DM B's Scions of the Sky Key PFS PbP LOW Tier Campaign (Inactive)

Game Master Beckett

MAP LINK

INIT:

[spoiler=INIT ROLLS
[dice=C.A. Gwyllgi]1d20+5[/dice]
[dice=Nemesis]1d20[/dice]
[dice=Peribras]1d20+5[/dice]
[dice=Shar-Lyn]1d20+3[/dice]
[dice=Tholand]1d20+3[/dice]
[dice=Thoril]1d20+2[/dice]
[dice=Van]1d20+2[/dice]
----------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

PART 3. . .
Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are you resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

Delays:


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Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Sorry for delay folks, although I'm also happy to see how fast we're going. will make sure i check every day...

Shar-Lyn seems to be enjoying the heat - despite his tiredness.

You know, in a funny way this place reminds me of my child-hood. Heat, horror, violence. I pray we can do some good here, just as the Pathfinders brought peace, on the edge of a blade, to my home.

Upon coming to the mine site Shar-Lyn whispers to Sorril the tiny thrush that accompanies him.

what do you see Sorril?

perception: 1d20 + 4 ⇒ (3) + 4 = 7
perception sorril (familiar): 1d20 + 10 ⇒ (4) + 10 = 14

Neither Sorril or Shar-Lyn notice much, until the undead pull their attention. Shar-Lyn pulls a mace from his belt, unfurls his flag and attacks the Undead.

Thanks for the warning Nemesis, I wouldn't have known that. Comrades to battle!

light mace: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Flagbearer feat all allies within 30' get +1 hit and damage - morale bonus

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will move up and attack

atk: 1d20 + 6 ⇒ (9) + 6 = 15

dmg: 3d6 + 9 ⇒ (5, 6, 4) + 9 = 24

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

oh sweet, so I actually hit AC 22 for 9 cold iron bludgeoning damage

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Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

Perception: 1d20 + 7 ⇒ (18) + 7 = 25 hmm what might that be? Know Religion: 1d20 ⇒ 11 staring vacantly at the creature, Nemesis startles the brawny dwarf."Oh! To battle then. Outta ma way lizard man ill show ya what I can do."on my turn ill move to the enemy by Shar-Lyn and uppercut it in the jaw.Attack: 1d20 + 4 ⇒ (5) + 4 = 9 Dmg: 1d6 + 5 ⇒ (3) + 5 = 8swift action dragon style

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Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

oh you showed me alright

-Posted with Wayfinder

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

Undead one will show you both since he goes first

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

If the Zombie is Undead one:
Old Shuck moves to the side of the pustulant one eyed undead and strikes with his walking stick.

fatigued, flatfooted, inspired: 1d20 + 5 ⇒ (15) + 5 = 20
bludgeoning, sneak attack, inspired, fatigued (str): 2d4 ⇒ (4, 1) = 5

If the other is Undead one:
Old Shuck moves to within ten feet and sends a knife spinning at the walking dead.

fatigued, flatfooted, inspired: 1d20 + 5 ⇒ (15) + 5 = 20
slashing/piercing, sneak attack, whetstone, inspired: 1d3 + 1d8 + 2 ⇒ (3) + (8) + 2 = 13

Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

I know right? Tholand feels like he needs to prove himself to you, kinda like Gimli and Legolas type thing.

-Posted with Wayfinder

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

dude, i'm rooting for you. i hope you've got more tricks than just punching people, have you seen the size of his axe? ;-)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Will not be able to update tonight. :( Possibly later, but we will see.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The two undead fall behind your prowess with ease, hardly even a threat. As you begin to look through the camp, or what remains of it, you see that nearly all of the miners are still alive, though clearly only barely.

Heal DC 10:
Each is hovering right around 0 or 1 hp.
]
Heal DC 15:
They are also suffering from starvation and dehydration, something that likely contributed to them falling so quickly. It looks like you arrived just in time.

[I]A few of them are still conscious, and explain that just before they where attacked, a group of Kobold raiders captured at least 10 other minors. "They marched 'em deeper into the Bandu Hills, they did. Likely to a major Kobold settlement. It's about 15 miles from here.'

