DM-Camris' SAVAGE TIDE: Chapter 3, The Savage Kraken's Wake! (Inactive)

Game Master Camris

SECTION 5.3: THE SECRET OF THE THUNDERER
Bodyguards to Lady Vanderboren, our heroes have refurbished an old pirate ship just in time to embark on a fateful voyage south.
Trapped in an awakened Sargasso, they seek the heart of it to escape!
"With sloping masts and dipping prow,
As who pursued with yell and blow
Still treads the shadow of his foe,
And forward bends his head,
The ship drove fast, loud roared the blast,
The southward aye we fled."

-Coleridge "The Rhyme of the Ancient Mariner"

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Sargasso Overview Map
Roll20 Combat Map


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Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

As his head snaps back from a perfectly timed blow from one of the barbarians, Ghirrak grins as he focuses his first blow on the man that struck him. Ki Flurry

1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 4 ⇒ (6) + 4 = 10

1d20 + 8 ⇒ (18) + 8 = 26
1d8 + 4 ⇒ (3) + 4 = 7

1d20 + 8 ⇒ (6) + 8 = 14
1d8 + 4 ⇒ (7) + 4 = 11

1d20 + 3 ⇒ (14) + 3 = 17
1d8 + 4 ⇒ (7) + 4 = 11


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

As Devon moves to aid Marius he sees Burian fall and the mob pick him up. Changing direction he moves to attack the group.

"Marius, just stay alive a bit more, Burian is down!" He shouts over the din of combat.

I'm sure Sunny is here somewhere, I hope she can help Marius.

actions:
move to J12, attack the guy at K13.

att vs K13 1d20 + 10 ⇒ (10) + 10 = 20
damage 1d8 + 13 ⇒ (6) + 13 = 19

status:

AC-25
hp-59/59
status- Combat Expertising


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Scamper, scamper, scamper, scamper...

Sunny's hidden actions:
Okay... hiding things because I'm being a little 'out of character' and asking questions and such.

So... if Sunny were to run full tilt at the bunch now carrying Burian.... What sort of bonuses would she be getting in trying to simply tangle the whole gang up and hence have them collapse? Sunny is currently invisible. The bad guys will effectively be 'Flat footed' and Sunny and will be able to get a 'sneak attack' off. Though, to 'trip' some one is a Combat Maneuver, is it not? Sunny seems to have a clear 'charge lane' run, diagonally right at the bunch of bad guys holding Burian. So she'd get bonuses for 'charging' into the bunch as well.

Of course, should such an action not really be possible, she's still in a position to try and do the same thing to some of the natives currently attacking Marius....

DM's thoughts and comments/helping hand? :)


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Spoiler:
Well being invisible they are, like you said, flat footed, and you get a +2 to attack and can use sneak attack. Trying to trip a whole group will be damn near impossible since even if they were to be treated as a single entity, they'd get +2 to CMD for each leg beyond 2 so looking at about a +40 to CMD :P You can run up and kill the chanting one though.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson-Tiger HP 19| AC 16 FF 15 Touch 11| Fort +7 Ref +3 Will +8| LLV, Scent| Str 20 Dex 12 Con 14| CMB +10 CMD 22| Spd 40

Oh man! I just realized that I don't have any healing spells memorized. I'm so used to Annie doing the healing. Gotta change that when we get out of this.

Bryson-Tiger continues to bite and slash his way through the enemy.
Claw: pounce
to hit: 1d20 + 8 ⇒ (8) + 8 = 16 to hurt: 1d8 + 5 ⇒ (3) + 5 = 8 grab: 1d20 + 10 ⇒ (6) + 10 = 16
Claw: pounce
to hit: 1d20 + 8 ⇒ (19) + 8 = 27 to hurt: 1d8 + 5 ⇒ (3) + 5 = 8 grab: 1d20 + 10 ⇒ (1) + 10 = 11
Bite: pounce
to hit: 1d20 + 8 ⇒ (6) + 8 = 14 to hurt: 2d6 + 5 ⇒ (3, 3) + 5 = 11 grab: 1d20 + 10 ⇒ (12) + 10 = 22


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

stabilization check DC18: 1d20 + 1 ⇒ (16) + 1 = 17 heh, can the isopod in my pocket aid another?


Burian: I don't see why not. Did you load him with any spells?


