DM Doctor Evil Rise of the Runelords AP

Game Master DM DoctorEvil

Loot Tracker

The Seven's Sawmill


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In no world would that stuff be considered safe.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek finally is able to speak after the undead have been destroyed. "I...I'm sorry. I wasn't much help, but you saw them! That was horrific." The large man shudders.

He blanches at the sight of the disgusting items Foxglove has. "I'm all in favor of burning this place down, but look here." He points to the letter. "Whoever was involved with Foxglove says he harvested something from the caverns. We have to find out what else is down here. Let's explore this complex at least. Then we can burn down the house. And maybe we have to beheading to Magnimar to find out what else is involved."


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

"The spirits of this place could set Tunder alight with their wicked magics. I am not certain we would be able to torch this place before it's consecrated. In fact, I'd wager somebody tried as much already..." the elf says, shuddering suddenly. "Why do I get the feeling we're still being listened to?"


I am holding pending a movement decision from you guys. Leaving, exploring, or spending the night?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena was busy with her magical detections but still managed to catch a bit of seldom and barek's conversation. I think you are on to something. We must explore more to find out what is going on. Give me a moment though to get that chime from the mold. We may need it to get through some of the areas in the house.

With the end of her quarterstaff selena reaches forward and tries to knock the chime free. She holds her breath in an attempt to reduce any risk of the mold being air borne and breathing it in.


Selena is successful in sliding the magical chime out from the foul fungus. The chime itself is encrusted with some of the foul stuff, but looks like it would still be functional.

Don't think I mentioned, 5 charges remaining on the Chime of Opening. Adding to Selena's inventory.

Perception DC 18:
On the table with plates and scraps of rotten meat, you spy a iron key ring with an opal inset. There are two keys attached. One is a normal looking house key, but the other is a small key made of bronze. The unusually long tang ends in three notched blades, and the head resembles a roaring lion.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Perception 1d20 + 1 ⇒ (1) + 1 = 2

Enthralled with her discovery and acquisition Selena notices nothing else as she makes her way back to the others. Alright I am ready now. Thanks for waiting. If we run into any more locked doors that Miri can't open we can try using this. Now any idea what direction to search in these caverns before we have to go back up into the house?


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

"Hey, there are a couple of keys here." Barek uses a stick to push away the disgusting meat and lifts the key ring over to him. "Huh, I wonder what it goes to. Maybe we should look for a lockbox or something here."


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

After seeing to the remains of the two re-dead, Tunder takes a look around.

Perception:: 1d20 + 10 ⇒ (9) + 10 = 19 +2 v goblin, +4 v giant, +2 underground
"What about those keys? There are no other lions in the house above. They probably don't go to it."


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Since there is nothing down here resembling the lion then it makes sense to have to find in in the house. Selena muses. However it could be anything. It could be another trophy that Aldern took from someone else or be the key to a house of one of his victims. Too many options and questions again without all the answers.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Sorry, busy few days!

Glancing at the keys, Mirela shrugs "Well, we can take a look around, and try them on any locks we find." Visibly relieved to have the ordeal of Aldern Foxglove behind her (or rather, beneath her), the young Varisian laughs and dryly adds "Aw, I was rather looking forward to lighting a match to this place... but I suppose you're right Barek, it'll have to wait until we find whatever Aldern had growing here."

Looking over at the corpse of the Skinsaw man, Mirela appears disgusted and adds "Can we at least burn that to ashes? I can't risk having that nightmare come back to life on me; I'd really feel a lot better if we put to rest any chance of that."


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

"Of course, Miri. Let's end this Lordling. He won't rise no more." Barek borrows a torch from one of the others and puts Aldern Foxglove's corpse to the fire. The smell of charred, rotting meat fills the air soon.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

"May Desna guide him down a brighter path in the next life." he adds, somberly, falling quiet for a moment as he watches the body burn.

"What Aldern had growing here..." the elf muses, turning to the patch of malevolent mold. "I think you may have been on to something Selena. I'm sorry I didn't have the presence of mind to act on it sooner. "A delivery" suggests something tangible, not just this "harvest of souls"." he says, shuddering involuntarily. "I can't call on Desna's eyes to detect this foulness, but if there's something suspicious about this fungus some channeled starlight should reveal it. Perhaps this is Aldern's mystery crop? By the light of the North Star! ed'Desna alka elena."

Channel Positive Energy: 3d6 ⇒ (3, 5, 1) = 9


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

You are right Seldon. I did not think of it myself in that way. At first with the magical aura I thought the fungus was magical. Then when I realized the source I thought it was just some cavern mold growing. Why would it be here though and not anywhere else except for your conclusion. I just hope you have enough of her blessing remaining to affect the mold enough. Even though we have defeated Aldern if that fungus remains then others will come to harvest what Aldern started to grow. We must find a way to destroy it completely.

Turning the others selena implores them, If we can not finish this task today will you consider returning tomorrow once Seldon is refreshed to finished the plot that was uncovered just now?