The Exchange:
Rescuing these minors offers a rare opportunity that you can jump on. It's possible you could have them speak on your behalf to the Golden Crown Company to help secure their goodwill with your own organization. Alternatively, you also know that the company these minors work for has an old rival in the Deeptreasure Mining Company, and they might just love to know a little more about what's going on here, especially with this camp now being as weak as it is. Either way, you notice as the minors look through a logbook for the names of some of the missing captives a few notes leading you to believe they have discovered an abundant silver vein in the gorge, and are working tirelessly to keep it a secret.

More on the way soon. Can I get a Survival check, please.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also, for a bit later, a Perception check, too.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Heal: 1d20 + 5 ⇒ (14) + 5 = 19
Survival: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
I'm game for aiding you guys with these in future if you have better modifiers. Otherwise you should aid me.

Peribras calmly asks the miners,
"Do you know why the Kobolds struck here in particular? Did something happen to your food and water supply recently? I see that you look malnourished and dehydrated." After a moment he adds, "Where did those creatures come from? They were not Kobolds."

This could be a good opportunity to improve the society's relations with the locals if we can help these people and rescue those prisoners.

I use italics for in-character internal thoughts or dialogues.

-Posted with Wayfinder

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

heal aid: 1d20 - 2 ⇒ (16) - 2 = 14

survival aid: 1d20 - 2 ⇒ (8) - 2 = 6

perception: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

aid heal: 1d20 ⇒ 1
aid survival: 1d20 ⇒ 14
perception: 1d20 + 2 ⇒ (18) + 2 = 20

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

Heal: 1d20 + 10 ⇒ (19) + 10 = 29

Nemesis tends to the surviving miners with her healing wand. One for each of them - how many are there?

She helps one up (whomever looks most like they have the best head on their shoulders) and provides them with a share of her rations. "It looks to me like you need some friends. Do remember to talk to me when you're feeling better. I represent some people who take better care of those who work for them."

Diplomacy: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

breathern, our first combat together. Blades sung, bolts smashed, glory achieved, well done!

Immediately after the combat he sends Sorril into the air, to scout the immediate (1 mile) radius and check there are no other threats on the horizon.

Shar-Lyn shares the concern for the miners, but doensn't really know how to help. He smiles as he see's Nemesis tending to the wounded. I knew there would be care, concern even love inside that smoldering heart. Look at the way she tends to those in need... ahh.
He does however see an opening when Nemesis starts trying diplomacising.

Yes, she is right, we have come here to help you. And we will go and rescue your fellows too. What can you tell us of the kobolds and their raiding?

survival aid another: 1d20 - 1 ⇒ (11) - 1 = 10
aid sorril (familiar) perception: 1d20 + 6 ⇒ (8) + 6 = 14
sorril perception: 1d20 + 10 ⇒ (4) + 10 = 14
sorril (familiar) aid diplomacy: 1d20 ⇒ 1
diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

so that means successfully aided a survival check, a dc 16 total for perception w sorril and 30 for diplomacy.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

It looks like Shar-Lyn may have helped accomplished the Exchange mission, but in case he didn't:

Van nonchalantly addresses the miners, "Hey, we're happy to help you guys out, it's a good thing we showed up when we did, right? With that in mind, maybe you might be willing to help us out and talk to the Golden Crown Company about the Exchange that some of us represent. Just, you know, fill them in about how we assisted you and that we'd like to broaden our friendship if your bosses are willing. Goodwill means good money, my uncle always said."

Diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Oops, forgot:

Survival (aid another): 1d20 - 1 ⇒ (13) - 1 = 12

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

aid Survival: 1d20 + 4 ⇒ (13) + 4 = 17

Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

Heal : 1d20 + 3 ⇒ (20) + 3 = 23 Survival: 1d20 + 3 ⇒ (1) + 3 = 4 Perception: 1d20 + 7 ⇒ (4) + 7 = 11 "Aye , you be pretty banged up 'ere take a potion."He offers his potion to whoever looked the weakest, wishing he had more to share...kobolds hmm...Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I had to track it down, but there are a total of 3 survivors.

The remaining minors are very thankful for your aid, both in saving them, then your beneficence in healing their wounds and sharing some food, and finally in helping to recover their lost friends and allies. They offer you what they can, though sadly it isn't much; a pair of masterwork heavy picks and a single masterwork heavy shield.