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

nope I didn't
aid another: 1d20 + 1 ⇒ (13) + 1 = 14


Round 4_____________________

Ghirrak Ironfist_____
As his head snaps back from a perfectly timed blow from one of the barbarians, Ghirrak grins as he focuses his first blow on the man that struck him. Ki Flurry
In an incredible display of speed and power, Ghirrak lashed out and dropped four of them.

Devon Hernan_____
As Devon moves to aid Marius he sees Burian fall and the mob pick him up. Changing direction he moves to attack the group.
"Marius, just stay alive a bit more, Burian is down!" He shouts over the din of combat.
Devon dashed up to one of the guys carrying Burian and ran him through.

'Sunny'_____

Sunny:
Your question was really complex, but I think I understand what you’re trying to do. Basically, in this situation you ran into as many as you could and they rolled saves to stay up and hold Burian.

Invisibly, Sunny ran into half of the barbarians holding Burian. Three fall prone and two more lose their grip, so Burian falls from their hands to the ground.

Bryson Deepwinter_____
Bryson-Tiger continues to bite and slash his way through the enemy.
He claw-claw-bites his way through three more enemies.

(npc) Annie_____
Annie attacked.
1d20 + 7 ⇒ (14) + 7 = 21 for 1d6 + 2 ⇒ (5) + 2 = 7 piercing damage

(npc) Marius_____
Defensive cast Glitterdust, calling the airstrike on his own position.
Concentration check vs DC19: 1d20 + 10 ⇒ (19) + 10 = 29 Success!
The spell goes off and there’s nothing they can do about it. Glowing golden motes flood the area, blinding everybody.

Enemies__________

Morale check: 1d20 + 2 ⇒ (12) + 2 = 14
Sunny’s old enemy team fades into the brush…

Ghirrak is attacked by three more barbarians as they surround him again.
Attack 1 vs. Ghirrak: 1d20 + 6 ⇒ (4) + 6 = 10 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 2 vs. Ghirrak: 1d20 + 6 ⇒ (7) + 6 = 13 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Attack 3 vs. Ghirrak: 1d20 + 6 ⇒ (3) + 6 = 9 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.

A mob made up of the ones knocked back by Marius and some of the ones forced to drop Burian attacked Devon.
Attack 1 vs. Ghirrak: 1d20 + 6 ⇒ (1) + 6 = 7 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 2 vs. Ghirrak: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 3 vs. Ghirrak: 1d20 + 6 ⇒ (14) + 6 = 20 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 4 vs. Ghirrak: 1d20 + 6 ⇒ (14) + 6 = 20 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.

The barbarians around Marius tried to blink the glowing motes out of his eyes.
Will save: 1d20 + 1 ⇒ (11) + 1 = 12Fail
Will save: 1d20 + 1 ⇒ (1) + 1 = 2Fail
Will save: 1d20 + 1 ⇒ (9) + 1 = 10Fail
Will save: 1d20 + 1 ⇒ (18) + 1 = 19Save! One manages to blink his eyes clear and attack Marius.
Attack 1 vs. Marius: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.

A mob surrounded and attacked Sunny, who became visible when she attacked.
Attack 1 vs. Sunny: 1d20 + 6 ⇒ (2) + 6 = 8 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Attack 2 vs. Sunny: 1d20 + 6 ⇒ (17) + 6 = 23 for a possible 1d8 + 3 ⇒ (1) + 3 = 4 damage.
Attack 3 vs. Sunny: 1d20 + 6 ⇒ (17) + 6 = 23 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Three of the ones she knocked down stand up (They are eligible for AoO's from Sunny).


Round 5_____________________

Players act in order of posting. Enemies will go last.

TACTICAL OVERVIEW


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Yay me! Thank'e muchly fer un'serstandin' an' lettin' me do it, Master DM! (^_^)

Again the natives swing at the plucky young Elf who's tumbled into her friend's rescue. Though reflexes/training/instincts kick in and she kicks out in response.

AoO:1d20 + 7 ⇒ (13) + 7 = 20

Dam Roll:1d6 + 1 ⇒ (5) + 1 = 6

She, however, simply attempts to roll/tumble away from the melee threatening to embroil her tanned self.

Acrobatics:1d20 + 8 ⇒ (20) + 8 = 28

Yah, usin' me agile self ta' get away from tha' hurtin' an'a thumpin' an'a clubbin' an'a stabbin'. Acrobatics to add another +2 to AC takin' it to 23 an' five foot 'steppin' away from the axe weildin' maniacs! :P


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

Devon laughs at Sunny's maneuver.

