Qhude |
HP at 9/14, Current Effects: aid +1 morale to attack rolls and saves vs fear
Unable to regain his composure quick enough after the exertion of the charge, his belly is creased by the pirate's cutlass. Grunting slightly with the pain, Qhude regathers into his practiced stance - left side forward and palm up.
He does not react to the pirate's threat, but subconsciously starts growling as he locks eyes with the pirate and begins the dance of death. Keep your feet moving. Weight balanced.
DM Alexander Kilcoyne |
Inside the Arena
1d20 + 6 ⇒ (4) + 6 = 10 Will fail
The longbowman's face of shame at the crowd's booing is instantly replaced by one of easy bliss as the enchantment overwhelms him- he falls backwards, arms spread wide and immediately falls asleep. Picklebeard resolutely makes his way forwards after dealing with the longbowman. Having successfully struck Qhude, the buccaneer's gap-toothed grin grows even wider.
Round 3-
Qhude- 21
Longbow (sleeping)- 17
Crossbow- 13
Picklebeard- 12
Outside on the Race Track-
R16 (minus Tebati's update)
Dastardly Half-Orc (1000 feet, 100/100 feet, 520/1000 feet, 12 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 50/1000 feet, 9 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 370/1000 feet 11 round ran,)- 14
Half-Elf (dead!)
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 60/1000 feet, 12 round ran)- 2
Colonial (1000 feet, 100/100 feet, 1000/1000 feet, 45/100 feet 13 round ran)- 1
Realising he could be next, the half-orc continues to sprint to the best of his ability. The Mwangi crosses the mud, chasing after Tebati. She can see him panting from exertion and it appears he is close to reaching his limit as well. The halfling maintains his lead, but is clearly also struggling. The colonial sprints into the mud and leaps a massive 25 feet, landing halfway through the mud. The gaav's continue to ravage the half-elf's quivering body, and then fly up into the air once more.
1d20 + 1 ⇒ (11) + 1 = 12 VS DC10 (Halfling)
1d20 + 10 ⇒ (15) + 10 = 25 Acro
DC11 for Tebati.
Qhude |
Round 3:
Eyes focused only on his quarry, Qhude is oblivious to the longbowman collapsing into slumber. Feet light on the earth, he seeks to find an opening in the pirate's defenses.
Feinting to the right, Qhude continues the turn and executes a spinning strike with his cestus aimed at the pirate's midsection.
Cestus Power Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 for 1d4 + 6 ⇒ (3) + 6 = 9
DM Alexander Kilcoyne |
Qhude's blow is successful and the crossbowman collapses, Qhude's clothed fist slamming into his ribs, cracking several. He slumps to the ground and the crowd stand up to roar their approval at Qhude's victory.
I'll take you out of initiative now.
The portcullis you entered through opens once more.
Qhude |
As his blow strikes home, Qhude lets out a triumphant whoop. A quick glance behind him shows that the dwarf has managed to fell his opponent as well. Turning back to the pirate with the mangled face and cracked ribs, Qhude grins and gives him a prod with his foot to make sure the collapse is not a ruse.
Once satisfied he draws back up to his full height and strides back to Picklebeard. Extending a blood smeared cestus forward for a handshake "I did not see your triumph, but I bear witness to your victory"
He then proceeds out of the arena at even pace to the dwarf - not bothering to stop and acknowledge the crowd.
Picklebeard |
"Har!"
The dwarf raises both hands in the air in a cheer!
As Qhude is walking towards him he pets Verithrex for his job well done.
While walking out of the area with Qhude, the dwarf responds
"I didn't know triumph meant becomin' a pincushin! Good job out thar, boy. Ya know....you kinda remind me uncle Paldrok. Givin' errything straight, no nonsense. Ye both are pretty good at bloodyin' yer weapons too."
DM Alexander Kilcoyne |
Exiting through the portcullis you find the official waiting.
Ah excellent, excellent show. Take a couple of minutes to sit down, we'll re-apply the spell on you both and you can take on your next match!
Looking at Qhude-
Ah, I see you were wounded. A cleric will see to that before the fight starts.