Shar-Lyn the wanderer wrote:
Yes, she is right, we have come here to help you. And we will go and rescue your fellows too. What can you tell us of the kobolds and their raiding?

"I've heard they singe and dance in some foul rite to some dark golden god. I've also heard that they hole up in a ruined temple, but twisted it. Beyond that, they don't seem like most kobolds. They seem to know how to fight and work together real tight."

Setting out after these kobolds takes most of the rest of the day. After a few more hours on the road, you begin to feel like something is following you. Peribras and Old Shuck swear at one point they see a pair of yellow glowing eyes staring at them from the shadows and brush, but within seconds, they are gone, if they where there at all.

Another hour later, you start hearing small sticks snapping around you, one every few minutes from different directions, then suddenly, silently, a large feline charges at you.

INIT ROLLS:

C.A. Gwyllgi*: 1d20 + 5 ⇒ (4) + 5 = 9
Nemesis: 1d20 ⇒ 14
Peribras*: 1d20 + 5 ⇒ (2) + 5 = 7
Shar-Lyn: 1d20 + 3 ⇒ (17) + 3 = 20
Tholand: 1d20 + 3 ⇒ (13) + 3 = 16
Thoril: 1d20 + 2 ⇒ (10) + 2 = 12
Van: 1d20 + 2 ⇒ (19) + 2 = 21
----------------------
Cheetah: 1d20 + 8 ⇒ (9) + 8 = 17

Tholand = 1, Van = 2, Old Shuck =3: 1d3 ⇒ 3

From nearly 200 feet away, the large cat darts at the group, seeing the closest Halfling as the easiest meal, biting into Old Shuck and forcing him to the ground as it twists it's still attached head about.

Bite (vs FF 15): 1d20 + 8 ⇒ (19) + 8 = 27 <HIT>
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Free Trip Attempt (vs CMD 14): 1d20 + 7 ⇒ (14) + 7 = 21 <and Tripped>

Surprize Round:
Cheetah (charge, )
--------------------
->->C.A. (-4, tripped) & Peribras ()

ROUND 1
Van () & Shar-Lyn ()
--------------------------------
Cheetah (charge, )
--------------------------------
Tholand (), Nemesis (), Thoril<bot> (), C.A. (-4), & Peribras

New map is up.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

surprise round

Peribras lifts his sling staff and, in a few quick flicks of the wrist, sends a smooth bullet flying at the cheetah.

Crunch:
Halfling sling staff, attack: 1d20 + 7 ⇒ (5) + 7 = 12 for bludgeoning: 1d6 + 2 ⇒ (3) + 2 = 5

do I have a first round action also?

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You do, but sadly it's dead last.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

golden gods and organised kobolds! I wonder what mischief is afoot? Surely this organisation is the cause and reason for the aggression and kidnappings.

Shar-Lyn unfurls his flag and takes a swipe at the feline beastie.

sword: 1d20 + 6 ⇒ (1) + 6 = 7

dam: 1d8 + 4 ⇒ (7) + 4 = 11

avast no feasting on my friends!

The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

"Oh, bother!"

Nemesis takes the long way around to achieve a safe flank with Van.

longsword: 1d20 + 4 ⇒ (19) + 4 = 23
critical threat!: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Nemesis manages a conservative but accurate stab against the animal.

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

If we haven't rested at all I am staggered. If we have I total defense

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Did the miners give any indication if they were willing to speak favorably to the Golden Crown Company about us?

Also, Van spends a point of his Arcane Reservoir to switch out his Endure Elements spell for Grease before leaving the camp.

Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

"Ah, you sneaky devil! Old Shuck, ya good lad?" Tholand steps in and drops an elbow on the back of the cheetah's neck. Unarmed Strike: 1d20 + 4 ⇒ (9) + 4 = 13Dmg: 1d6 + 4 ⇒ (3) + 4 = 7 The cheetah is too quick and Tholand whiffs.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
C.A. Gwyllgi "Old Shuck" wrote:
If we haven't rested at all I am staggered. If we have I total defense
Van Potter wrote:

Did the miners give any indication if they were willing to speak favorably to the Golden Crown Company about us?

Also, Van spends a point of his Arcane Reservoir to switch out his Endure Elements spell for Grease before leaving the camp.