"I knew I could count on you, Sunny."

He then turns his attention to the other attacking tribesmen while stepping next to Burian to help defend him.

actions:
full attack (only PA, no more Combat Expertise) surrounding tribesmen (J13 1st, then K12). 5' step to K13.

att vs J13 1d20 + 12 ⇒ (2) + 12 = 14
damage 1d8 + 13 ⇒ (5) + 13 = 18

att vs K12 1d20 + 7 ⇒ (16) + 7 = 23
damage 1d8 + 13 ⇒ (8) + 13 = 21

status:

AC-23
hp-59/59
status-none

If first attack missed, then my 2nd attack will be redirected to J13.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson-Big Cat (Tiger) HP 59| AC 16 FF 15 Touch 11| Fort +7 Ref +3 Will +8| LLV, Scent| Str 20 Dex 12 Con 14| CMB +10 CMD 22| Spd 40


With all of the enemy in the area taken out, Bryson-Cat begins summoning.
Cast Summon Nature's Ally III


Male Human Wizard 8

Apologies, all, I'd managed to miss checking for updates for a bit of an interval there. I'll try to avoid that happening again. Looks as if I've gotten back just in time for Marius to be knocked unconscious. Serves me right.

This was definitely not how the fight was supposed to go, Marius reflected as, bloodied and bruised, he desperately tried to fend off the attacking tribesmen. Oh, they'd cut a swathe through them, but there were enough to make a fight of it, particularly if they decided to swarm any fragile mages, as some of them had done. There was a distinct need to work on group tactics, and he probably ought revise his normal spell selection to something a bit more focused on combat and self-preservation.

Still, trickery and creativity was serving him well enough, with the surrounding barbarians nicely blinded, giving him a few moments' breathing room. Except... Oh dear, one of them had shrugged off the effect and was taking another swing at him. He had enough time to realise this was probably going to be bad before the blow cracked his skull and his world went dim.

Marius is down and on -5 HP


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

A pair of devastating elbow strikes drops two of the remaining barbarians facing him, a slip in the blood of his fallen enemies causing his footing to go awry, saving the third.

1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 4 ⇒ (8) + 4 = 12

1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 4 ⇒ (6) + 4 = 10

1d20 + 3 ⇒ (4) + 3 = 7
1d8 + 4 ⇒ (1) + 4 = 5

"Annie,lead the women over this way. Bryson wil come with you all and keep the rest of them away while I go help the others!"


Round 5_____________________

'Sunny' _____
Sunny lashed out with a kick and flattened a native who had been damaged earlier by a fireball.
Then she backflipped back just out of reach of the barbarians.

Devon Hernan_____
Devon laughs at Sunny's maneuver. "I knew I could count on you, Sunny."
He then turns his attention to the other attacking tribesmen while stepping next to Burian to help defend him.
With two decicive slashes, two more barbarians are hacked down.

Bryson Deepwinter_____
With all of the enemy in the area taken out, Bryson-Cat begins summoning.
A green waivering haze starts to form nearby.

Marius Hawk_____
Marius is down and on -5 HP

Ghirrak Ironfist_____
A pair of devastating elbow strikes drops two of the remaining barbarians facing him, a slip in the blood of his fallen enemies causing his footing to go awry, saving the third.
"Annie,lead the women over this way. Bryson wil come with you all and keep the rest of them away while I go help the others!"

(npc) Annie_____
Annie nodded at Ghirrak. She shoved past Bryson to get to the cage door and slashed at the ropes holding it shut with her captured spear.

ENEMIES__________
Attack 1 vs. Ghirrak: 1d20 + 6 ⇒ (12) + 6 = 18 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.

While the others clawed at their eyes, the one unblended barbarian crowed his victory to the skies and then knelt down next to Marius and began rummaging through his belt pouches and clothing for treasure, slashing at ties with his obsidian blade.
The ones that were carrying burian swarmed around Devon and attacked.
Attack 1 vs. Devon: 1d20 + 6 ⇒ (14) + 6 = 20 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 2 vs. Devon: 1d20 + 6 ⇒ (17) + 6 = 23 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 3 vs. Devon: 1d20 + 6 ⇒ (1) + 6 = 7 but missed completely, and stabbed a friend on the opposite side, taking him down.
Attack 4 vs. Devon: 1d20 + 6 ⇒ (3) + 6 = 9 for a possible 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Attack 5 vs. Devon: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
But three swarmed towards Sunny.
Attack 1 vs. Sunny: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (1) + 3 = 4 damage.
Attack 2 vs. Sunny: 1d20 + 6 ⇒ (13) + 6 = 19 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.
Attack 3 vs. Sunny: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.