Seldon's blast of positive energy does not seem to have any effect on the foul fungus that seems to grow in vaguely humanoid pattern. Once again, the howling of the wind in the blowhole evokes a sound eerily similar to laughter.

The corpse of Aldern Foxglove burns quickly, the foul smell pervading the air as it heats and melts. Soon the body is no longer viable, and all that remains are some charred bones and a greasy stain on the floor.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder continues to wait, happy to have set something down here on fire.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek watches the corpse burn. Then he turns to the others. "Well, let's see what else is down here. At least we know this horror is dealt with." He begins to move out of the room.

Did we grab everything? I'd say we go south to that next opening westward.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Seldon will carefully extract some of the mold into an empty holy water vessel and fall in step with the rest of the party.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

After everyone has had their fill of this cave, Tunder leads the group on to see what other 'wonders' these caverns hold.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Watching with clinical interest and personal worry selena keeps an eye on Seldon as he gets his piece of mold. Carful there Seldon. I don't know what it is and that worries me emmensely. I do agree though that taking a sample to test is a smart move if we can evaluate it later.

Other than that she is ready to follow Tunder out of the room to explore the rest of the caves.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

As Aldern's body smoulders, Mirela grabs his crude drawings of her and tosses them on the fire "Take these with you to hell Aldern." While the art burns to nothing, Mirela inspects the last image and shakes her head dismissively, mumbling "Amateur." Tossing it on the fire, she turns her back on Aldern for the last time.

Having had enough of Foxglove's chamber, Mirela shakes her head and makes for the exit "I'm ready to go when you are."


Seldon Swiftheel wrote:
Seldon will carefully extract some of the mold into an empty holy water vessel and fall in step with the rest of the party.

How exactly are you doing this? Are you touching it?


After destroying Aldern's inhuman remains, and looting all the items of value, the group makes ready to leave. They climb back up the wet and steep ramps that lead toward the surface. At the top, an opening that was left behind before as the goblin ghasts' attacked, is now explored.

The western half of this foul-smelling cavern is heaped with bones, each scarred by the scraping of teeth. Most of the bones have been cracked open for the marrow within.

The ghouls already battled in the cavern normally resided here. There is nothing more of value or interest here.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

With nothing to find selena follows Tunder back the way they came.

Thinking back to B31 taking the north route to clear that black box then go west from B31 as it looks like a path there.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Moving along. Tunder leads the group in the caverns, making sure to see what they didn't see on the way in.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Seldon will scrape a section of the mould off with his star knife, burying his face in his cloak so as not to breathe in any fumes.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek follows Tunder through the caves. "Let's make sure there isn't anything here which could crawl out of this hellhole."


Moving back to the unexplored parts of the cavern, Tunder leads the group to a passage where mold seems to grow particularly thick in this portion of the tunnel. Several pickaxes have been tossed against the southern wall of this passage, one of them looks especially well-made.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder tries to determine the properties of the mold. Is it the same evil fungus from before?

Knowledge: Dungeoneering: 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge: Nature: 1d20 + 6 ⇒ (13) + 6 = 19


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena follows Tunder's lead and tries to figure the mold out as well trying to remember in particular any negative reactions from touching it.

Know dungeon 1d20 + 10 ⇒ (3) + 10 = 13
Know nature 1d20 + 10 ⇒ (12) + 10 = 22

While she is doing her mental gymnastics trying to remember everything that was taught to her she detects magic in the area and on the equipment, especially the nice looking pick.

Spellcraft 1d20 + 11 ⇒ (1) + 11 = 12


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Observing the mold, Mirela crosses her arms and posits "You think this is perhaps the mold that was harvested? It seems more virulent then the stuff in Aldern's room; that would explain the pickaxes right?"


Tunder recognizes the mold growing here as Yellow Mold. He knows that disturbing the stuff releases spores that can poison those who inhale them. This is not the same kind of mold as in Aldern's room.

The finely made pick axe radiates as magical, but cannot be identified by Selena.


Seldon Swiftheel wrote:
Seldon will scrape a section of the mould off with his star knife, burying his face in his cloak so as not to breathe in any fumes.

Since you are taking precautions, I will allow this without the associated save. Not the same as touching it, in my book.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Can we burn it?


Tunder knows that burning the mold may destroy it, but not before it releases its deadly spores.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Then, unless someone just has to have it right now, Tunder will leave it for when they are leaving the caverns. He guides the group to the unexplored area.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena understands Tunder's reasoning and nods in agreement. Good Call Tunder, it can wait till we come back. Let me know if you are going to try and get it then I will cast a spell on you to give you some extra extra resistance to the spores.

She then follows him through the rest of the cavern complex.


Leaving the magical hammer in the mold spores, the group moves on towards the cavern entrance, taking the passage not yet explored. While the rest of this cavern complex looks quite old, the passageway here is newly-hewn from the surrounding rock.

The long cave stinks of rotten meat. The source of the horrific smell is soon apparent -- a swath of carcasses is strewn about the floor of this place.