Sorry, still sick and it's taking it's toll. Once you drank the potion, you are ably to heal the nonlethal damage as normal, which goes away at 1 point per hour. For whatever reason, this scenario does not give any dang specifics on anything, so instead of saying, even to the DM "the players are traveling here" or "the players travel for 6 hours", it says you travel 20 miles. So, I'm going to assume that you have healed up the nonlethal.

As for the camp, you are pretty sure they are very impressed with you on all accounts. :) I really miss the old school Faction Missions, though. These kind of pale in comparison.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

When given the opportunity, Van steps 5' to the northwest and fires a magic missile from his wand at the cheetah.

MM Damage: 1d4 + 1 ⇒ (4) + 1 = 5

38 wand charges left

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Caught unaware, the cheetah manages to severely wound C.A. while Peribras' bullet just barely misses it's target, veering wide as a sudden gust of hot wind catches it. Shar-Lyn moves to it's rear to attack, but as his blade closes, the large cat steps to one side, accidentally avoiding the blow.

Also, for everyone that is not familiar with the way I do the Init tracker, a few small notes. I put small notes in there both to help me remember and also to help give everyone a reminder of what's going on. So, for example, C.A. has a -4. That is just the total damage he has taken this combat. It's NOT his current HP. It gives an indication of how bad off people are, including enemies, without revealing their total hp.

Still seeing it has the upper hand, the cheetah branches out it's attacks, unleashing it primal fury on the closest threats, tearing into Shar-Lyn with surprising ease and leaving long jagged claw marks down Tholand's arm. He tries to return the favor, but only manages to catch the cat's rear flank, and the punch lands ineffectively.

Bite vs Shar-Lyn (AC 17): 1d20 + 6 ⇒ (16) + 6 = 22 <HIT>
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Bite vs Tholand (AC 14): 1d20 + 6 ⇒ (4) + 6 = 10 <miss>

Bite vs Tholand (AC 14): 1d20 + 6 ⇒ (14) + 6 = 20 <HIT>
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

free trip vs Shar-Lyn (CMD 16}: 1d20 + 5 ⇒ (9) + 5 = 14

Nemesis, some remark about sending a woman to get the job done on her tongue moves around as well, drawing blood for the first time of the predatory cat as she thrusts her blade into it's shoulder. Taking the long way to avoid being hit as he moves, Thoril circles around then attacks with his axe, and between the two, the cheetah falls dead.

Thoril's attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 3d6 + 8 ⇒ (5, 3, 4) + 8 = 20

Combat over

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Ninja'ed!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Van Potter wrote:
Ninja'ed!

Just as you begin to turn from it's nearly splattered corpse to catch a breath, suddenly, in some sort of death throws, it springs up and devours the gnome whole. Van dies. No save. Massive lead rocks fall from the sky landing on the cheetah's body, making it impossible to recover his body, but as an odd twist of fate, all of his gear seems to be pushed out free for the taking. :P

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

That's still a pretty cool way to go out.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

sorry, is that a joke?

Shar-lyn gasps w pain at the savage attack. Once combat is over he pulls out his wand and heals himself.

running w the 5.5 clw rule? In which case he uses 2 charges. Ps sorry to hear your still feeling rough Beckett.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

fellows, do any of you need healing? I can help....

Shar lyn offers his wand to any who need it.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

"Are you guys alright? What was wrong with that cat, eh? What would possess it to attack six larger creatures on its own?" He frowns and shakes his head. "Something made that cat go after us."

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Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

"Aye I could use a bit, that little she devil got me on mi arm.... eh no offense hehe!"one tap should suffice I only lost 4hp CLW: 1d8 + 1 ⇒ (6) + 1 = 7"Thanks Shar-Lyn, best be workin' on mi form just a touch to slow...Master Choice would 'ave mi arse."

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Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

that, or the module's author said "screw believability"

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The Exchange

NN female Aasimar Theologian 7
Spoiler:
|AC 20, T 10, FF 20|HP: 35/35|F +4, R +2, W +9|Init 0, Perc +4|CMB +5 CMD 15|Radiance 2/2, Sulunai 1/1, Channel 7/7, Fire Bolt 7/7

"I'm no druid, but isn't that what animals like that are accustomed to doing? Chasing down groups and attempting to drag away what it judges to be the weakest member? I don't suppose it expected us to stand and fight."

