stories.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Alex here. I'll be using this Alias but still have to fill in the info. Like the name so I'll be Beromar the Angry. There's a number of mountain ranges around Varisioa and Beromar will hail from one of these, from a small clan that in the recent past was victim to a Giant Raid. Beromar lost an important Family member to them and since then has become somewhat bitter and a bit cooky and is out for vengance.

Any word from the alleged 5th player?


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

That is a great name for a dwarf. Well done, Sir!

OK, it looks like I have finished my number crunching. Now I just need to write up a background. I've got a rough one in my head. Nothing too complicated. But I decided to change up my character's origins to be from Korvosa, instead. I'll type it up tomorrow on my lunch break.

The good thing about a Desnan worshipper is that their inherent wanderlust makes for easy background fodder. These are folks who just want to experience the world.

I've decided to play the character as someone who wants to shirk responsibility, to live carefree and happy. It'll be fun to give him a rude awakening.

Anyways, his background should be up tomorrow or Saturday morning at the latest. So I'm ready to play this weekend, no problem.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I definitely like the Acadamae in Korvosa idea. I wanted to look for one that specializes in Conjuration, even though he is a Enhancer.

Thank you, Bruin (get used to the new names), for the suggestion.

I should have him done by tomorrow night...ish...lol!


So Matt (Furtive Zoog) officially declined to play citing time commitments. He had recommended another player, Pizzimic, who I have asked to join us here.

No idea what he'll bring character wise at this point, but welcome him if you see him.

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Bad news, but I welcome (back) Pizzmic!

So, I think that I am finished?

Look him over DM and please let me know if I missed anything.

I need to do his backstory yet.

Thanks!

Sczarni

Hey guys ill post later tonight a character. Ill look through the current characters to not replicate any classes or desired roles

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

Welcome once again Lord Pizzmic.

This is Walter--or Wuliem--I forget which character you ran with.

Good to see ya!


Combat:
Insp. Courage (+2) shortbow +8(1d4+1), 19/x2 | Deadly Aim (-1,+2) | Cast Def. +9 | BoL 5/5, Agile 5/5
HP 50/50 | AC 19, T 14, FF 16 | CMB +2, CMD 15 | F +6, R +8, W +9; +2 vs. fear, +4 vs. sonic | Init +3, SPD 30 | Perc +10, SM +12 | Halfling Cleric 1, Bard 5 | Effects: None

Welcome aboard, Lord Pizzmic. It's good to have you.

Right now we have a Wizard, Rogue, and a Cleric confirmed. And Beromar is playing either a Barbarian or Monk (Sohei).

---

Loges - Uh, quick question. How is "Loges" pronounced? Right now I'm saying it like "rogues", but I don't know if that's correct.

Also the Enhancement Focused school is a pretty good one. I used that in a friend's homebrew and had a lot of fun. First off, there are a lot of good transmutation spells, so you won't have to worry about having to pick one every level.

And Pragmatic Activator is a great trait all around. It looks good.

My only question was that I noticed a PFS number. Are we playing for credit here?

Sovereign Court

Male Human Magus [Card Caster/Hexcrafter] 1 Ac 16 Hp 11/11 Initiative +6 Fort +4 Ref +2 Will +2 Percept +4

I thought so, but if not--ignore it..lol!

It is pronounced: LOW-guess. And thanks for asking.

I REALLY wanted Dangerously Curious to go along with it, but same type of trait (Magic).

I see him as a Student of Magic.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Heya Pizzmic welcome aboard. Beromar will either be a Monk(Sohei) or a Barbarian. I have neither fully crunched up but can stat either out in half an hour. Also my background idea works for both I just have to write it out as appropriate.

Anyways once you post what sort of a build you wanna go with I'll finish it up. While I'd prefer the Sohei that wouldn't have worked out with the 4 man group as it can't fill the front line tank role.

Sczarni

So ive always wanted to play a dwarf druid with a bear companion. I can just see this stout gnarly bearded dwarf walking next to a lumbering grizzly bear. He wont really solo fill any one role but will be effective in several situations providing utility in a majority of instances.


Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)

Awesome nice to a have a Dwarf buddy. If you're interested we could tie up backgrounds. I just rewrote mine but it got eaten by the boards...

I think with you going druid (Something I'd been considering myself) I'll go for the Sohei as at least the Bear will also be frontlining and I won't need to cover outdoor skills.

Sczarni

Yea I have np linking our characters together. I imagine being related would be easier being the druid would of been more of a loner living in the woods.

So are we getting two traits plus a campaign trait for a total of three traits?

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