And the wicker statue of Demogorgon is fully engulfed in fire, the hissing of steam escaping sounding like a thin screaming of rage far away.


Round 6_____________________

Players act in order of posting. Enemies will go last.

TACTICAL OVERVIEW


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Grabbing his last opponent. Ghirrak pulls the man's head down into his rising knee, letting go at the sound of his skull cracking.

1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 4 ⇒ (5) + 4 = 9

Turning he immediately dashes towards the savages dogpiling on Devon.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Staggering a little after the three natives have had their fun flailing at the tanned Elf, Sunny deftly swings fists and heels into one of the fellows in retaliation for her woes.

Att Roll 1:1d20 + 7 ⇒ (17) + 7 = 24

Dam Roll 1:1d6 + 1 ⇒ (6) + 1 = 7

Att Roll 2:1d20 + 7 ⇒ (13) + 7 = 20

Dam Roll 2:1d6 + 1 ⇒ (6) + 1 = 7

Before again moving back and away from the three trying to lay her low.

Perception:1d20 + 9 ⇒ (16) + 9 = 25

Seeing Marius down, helpless and being taken some what an advantage of, Sunny deftly uses her 'special talent' and disappears from the native's sight.

Run over (Around the 'back' of the burning thing) to get into position to help ward off the fellers takin' advantage of poor Marius and before they decide to quickly' finish' the job on the feller.


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

Devon pays for lowering his defense for more offense as he takes two solid blows from the surrounding natives. Seeing Ghirrak headed his way, he shouts,
"Ghirrak, I'm fine, Marius went down though and I think he's alone."

He then steps over Burain and lashes out at the enemy, focusing on the acolyte first.

actions:
5' step over Burian, full attack (again just PA). 1st attack against acolyte, if that drops him, then 2nd attack against native at L14.

1st attack 1d20 + 12 ⇒ (19) + 12 = 31
damage 1d8 + 13 ⇒ (1) + 13 = 14

2nd attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 1d8 + 13 ⇒ (8) + 13 = 21

confirm crit 1st attack 1d20 + 12 ⇒ (3) + 12 = 15
additional damage 1d8 + 13 ⇒ (6) + 13 = 19

status:

AC-23
hp-38/59
status-none


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

A great wolverine forms and sets on the remaining tribesmen.

Summoned Wolverine HP 28| AC 14 FF 12 Touch 12| Fort +7 Ref +5 Will +2| LLV, Scent| CMB +6 CMD 18 (22 trip)| Spd 30, burrow 10, climb 10| Rage
Claw
to hit: 1d20 + 6 ⇒ (14) + 6 = 20 to hurt: 1d6 + 4 ⇒ (6) + 4 = 10
Claw
to hit: 1d20 + 6 ⇒ (19) + 6 = 25 to hurt: 1d6 + 4 ⇒ (3) + 4 = 7
Bite
to hit: 1d20 + 6 ⇒ (8) + 6 = 14 to hurt: 1d6 + 4 ⇒ (1) + 4 = 5

While Bryson-Tiger hurries over to Burian. He changes back to his humanoid form to administer a Potion of Cure Light Wounds to the unconscious arcanist.


Round 6_____________________

Ghirrak Ironfist_____
Grabbing his last opponent. Ghirrak pulls the man's head down into his rising knee, letting go at the sound of his skull cracking.
Turning he immediately dashes towards the savages dogpiling on Devon.

'Sunny'_____
Staggering a little after the three natives have had their fun flailing at the tanned Elf, Sunny deftly swings fists and heels into one of the fellows in retaliation for her woes.
First one, then another goes down under her attacks.
Before again moving back and away from the three trying to lay her low.
Seeing Marius down, helpless and being taken some what an advantage of, Sunny deftly uses her 'special talent' and disappears from the native's sight.
She starts running around back of the statue towards Marius.

Devon Hernan_____
Devon pays for lowering his defense for more offense as he takes two solid blows from the surrounding natives. Seeing Ghirrak headed his way, he shouts,
"Ghirrak, I'm fine, Marius went down though and I think he's alone."
5' step over Burian, full attack (again just PA). 1st attack against acolyte, if that drops him, then 2nd attack against native at L14.
First the Acolyte, then the other native are decisively hacked down.