Tebati, I forgot to add your distance in R15. Fixed below-
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 220/1000 feet, 13 round ran)- 2
Qhude |
At Picklebeard's words Qhude remembers the crossbow bolt stuck in his shoulder and pulls it out with a sickening sucking sound and a grimace, discarding it to the side. "We are standing and they are not. That is all that matters at the end of the day. Come we should see what else may be in stall... I hazard that was only the start and not the end." As the adrenaline fades from his system a slight tremble is evident in his muscles.
To the official: "I thank you for the healing" pausing before adding "How many more matches will there be?"
Tebati |
Constitution vs. DC 11 1d20 + 5 ⇒ (9) + 5 = 14
Tebati contines to find the strength to keep pushing herself forward. She knows her only hope of overtaking the magically-enhanced halfling is for his own inner reserves to falter, but she can concern herself with nothing but her own progress now.
DM Alexander Kilcoyne |
R16 End-
Dastardly Half-Orc (1000 feet, 100/100 feet, 520/1000 feet, 12 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 50/1000 feet, 9 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 370/1000 feet 11 round ran,)- 14
Half-Elf (dead!)
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 380/1000 feet, 14 round ran)- 2
Colonial (1000 feet, 100/100 feet, 1000/1000 feet, 45/100 feet 13 round ran)- 1
R17
Dastardly Half-Orc (1000 feet, 100/100 feet, 640/1000 feet, 13 round ran)- 20
Mwangi (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 230/1000 feet, 10 round ran)- 17
Halfling (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 570/1000 feet 12 round ran, too tired to run)- 14
Half-Elf (dead!)
Gaavs (no longer in cage)- 9
Tebati (1000/1000 feet, 100/100 feet, 1000/1000 feet, 100/100 feet, 380/1000 feet, 14 round ran)- 2
Colonial (1000 feet, 100/100 feet, 1000/1000 feet, 85/100 feet 13 round ran)- 1
Every runner on the final stretch continues to push themselves, as does the half-orc far behind; him not having any problem in keeping up his pace but left hopelessly behind the race now. The halfling reaches the limit of his strength, slowing down to a jog after one last burst of magically enhanced sprint.
1d20 + 1 ⇒ (4) + 1 = 5 VS DC11 (Halfling) Fail
Tebati left to act on R17, DC12.
I think its safe to narrate the rest of the race now- the result will depend on Tebati and the Mwangi's constitution checks to keep running. Roll three or four for me Tebati and i'll roll the Mwangi's. The finish line is on this last 1000 foot stretch.
DM Alexander Kilcoyne |
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 0 ⇒ (16) + 0 = 16
1d20 + 0 ⇒ (11) + 0 = 11 Fail
To the cheers of the assembled crowd, Tebati crosses the finish line just moments before her fellow Mwangi, finishing a mere 50 feet ahead of him. The exhausted Mwangi approaches Tebati and begins to speak, then smiles ruefully as he realises she too is deafened. He lowers his head in respect to Tebati's victory, then gestures behind at the trailing half-orc with his spear. By this point the halfling has finished too, narrowly beating the colonial who enjoyed a greater speed once the halfling's magic wore off. The half-orc doesn't make it; the devils catch up to him and tear him to pieces with their claws before disappearing back to the realm they were summoned from. You expect announcements are being made about the race, but none of the surviving competitors can currently hear them. An armed escort is ready to escort the runners back to their respective tents once they are ready.
Those of the team who watched the foot race hear points being awarded. Tebati has won 10 and the half-orc's team have been awarded 2 despite him not finishing the race. The halfling wins six, the Mwangi eight and the colonial four. Both of the non-Mwangi competitors smile and bow to the two of you, the Halfling attempting to warmly shake your hands.
CUE THE JOANA FAN CLUB!
Tebati |
Tebati returns the Kalabuta's gesture of respect, hoping her glowing face conveys to him how pleased she is at his own showing. Her expression of pleasure disappears, however, as she looks back to see the half-orc's fate, one she now realizes the missing half-elf must have shared. Her face twists in disapproval and disgust that a footrace was turned into a bloodsport.