Nemesis thinks a moment more.

"It could also have been desperate. Apparently, this place has become a war zone, and war consumes all in its reach."

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

"I'm hurt a little," poking fingers through the new holes in the robes and wiggling them.

Is it rabid? or influenced in some way?

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

sorry for destroying it and I am back

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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, it's a joke. ha ha

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van shrugs, "I could have tried to talk to it, but I doubt you'd want to hear what it had to say. It would be weird if the kobolds were in league with a jungle cat, but who knows?"

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

here my friend, let me help you. Shar-Lyn invokes the healing energies within his wand and helps Ol' Shuck.

I know little of this region or these beasts, Nemesis sounds like she has the right of it, desperation drives life in strange directions... and probably it did not realise how dangerous we are. Any how's on we go, yes?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You decide to spend a little time to rest, eat, and heal up before you return to your travels. It's not much longer after return to the road you spot markers to your destination. This ancient valley nestled in the Bandu Hills is well hidden, being almost impossible to spot from more than a mile away. Ancient megalithic stones—most of which are toppled and partly buried—ring the border of this deep valley. These stones, long since weathered by time and encrusted with vegetation, serve as the only indication that humanoids may have at one time settled this region. The thick forest canopy of the valley below hides any sign of civilization, ancient or otherwise, from outside observers.

Read Dwarven or Linguistics DC 20:
The megaliths call this area as the Valley of Broken Blood and the city within as Ashkurhall.

Once you have descended into the valley they find themselves beneath a dense canopy of tall jungle trees. Due to the limited sunlight that comes through the canopy, the jungle floor is largely devoid of undergrowth, save for extremely small and sparse vegetation. The majority of the jungle floor is made of massive root structures from the ancient trees and moss-covered rocks. You easily follow the trail of the kobolds and miners, who did not work to conceal their tracks once they got this far. The tracks lead through the jungle to a flowered clearing 2 miles from the ridge.

The dense forestation of the valley jungle thins here, opening up enough to reveal the sky through the canopy. Beneath this opening, an ancient ruin consumed by the jungle is barely visible. Vines and leafy foliage encrust toppled blocks of quarried stone, tall grass grows up between derelict paving stones, and squat statues depicting dwarves in heavy armor stand crooked or fractured entirely from the infiltration of twisting roots. Among the more notable features here are the exotic flowers—tall, pitcher-shaped, golden blooms with seven petals, the interior of each a deep red. The soothing fragrance of the flowers fills the valley, and motes of pollen drift lazily in the air.

Perception DC 20:
As you begin to move forward, you notice skeletal humanoid remains tucked away within the vegetation throughout the ruins. A closer examination reveals the bodies of at least fifty humanoids of varying races. Please also give me a Know Nature DC 15 check, and a separate Know Nature DC 12 check, (only if you have spotted the corpses).

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Perception (aid next PC's Perception roll): 1d20 + 1 ⇒ (1) + 1 = 2

Distracted by the buzz and hum of nature, Van has trouble focusing on the finer details around him as the group approaches the ruins.

Grand Lodge

Male halfling rogue (unchained, knife master, scout) 1 | hp 9 | AC 19 (+1 vs. larger opponents) | T 16 | FF 14 | Fort +0 | Ref +7 | Will +0 | CMB -1; CMD 14 | Init +5 | Perc +7 | Move 30' | Current Conditions and Modifiers:

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Old Shuck spies the wasteland vultures circling in the distance.

Liberty's Edge

Male Dwarf (+2Con, +2Wis, -2Cha) 30/30HP, AC: 16 T: 16, FF: 14, CMD: 19, F: +6, R: +4, W: +6, Init +1, Pereption +7, Sense Motive +7 LN Male Dwarf Master of Many Styles/ Monk of the Sacred Mountain 3, Unarmed Strike: +7, (1d6+8, x2) MW Cestus: +7, (1d4+8, 19-20x2)

"We be in Ashkurhall, known as The Valley of Broken Blood." Perception: 1d20 + 7 ⇒ (15) + 7 = 22"There be some remains of at least 50 bodies, we should be careful. There may be more to this than I can discern."

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