Bryson Deepwinter_____
A great wolverine forms and sets on the remaining tribesmen.
The wolvering jumps the nearest tribesman and tears him into bloody pieces.

While Bryson-Tiger hurries over to Burian. He changes back to his humanoid form to administer a Potion of Cure Light Wounds to the unconscious arcanist.
Burian is healed of 1d8 + 1 ⇒ (5) + 1 = 6 points of damage.

(npc) Annie_____
Annie slashes through the ropes holding the cage door shut. She waives the prisoners out and shouts at them to grab what weapons they can.

ENEMIES__________
Attack 1 vs. Devon: 1d20 + 6 ⇒ (3) + 6 = 9 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
The ones attacking Suny look around for the disappearing elf, but only realize how tenuous their situation is. They break and run for the village.
The blinded ones wander off, leaving the last one crouching over Marius, looting away.


Round 7_____________________

Players act in order of posting. Enemies will go last.

TACTICAL OVERVIEW


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

The summoned wolverine chases after the fleeing tribesmen (for 5 more rounds).

With Burian at last stabilized, Bryson turns his attention to Marius. Or rather the tribesman standing over Marius. He targets him with an Icicle and runs over to engage him.

Icicle: RTouch
to hit: 1d20 + 6 ⇒ (2) + 6 = 8 to hurt: 1d6 + 2 ⇒ (3) + 2 = 5


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

At work. Bot as needed. Basically gon'a wail on'a one doin' a lootin'. Two attacks plus sneak attack damage against his 'Flat footed'. Then grab our folks an' get ot'a Dodge!


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Turning his attention to the savage over Marius' unconscious body, Ghirrak charges towards the enemy, launching himself into a flying kick, driving his foot into the man's spine with crushing force.

Charge: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
1d8 + 4 ⇒ (5) + 4 = 9


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

Seeing the others handing Marius, Devon picks up Burian and heads towards the rest of the crew.

"Is everyone accounted for? We need to get back to the ship."


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

Oops, kinda forgot about the guy still swinging at me. So, before doing what I posted above....

Devon cuts down the last attacker.

att 1 1d20 + 12 ⇒ (18) + 12 = 30
damage 1d8 + 13 ⇒ (7) + 13 = 20


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

How are you doing +13 damage???


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

+5 DEX, +6 Power Attack, +1 sword's enhancement, +1 for Weapon Training


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

How are you adding Dex to damage? Weapon finesse only applies to attack roll. Only way I know of is Dervish Dance which only works with a scimitar.


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

There are several ways, Dervish Dance, Slashing Grace and Fencing Grace are feats for it (DD only works with scimitar, SG works with one slashing weapon of your choice, and FG works with a rapier). I get it from the 1st level Aldori Swordlord PrC ability, Deft Strike, which allows me to use DEX for damage when using an Aldori dueling sword.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Nice! I was curious. Got a few characters who could definitely make use of one of those feats.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Home! (^_^)

Update for Sunny

Acrobatics:1d20 + 8 ⇒ (12) + 8 = 20(Ta' nimbly get ta' tha' feller)

Att Roll 1:1d20 + 7 ⇒ (19) + 7 = 26 (To hit 'flat footed')

Dam Roll 1:1d6 + 2 ⇒ (6) + 2 = 8

Sneak Att:2d6 ⇒ (6, 5) = 11

Att Roll 2:1d20 + 7 ⇒ (14) + 7 = 21 (To hit 'flat footed')

Dam Roll 2:1d6 + 2 ⇒ (5) + 2 = 7

Sneak Att:2d6 ⇒ (5, 4) = 9

*BAM! BAM!* Sunny suddenly appears and pounds the errant tribe's man into the dirt besides poor Marius... then staggers a little herself,

"I.... dun feel so good...."


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak catches the stumbling Sunny, taking in her injuries in alarm.

"Take it easy, Sunny, here drink this." he says hand ing her a potion.

CLW


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

That heals 1D8+3, yes?

Suny smiles, though there's little energy in her actions. She thanks Ghirrak and quaffs the potion down.