Nevertheless, she returns the silent congratulations of the other two competitors with a small smile, momentarily bemused by the halfling's extended hands until she remembers the colonials' customary friendly greeting. It is good to know that the man with the cutlass did not attempt any underhanded tricks; she can warn the others which teams to be wary of in further trials. If her deafness goes away in time, that is....
Ansha |
Having arrived at the race with N'Bellocq in time to see the devils loosed, Ansha's face throughout the event is more one of quiet, fascinated horror than any sense of elation--even when Tebati wins. She rises when Tebati crosses the finish line in something of a daze, but she manages to cheer for her teammate's victory all the same. Wretched monsters, she thinks, unsure whether she is referring to the devils or the colonials who summoned them. She has a sinking feeling that there will be similar foul tricks in store in future events.
At least they're not demons. Small comfort that is to the slain.
Turning to their armed escort, she asks in a quiet voice almost lost in the crowd's roar, "Who was that man the devils felled first?"
Ansha |
An ex-soldier turned mercenary. One of the teams is made up of nothing but mercenaries my lady the escort responds.
"I see. I had heard a rumor that there was a team of elven dancers among the competitors, yet I did not notice any female elves out there on the field. Why is that?" she asks him.
Kieran Markavien |
As the first fight ends and his companions emerge triumphant, a smile of satisfaction crosses Kieran's lips. "Ah, an excellent showing," the half-elf remarks as he turns to Jakob standing nearby. "I knew there was nothing to worry about. Of course, this trial is far from over it would seem, but I am sure our friends will do just as well in the next bout too. I mean, did you see Qhude's strike? He almost took that man's head off!"
"Also, I suppose dwarves are not so bad at entertaining the crowds as I thought, after all," he adds almost as an afterthought before turning to the guard with them. "Fine people that we are," he says with a friendly pat on the other man's shoulder, reminding him of his earlier words, "can you tell me what the archer and crossbowman were? Pirates? Bounty hunters? It seems this competition has drawn quite a selection of individuals, though none as skillful and charming as we are, I am sure."
DM Alexander Kilcoyne |
DM Alexander Kilcoyne wrote:An ex-soldier turned mercenary. One of the teams is made up of nothing but mercenaries my lady the escort responds."I see. I had heard a rumor that there was a team of elven dancers among the competitors, yet I did not notice any female elves out there on the field. Why is that?" she asks him.
Eh? First i've heard of it. Only Elf I know is participating is from that adventuring company from Avistan. And you, my lady.
"Fine people that we are," he says with a friendly pat on the other man's shoulder, reminding him of his earlier words, "can you tell me what the archer and crossbowman were? Pirates? Bounty hunters? It seems this competition has drawn quite a selection of individuals, though none as skillful and charming as we are, I am sure."
Pirates and 'Swashbucklers' they called themselves. Your friends will be up against a couple of the bounty hunters this next bout. I expect this will be a tougher fight- the pirates are likely hoping to win the foot race, chase and the teamwork trial.
DM Alexander Kilcoyne |
1d8 + 3 ⇒ (7) + 3 = 10 Longspear Bounty
1d8 + 3 ⇒ (7) + 3 = 10 Net Bounty
The process is repeated, Qhude healed and the enchantment placed on both Qhude and Picklebeard.
1d8 + 3 ⇒ (2) + 3 = 5 Qhude
1d8 + 3 ⇒ (5) + 3 = 8 Picklebeard
Moving out through the portcullis to the eager cheers of the crowd you see your opponents on the other side. Both pale humans, you suspect they are colonials of Cheliaxian descent. The man opposite Qhude is lean and lightly armoured, holding a crossbow in his hands, wearing studded leather and with three folded nets strapped to his belt. He wears a buckler on his right arm. The man opposite Picklebeard bears little resemblance to his ally except his heritage- he is a mountain of a man in scale mail armour and with a huge wooden tower shield ready in place, a trident in the other hand and a flail strapped to the back of his right shoulder. Despite the fairly burdening armour on him he seems to walk across to his position quite smoothly. There is an audible silence as the guards hush the crowd and then the whistle blows!
Sorry no map as i'm at work.
