DM Aron Marczylo |
Here you guys can tell me when you're ready before I get a start on building up the dramatic start to the adventure.
Still arguing over myself on how much info I should give you (the AP just says a few portions you should know, but suggests Zellara should help you out with predictions) so we'll see how things go.
Jerin |
Jerin will level up in Wizard:
12th lvl Wizard
+6 hit point
+1 Int (goes to 28 so +12 skill points in addition to level or +6)
Bluff +14 +1 rank
Diplomacy +9 +1 rank
Intimidate +11 +3 ranks
Knowledge Arcana +24 +2 ranks
Knowledge Dungeoneering +24 +2 ranks
Knowledge Engineering +17 +2 ranks
Knowledge History +14
Knowledge Local +13
Knowledge Nature +19 +2 ranks
Knowledge Planes +24 +1 rank
Religion +21
Linguistics +24
Perception +13 +2 ranks
Ride +2
Sense Motive +1
Spellcraft +24 +2 ranks
Spells:
Contingency
Dispel Magic, Greater
Krenn Weststone |
+1 level of Fighter
+1 BAB, + Armor Training 3
+15 Hit points 1d10 ⇒ 9 +1 toughness +4 constitution +1 favored class
+2 Skill points, Perception and Survival
+1 Attribute adjustment, strength
I'll get his actual profile updated in a bit as soon as I finish going through the BAB and Power Attack changes for his various weapons.
Jerin |
Aron, can we gte a list of the treasure we recovered fromt eh Mantis battle? Jerin can teleport to Magnimar and pick up a few things we may need since we have teleported there before.
We are also going to teleport back with a wagon. Jerin plans to ride in it and craft on the way to this castle or ruin we are heading to.
DM Aron Marczylo |
Red Mantis Assassins:
6x +1 Leather Armor, 12 Masterwork Sawtooth Sabres, 24 daggers,
6x mantis mask, 6x cloak of resistance +1
The Cinderlander
Combat Gear potion of haste, wand of cure moderate wounds (22
charges); Other Gear +2 mithral shirt, Vindicator (+1 human
bane repeating heavy crossbow) with 20 screaming bolts in
four pre-loaded clips of five, masterwork handaxes (2),
belt of Con & Dex +2, pouch of 80 pp
Cinnabar
potion of cure serious wounds, potion of haste,
wand of hold person (19 charges), large scorpion venom
(4 doses); Other Gear +2 studded leather armor, two +1
sawtooth sabres, headband of Charisma +2, belt of Dex & Con +2, ring of protection +1, mantis mask, elixir
of shadewalking (3)
Decided to give you the treasure from Cinnabar because, let's face it, a high level Red Mantis Assassin isn't going to even make you guys sneeze.
Llyra Bjorgan |
Sell most of the stuff. Keep the potions, the Wand of CMW, and the crossbow. Not a big fan of Human Bane, but if we see any evil humans that need to be shot, would be worth having. Not sure what Krenn has, although I can use it as well.
DM Aron Marczylo |
Well as per the adventure's description, you've all been given massive hints that Scarwall is now in possession of the undead (as well as a few other things hinted at) and you'll mostly need protection against Death magic or effects to anything to boost your likely hood in surviving such effects will be your main focus.
I think the main reason this is meant to be so open and blatent is it's the 5th chapter and will suck to have to lose one of you due to a single failed save.
DM Aron Marczylo |
Pillar of Life is quite useful, though it's also good to have around if a character dies as it can raise people recently dead (in rounds that is), Disrupting Weapon is also a REALLY nasty 5th level spell, Cure Light Wounds Mass for obvious reasons.
You could always use Planar Ally, Lesser to gain a companion from your deity who may be effective against creatures, however, it'd only be up to 6HD so kinda crap really and not likely to be a undead killer.
Llyra Bjorgan |
Hmmm - Ghostbane Dirge is nice, probably don't need the mass version though.
Hallow is interesting. We could consecrate a building in the fort to use as a resting place. Probably not that effective, but seems like a really cool thematic idea.
Smite Abomination would be good for my whip, especially against any enemy with DR.
Hymn of Mercy and Undeath Ward are also interesting, although not sure how useful as they might be too situational.
Also, I think you are referring to Breath of Life, not Pillar of Life. I will probably grab Disrupting Weapon for Krenn since it will take down a bunch of moderately powerful undead real quick.
Any other thoughts?
DM Aron Marczylo |
What might also help, which you can buy from the Shoanti is the Shoanti War Paint as White gives you protection from things like energy drain.
Krenn Weststone |
Right now I don't have time to break down the values of the stuff we'll be selling, so I'm not sure what I can ask for Krenn to get in the way of preparations. It sounds like our spellcasters have a good array of ideas to start with. I'll see if tonight I have time to crunch some of the numbers on the loot, but right now my work deadlines are hot and the urgency here may carry over well into tomorrow.
DM Aron Marczylo |
Don't worry if you can't tonight. After I get off work I'll do the breakdown if you haven't by then.
Also, how're you going to travel to Scarwall?
DM Aron Marczylo |
You can still teleport blindly if you're confident enough, or greater teleport is also quite useful too.
And there's travel through plants of shadow walking.
I remember now, you were waiting to see if it was ok. Well yes you should be able to and with your levels number of creature/weight aren't that difficult to say that you are able to do it, though this gives me an idea to add something.