CLW:1d8 + 3 ⇒ (4) + 3 = 7

With slightly more spring in her step her smile brightens to a grin and she toddles off to help heard the escaping folks through the surrounding jungle, around the native's little 'tricks' hidden in the foliage and to the waiting canoes. (Taking ten if possible for a total of 19)

Perception:1d20 + 9 ⇒ (12) + 9 = 21 (Looking about for Miss Rynight Trendit amongst the captives and making sure the lass gets all the way back to the boat safe as can be.

Though Sunny is still a little or more worse for the encounters with the locals.


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Sorry, just checked my equipment, it was Cure Serious Wounds so add 2d8 + 2 ⇒ (5, 6) + 2 = 13


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Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Yay! *Hugz Ghirrak* (^_^)


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

That was in addition to the 7 from before, you should be at 20 now


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

With the fight over, Bryson begins to run over to Annie, but remembers Burian and turns to go to him, but thinks that the others will take care of Burian so turns back to Annie, but he is the back up healer so should go to Burian and turns to him again, but he wants to go to Annie and turns to her. Bryson stops after that and lets out a frustrated growl as he decides and hurries over to Burian and administering another potion of Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 to him.


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

"Ah... thank you Bryson... I must have gotten knocked out somehow... " Burian sits up, and sees Bryson is already on his way back to Annie.
He looks over the battlefield as his friend Welt the isopod nips and slobbers at his neck. "This... is impressive. Well done. And here I thought this was to be the time to show my worth."

He takes a moment to tend to his wounds.

cure moderate: 2d8 + 6 ⇒ (6, 1) + 6 = 13
cure light: 1d8 + 5 ⇒ (4) + 5 = 9


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

"You did what needed doing. Can't ask any more than that. At least we have no permanent casualties." Devon says to Burian.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Helpin' peoples ta' canoes/boats an' gettin back ta' ship. (^_^)

Not sure what rollin' I needs be doin' fer that. (>_>)


With the battle effectively over as the last two active enemies go down, Annie hurries to get everyone out of the cage and off the roasting gratings.
The wicker statue finally collapses in a shower of sparks, and everyone paused at the sudden crash.

With that done, Ghirrak and Sunny use their night sight to guide the crew past the spiked ditches and through the jungle to the rivers edge.
There they fumble getting the boats and native canoes into the water and crewed properly, the process hastened by the sound of drums coming from the village.
Profession:Sailor checks from you all, Sunny needs a Knowledge:Geography to lead you back downstream to find your ship.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
DM-Camris wrote:
Profession:Sailor checks from you all,

Profession Sailor:1d20 + 5 ⇒ (11) + 5 = 16

DM-Camris wrote:
Sunny needs a Knowledge:Geography to lead you back downstream to find your ship.

I dun't has knowin' no 'Geo-graphy'. :( So.. we's follow tha' stream down river? Jus' like we's come up it?

Knowledge Local:1d20 + 4 ⇒ (8) + 4 = 12 (Is not like I in't swum up an' down tha' place more'n once now)

Is a river. How many place can it go? (>_>)

Sunny keeps an eye on her friends. Especially Avner and Rynight. (^_^)


Human fighter 5, Aldori swordlord 1 HP-59/59 AC-23; F+6, R+8, W+4; Perc +1; Init +7, CMD-varies a lot

Prof. sailor 1d20 + 10 ⇒ (7) + 10 = 17


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson doesn't have Profession: Sailor, but he's pretty good at Knowledge:Geography.

Can I Take 10 for 17 total?


Male Half-orc Monk (Iron Mountain) 8 |HP: 60/61 | AC:26 Current 29, T 19, FF 21 | Fort: +9 Ref:+10 Will:+12 (+14 Enchantment) |CMB +12 (+16 grapple), CMD 25 (27) | Init+3 | Perc +13 | Ki Pool 9/9

Ghirrak doesn't have profession sailor either

Raw Wisdom check: 1d20 + 5 ⇒ (17) + 5 = 22


Fighter2/Witch5 Eldritch Knight1~ AC17 tch14 ff14 ~ HP 48/60 ~ Fort+7 Ref+5 Will+5 ~ CMD20 ~ Init+3, Per+2

profession(sailor): 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Wizard 8

Presuming somebody thought to revive Marius at some point...

Although still a bit the worse for wear, Marius took a few moments to cast detect magic and make a brief sweep for any loose magical trinkets some of the higher-ranking natives might have been carrying during the fight. After which, he fell in with the main group, experiencing a distinct sense of deja vu as he once again fled downriver with the sound of drums echoing from behind him.

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