Round 1-
1d20 + 2 ⇒ (2) + 2 = 4 Huge Human
1d20 + 3 ⇒ (7) + 3 = 10 Lean Human
Init-
Lean Human- 10
Huge Human- 4
In mass combats I tend to roll PC's initiative but as its only two of you roll away. If you exceed 10 feel free to act.
Qhude |
Round 1: 19/14 HP, aid - +1 morale to attack rolls.
Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Fully expecting the whistle to come quickly this time, Qhude is already in defensive position before he hears it's blast. Eyeing the new foes he cautiously moves forward and takes stock. These tsotsi look like they may be a bit more able than the last pair.
Move to the same location as before I,-7 and full defense action for +4 AC
tsotsi = gangster / no-gooder
DM Alexander Kilcoyne |
I was just about to post, good timing Tebati.
Tebati's escort approaches her, applauding her victory. The man tries to talk with you, but realising you cannot hear him. He scrawls on a piece of paper-
Your team are watching the events. You can join your companions who were watching you race rather than go back to the tent if you wish?
Tebati |
Tebati reads the note, then looks up into the crowd in a vain attempt to find a familiar face. Looking back to the escort, she nods her assent. It is disorienting to be in a world that should have sound and does not. While she would like to retreat to the tent and rest, she would feel uneasy to be there alone, with no one able to hear and react to anything approaching. She looks back at the Kalabuta one last time, hoping her face conveys her interest in meeting him again under better circumstances, then follows the escort.
N'bellocq |
Feeling the quick hug, N'bellocq is surprised to find Tebati next to him.
"--, ------! ---- --- ---------! ---- ----!" He gives her a much bigger hug and spins her around before finally regaining his composure, but the big grin remains.
He turns to the guard. "----- -- ----- --- --- -- --- ----- -- -----?"
"Could we watch the end of the Trial by Combat?"
DM Alexander Kilcoyne |
1d20 + 5 ⇒ (12) + 5 = 17 Attack
1d8 + 2 ⇒ (3) + 2 = 5
1d20 + 4 ⇒ (11) + 4 = 15 Spellcraft check (fail)
Qhude's quick reflexes and focus on defence allows him to leap aside from a crossbow bolt, the projectile only grazing his armour. Having taken his shot, the man jogs towards towards you, drawing a net instead. Picklebeard's huge foe surges over to his companion, interposing himself between Qhude and his ally protectively, standing directly in front of him.
Sorry still no map :(.
Round 2-
Init-
Picklebeard- 13
Qhude- 11
Lean Human- 10
Huge Human- 4
Tebati |
Tebati laughs at N'bellocq's exuberance as he swings her. She can feel the vibrations in her throat but hear nothing of her own laugh, and she quickly stops, self-conscious. Her smile remains, though; being with N'bellocq reminds her of her brothers and male cousins back in Nantambu. Used to being surrounded by a large extended family, she has been lonely since she left home. Shimye-Magalla, you showed your gentle side by guiding our paths together, she prays silently and then realizes she has not thanked her deity for her victory. You gave me only what I needed and no more. All praise to the goddess of sea and sky.
DM Alexander Kilcoyne |
They can both be targeted by your sleep spell but you don't actually target it until you have finished casting. Sleep has a 1 round casting time so your considered to be casting until the start of your initiative next round. Sadly... The only one of the pair who had spellcraft failed the DC by 1 to recognise the spell, hence their poor tactics against it (crowding). Qhude is up.
Qhude |
Round 2:
Qhude moves forward at an even pace eyes probing the big man's defences. He notices that the tower shield is impeding his movement somewhat. As he closes he feints trident side before reversing direction. His free hand attempts to slap the shield out of position as his cestus lunges forward attempting to strike at the man's knee.
Move action (no charge) forward, followed by attack
Cestus: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 for 1d4 + 4 ⇒ (1) + 4 = 5
Ansha |
Ansha offers Tebati a congratulatory smile, stepping back a pace from the two Mwangi to allow them a degree of personal space. She then nods her agreement with N'bellocq's question, looking at their escort.
"--- -- ------, -- --- ---- ---- ----- --- ----------- ----? -- ------- ---- ----- ----?"