DM Aron Marczylo |
Red Mantis Assassins:
6x +1 Leather Armor - 1,160 x 6 = 6,960gp - 1/2 = 3,480gp
12x Masterwork Sawtooth Sabres - 335 x 12 = 4,020gp - 1/2 = 2,010gp
24x Daggers - 2gp x 24 = 48gp - 1/2 = 24gp
6x mantis mask - 6,000gp x 6 = 36,000gp - 1/2 = 18,000gp
6x cloak of resistance +1 - 1,000gp x 6 = 6,000gp - 1/2 = 3,000gp
The Cinderlander
Potion of haste - 750gp
wand of cure moderate wounds (22 charges) - 1,980gp
+2 mithral shirt - 5,100gp - 1/2 = 2,550gp
Vindicator (+1 human bane repeating heavy crossbow) - 8,700gp - 1/2 = 4,350gp
20 screaming bolts in four pre-loaded clips of five - 5,340gp - 1/2 = 2,670gp
2x masterwork handaxes - 306gp x 2 = 612gp - 1/2 = 306gp
Belt of Con & Dex +2 - 10,000gp - 1/2 = 5,000gp
pouch of 80 pp
Cinnabar
potion of cure serious wounds - 750gp
potion of haste - 750gp
wand of hold person (19 charges)- 1,710gp
large scorpion venom (4 doses) - 800gp
+2 studded leather armor - 4,175gp - 1/2 = 2,087gp
2x +1 sawtooth sabres - 2,335gp x 2 = 4,670gp - 1/2 = 2,335gp
headband of Charisma +2 - 4,000gp - 1/2 = 2,000gp
belt of Dex & Con +2 - 10,000gp - 1/2 = 5,000gp
ring of protection +1 - 2,000gp - 1/2 = 1,000gp
mantis mask - 6,000gp - 1/2 = 3,000gp
3x elixir of shadewalking - 3,500gp x 3 = 10,500gp - 1/2 = 5,250gp
I believe that's most of that covered correctly. Can't remember what, if anything else, can be sold for full price besides valuables.
DM Aron Marczylo |
You won't need the ghost touch ability as the blessing will give it to one a weapon of yours or your armour.
DM Aron Marczylo |
For wagons I assume a light wagon? there's no pricing for it being covered or not so I assume it'll be just an ascetic taste. A light wagon would be 50gp and carries up to 1000 pounds. It's easy enough to be bale to buy one as a few merchants may be selling some used ones and as this is a large town hub there will be areas where you can easily buy a wagon of nearly any kind.
Not sure about the gold, give me a sec to put all the gold together.
Red Mantis Assassin's total:
26,514gp
The Cinderlander:
17,041gp
Cinnabar:
22,677gp
Total:
66,232gp - 1/2 = 16558gp each, however you can argue if any of you are interested in certain items on the characters and so on.
DM Aron Marczylo |
had a issue where apparently the gameplay thread isn't being shown as updated, despite updating however.
I posted something in gameplay to keep stuff going with characters discussions and talking over what to do so you have plenty of time to have your character's equipment sorted before heading towards the horrorfying Scarwall!
Jerin |
What do you guys think of a wand of death ward? Going into a haunted castle there is likely to be a lot of negative energy effects.
Jerin's purchases:
Copy Dominate Person form a mage's spellbook 375gp
Materials for a Ciclet of persuasion 2500gp
Materials for cloak of resistance to +3 2500gp
Lesser Rod of Metamagic, Ectoplasmic 3000gp (place order if needed)
Rest for wand of death ward.
DM Aron Marczylo |
It's been mentioned that there will be a lot of death effects and negative energy stuff going on. Especially if you made the rolls to identify some of the creatures.
Edit: I mention this as I read a thread where someone complained about this part being too difficult, however as everyone pointed out it says specifically that you should let the player's know about what's in there as some monsters are absolutly disgusting. Even dropping hints or just out-right saying "Protect yourself from death/negative energy affects." Afterall, last thing any of us want is for you guys to get this far only to have some monster you were totally unprepared for, suck out all your souls and TPK the group in 4, maybe more rounds if saves are successful.
DM Aron Marczylo |
I think ot depends on the mount/s, how fast you are going and so on. The terrain is also very sandy so you can't go too fast, however time is of the essence as every moment you delay, Korvosa suffers.
Only in story context mind you, the adventure doesn't start until you are on your way. First though, Sial would like to know your opinion on if you will accept his help.
DM Aron Marczylo |
you guys alright? I've not heard from you guys in a while.
DM Aron Marczylo |
ahh, kk. Sorry I didn't realise you were all so busy. I'll check in with Curnach but I know he's been really busy since he got his job.
I'd like to get on, but of course I'm not going to push anyone here if you aren't ready as I will just be being impatient.
All I can suggest is anything that is resistant to death effects. Shoanti War Paint can help you there if you buy White.
You can't go wrong with holywater and a high level cleric level, though I forget the name of the spell, disrupting weapon is very useful as you can put it on Krenn's weapon and watch how everything undead that touches his weapon explodes.
If you are willing, you can spend the money to bring in planar allies and since I love adding classes to creatures and being inventive with them, then if you do something like planar calling I'm not going to just give you something from the bestiaries, but possibly something unique based on your god or, in Jerin's case with arcane magic, whatever kind of creature you wish to bind to your service.
Llyra Bjorgan |
Gravewatch Pendant could be useful as it effects touch attacks as well.
I am looking at:
a Gravewatch Pendant (8,000) <-- unless Jerin can craft one
White Shoanti war paint (1,800)
Upgrade my shield and armor to +3 (5,000 each -- 10,000 total)
Any thoughts. This will leave me with 3000 gold for any other disposables we may need.
DM Aron Marczylo |
The pendent sounds like it would be REALLY useful. It seems really useful too.
Jerin |
Good! Crazy week selling my house and moving about a week ago and then going out of town on vacation through last Saturday. We are just back and getting settled into our new home. Things are finally starting to settle down to where I think I can start picking gaming stuff up again.
Will try to get in a good post by tomorrow providing everyone else is still around and can start to pick things up again this week?