Perception DC 15:
Something large flies in the shadows of the room. As you eyes adjust you see a large leathery wing fold up on the roof above. You may act in the Surprise Round

GM Rolls:
1d20 + 14 ⇒ (1) + 14 = 15


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Seldon's eyes shoot from the carcasses to the ceiling as he draws his bowstring taut.

Spoiler:

Rapid Shot + Bless: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Rapid Shot + Bless: 1d20 + 6 ⇒ (3) + 6 = 9


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Barek opens his mouth to say something, but a shadowy shape cross his eyes. "Something's flying up there!"


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

perception 1d20 + 1 ⇒ (1) + 1 = 2

Selena looks to see where Barek is pointing but from her position she can't see anything in darkness. Are you sure. All I see is empty space. Perhaps it is another phantom of the house affecting you. Barek do not go towards it. Stay away and keep safe!


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Perception:: 1d20 + 10 ⇒ (9) + 10 = 19 +2 v goblin, +4 v giant, +2 underground
Tunder puts Rumilda away and Quickdraws Iona.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Slow to react, Mirela looks around confused as she covers her nose and mouth with her arm "Wait, what's going on?"


Initiative:

Seldon: 1d20 + 5 ⇒ (18) + 5 = 23
Barek: 1d20 + 2 ⇒ (1) + 2 = 3
Selena: 1d20 + 6 ⇒ (5) + 6 = 11
Tunder: 1d20 + 2 ⇒ (12) + 2 = 14
Mirela: 1d20 + 5 ⇒ (1) + 5 = 6
Skaevling: 1d20 + 7 ⇒ (12) + 7 = 19

Feeding Cave - Surprise Round

23 Seldon (may act)
19 Skaevling
14 Tunder (may act)
11 Selena
6 Mirela
3 Barek (may act)

Seldon, rapid shot requires a full-round action and surprise round gives Standard or Move only. I will take the first roll without the penalty.

Seldon sees the great undead bat, with its mottled, decaying flesh and eyes that smolder with an evil green intensity. He gets one shot off, hitting the bat as it flies forward to attack.

The great undead bat charges forward attacking Tunder as it comes. The bite scores against the dwarf, the teeth sinking deep for 20 hp dmg.

Tunder needs a DC 16 Fort save vs disease and another DC 16 Fort save vs paralysis. If able, he drops his axe, and draws his crossbow. Barek is up now.

Skaevling Bite, charging: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Dmg, Tunder: 2d8 + 7 ⇒ (7, 6) + 7 = 20


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Fort: 1d20 + 7 ⇒ (19) + 7 = 26


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

No remove to maneuver...

Barek sees the dark flapping shape and he roars a challenge at the thing reflexively. The bat screeches back at the silly warrior.

Demoralize: 1d20 + 8 ⇒ (2) + 8 = 10 Bleh


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Before the winged beast charges Seldon looses two arrows.

1d20 + 5 ⇒ (7) + 5 = 12 1d8 + 2 ⇒ (5) + 2 = 7

1d20 + 5 ⇒ (16) + 5 = 21 1d8 + 2 ⇒ (4) + 2 = 6


Feeding Cave - Surprise Round - concluded

Without much room to maneuver, Barek can only call out a challenge trying to scare away the great undead bat. Unfortunately, the cry doesn't overpower the beast's hunger and it stays on the offensive.

End of Surprise Round


Feeding Cave - Round 1

23 Seldon
19 Skaevling (6hp dmg)
14 Tunder
11 Selena
6 Mirela
3 Barek

Seldon takes another pair of shots at the fluttering bat, and succeeds in winging it yet again with one shot, while the other flies off harmlessly.

The skaevling bat hovers over Tunder and flat footed Mirela lunging at the girl this time with its razor sharp teeth, trying to paralyze an easier target. The bat then flies away from combat, circling to the rear of the chamber, where it perches on a rock about 20' in the air.

Skaevling Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Dmg Bite, Mirela: 2d8 + 7 ⇒ (3, 2) + 7 = 12

The move from the bat does provoke, but since Tunder has his crossbow and Mirela is flat-footed, there is no AoO. Mirela needs two DC 16 Fort Saves, first vs disease and the second vs paralysis. She is at 25/37 hp. The rest of the party is up against the bat.

Know Religion DC 15:
The skaevling is an undead great bat. It has all the undead traits, and acts very much like a bat-shaped ghoul.

Know Religion DC 20:
Like a ghoul, skaevlings can inject a paralytic via their bites. They also may infect living beings with ghoul fever, which causes the victims to rise as ghouls should they succumb to the disease.

Know Nature DC 18:
All great bats are able to emit a screeching sonic attack that can stun their foes. It is unclear whether the undead version still has this ability, but its possible.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek vows to get himself a sling at the next possible opportunity, but he moves up readying a punch if the bat gets close. "Shoot it and bring it down!" he yells at the others.

Ready action to attack if it gets close.

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