This whole thing with spoilering everything for Tebati's deafness might get old fast. Cool idea though, N'bellocq!
DM Alexander Kilcoyne |
In response to Ansha, the guard shrugs.
We were only given a basic profile of each team competing.
Meanwhile, inside the arena, Qhude's attack is met only by a fortress of defence, the heavily armoured bulwark in front of him defending himself admirably. However, Qhude takes advantage of the man being off balance from his run and manages to just barely get past the shield and slam his cestus into the man's knee.
The big man takes a stab at Qhude with his trident but gets nowhere near the agile warrior, before sidestepping towards the south. The distraction is enough for the other man to get a net from his belt and hurl it at Qhude, who is unsuccessful in his attempt to dodge the throw. While the net does not pin him to the ground, it does hinder him. Smugly satisfied now Qhude is entangled, the lean man keeps a tight hold on the rope trailing the net, holding it taut to stop Qhude retreating.
1d20 + 2 ⇒ (6) + 2 = 8 Miss
1d20 ⇒ 2 ???
1d20 + 9 ⇒ (5) + 9 = 14 Hit vs Touch AC
Qhude- An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. In addition, because hes holding the rope attached to the net hes limiting your movements to within 15 feet of him unless you beat him in an opposed strength test. Your options are to sunder the net, make a strength check to escape (full-round action) or make a strength test to burst through (also a full-round); or just ignore the net and fight on!
Round 3-
Init-
Picklebeard- 13
Qhude- 11
Huge Human- 4
Lean Human- 3 (changed due to delay)
Map-
Qhude |
Qhude chuckles as his fist slams into the man's knee. Perhaps these tsotsi are not as strong as they look At that moment the net wraps it's weighted ropes around his limbs.
Waiting on the impact or lack thereof of Pickle's scroll before committing to an action.
And the PRD entry for a net suggests a max range of 10ft, but it looks like I'm 15ft away on the map?
Not trying to whine or moan, just curious. And because is always an acceptable answer :)
DM Alexander Kilcoyne |
He 5 foot stepped after throwing it. Bab+1, Dex +4, favoured enemy +2, point blank shot +1, aid +1. Don't worry most of my PbP players question me a lot at first, they usually learn to roll with it eventually ;).
Unfortunately, neither man succumbs to Picklebeard's scroll of sleep!
1d20 + 1 ⇒ (13) + 1 = 14 Huge Man
1d20 + 1 ⇒ (14) + 1 = 15 Lean Man
Picklebeard is up. That scroll could have ended the fight, now its going to be much closer I suspect...
Qhude |
Round 3: 19/14 HP, aid, entangled: new AC 13
Sensing that the battle will likely be over quickly unless he can disentangle himself from the net, Qhude seeks to free himself. Stepping out of the big one's reach, he beats at the net with his cestus trying to break it.
5ft step to J,2 (which is still within 15ft of the lean man), then standard action to sunder
Sunder: 1d20 + 5 + 1 - 2 ⇒ (3) + 5 + 1 - 2 = 7 for 1d4 + 4 ⇒ (2) + 4 = 6 - darn
Qhude |
After the net falls away, Qhude looks up with a guttural chuckle and a slasher's smile. In a calm unnerving voice he calls out to the lean man "Come closer little spider, I've broken your web" as he returns to fighting stance.
DM Alexander Kilcoyne |
I guess i'll have to spin a new one eh, ye dirty fly the lean man says, grinning. His ally steps in and thrusts his trident into Qhude's hip with precision, although for a man of his size there is not much force behind it. Growling in pain from the injury, Qhude sees the lean man unfold a second net and deftly hurl it over him once more, pulling it taut to ten metres. He appears to have a third net ready at his belt should this one also fail to hold the barbarian.
1d20 + 1 ⇒ (20) + 1 = 21 Crit threat
1d8 + 1 ⇒ (4) + 1 = 5 Damage
1d20 ⇒ 1 Unconfirmed
1d20 + 9 ⇒ (17) + 9 = 26 Hit
Round 4-
Init-
Picklebeard- 13
Qhude- 11
Huge Human- 4
Lean Human- 3
Map-