The Dragon |
I know 3.5e psionics. I like them, more or less.
I don't have an opinion on the Restless Dreams thing.
Be careful when porting over 3.5e psionics - Massive Damage is about the only thing making guns useful past level three or so, but damage powers consistently surpass those values every time past level four or so. That's actually the reasoning behind the scant damage values of the d20M psionics, I think.
Also, the 3.5e psionic classes get extra pp because they're expected to throw around a lot of augments. A Telepath has half the pp/d of a psion, for example, and the bonus pp is roughly one third of what a 10th level psion would have.
Meanwhile, the battlemind manages to make off with 33pp, while the Psywar only gets to have 27. The Psywar is expected to have bonus pp from wisdom though, which the Battle Mind doesn't get to have.
Me'mori |
Along with what The Dragon said, was the setting in D20M set in a sort of "emerging" Psi storyline as well, which sort of halved the progression in the class from its more fantasy-heavy 3.0/3.5 version? Almost sort of an "emerging magic" setting, versus the established and thriving "heavy magic" setting of the latter?
ToxicDragon |
Seeing as you're running the game, go with whatever you want. Porting 3.5 directly into d20 modern will throw the power level of psionics through the roof. Norms (agents without psonic powers) will be way out classed by psionics, to a ridiculous degree.
I don't know anything about restless dreams so I can not comment.
ToxicDragon |
I made up a telepath here since there are a lot of 'normal' agents Monica (telepath)
My normal agent still there for review too Zeva (Soldier)
The Black Shadow |
I will give it another week as it is the long weekend and I don't really want to start with the holidays. As for the Restless Dreams I will make it available as a Google Drive link in the near future. I've decided to go that way to open up the options for Psionic Powers without going full blown like the 3.5 version.
The Black Shadow |
Anyway here is the book which we will be using for psionic rules instead of the normal Psionic Classes and rules. These classes follow the same alternate rules in that any prerequisites are waved and they can be taken at 1st level. To multiclass into other disciplines though you will have to meet the requirements. So if you are playing a psionic class, please use these rules instead of the normal rules.
Chris Gorham |
1 person marked this as a favorite. |
Here are stats for Chris Gorham ... techie.
Background and story to follow.
Concept a mix of Fitz from Agents of Shield and the Professor from Gilligan's Island.
Chris Gorham
Age: 23
Techie Level 1
Stats Mod
Str: 12 +1
Dex: 14 +2
Con: 12 +1
Int: 18 +4
Wis: 14 +2
Cha: 10 +0
EDIT: I've added additional crunch to this alias.
The Dragon |
Hmm. Not sure I like that. It nerf-bats the battlemind (the mindblade got more powerful, but that was always a side-benefit, the real meat of that class was self-buffs through powers), and makes all manifesting int-based, which moves the fluff from 'instinctual' to 'mastery of your mind through learning', which isn't quite what I was going for.
The tradition for int-based psionics is not all that prevalent - off-hand, I can only recall dr. Manhatten, but then my comic-fu is perhaps less strong than it might have been - so that might be why I think it's iffy.
There's the Wilder feat, of course, but that's just bad in comparison to the diversity of the normal progression. Someone like Charles Xavier, for example, is clearly cha based, but not volatile; Jane on the other hand, is probably the character that gave rise to the class in the first place.
The Psionic Agent also didn't make it, which means we won't get any SCII ghost knock-offs. Not quite sure if I feel bad about that. Given how badly I lamented the death of a potential Dark Templar knock-off, I suppose I should feel more incensed about it, but ehh.
There are nice things about that system though. I like how it seperates the classes by discipline, even though that's probably the reason the soulknife became what it did.
Hmm. Not sure if I won't just make a normal agent. Stacking a few of those anti-psionic feats could make a character that is anormal, not in that he's psionic, but that psionic energy seems to atrophy when he comes into contact with it. That could be sort of cool, actually, I might do that.
The Black Shadow |
That is fine Dragon if you don't want to play a Psionic Character. I want Psionics in this setting to be more threatening and available to 1st level characters rather than forcing me to level up a high level NPC to represent every psionic user.
As for the main stat used for Psionics I will house rule that your character can chose one of the 3 mental stats (Wisdom, Intelligence or Charisma) as a source of psionic powers and it functions like intelligence for purposes of manifestation and power DC's. Once you chose your method can't change your technique without retraining. Wisdom would be force of will users, Intelligence would be those who would learn psionics through intense study and training and charisma would be using psionics through force of personalty (Quite appropriate for Telepaths).
You certainly can play as a Psionic Null type character if you want. All non-Psionic agents get a +2 bonus to any saves versus Psionic Powers as instead of training in psionic powers you instead were trained to resist them. Being a Null would actually be an asset to the PSID so I can definitely see Nulls being a thing in the game.
Still I do require at least one character to take a psionic class as every PSID team has at least one Psionic agent assigned to it in order to to detect psionic powers and aid the team in opposing rogue psionics and other psionic based threats.
The Dragon |
1 person marked this as a favorite. |
All right. I made a nomad - int-based, no less.
Brief:
Martin Warren was a brilliant student, excelling in physics and philosophy, his two fields of choice. That is, until he discovered his psionic ability. He cut two years out of his studies, working full time at understanding and developing his powers. When he returned to the university, it was with plans of a whole new suite of experiments that'd integrate the muddy field of psi into the modern understanding of physics - that was not to be, however, as he was head-hunted by PSID, his academic inquiries into matters of the supernatural having tipped off some surveilance.
The rest, as they say, is history.
Internally, he's more or less loyal to the PSID, but not because he believes in democracy, legitimate authority, or even feel any particular duty to his fellow man. PSID offers access to interesting people, and knowledge of psionics that he wouldn't know where to find elsewhere, so he sticks with them. At the same time, he figures they're probably going to win in the long run, so getting on their bad side would be stupid.
And what's the point of being able to kill people with your mind if you don't get to? He's gotten hooked on danger, and while sure, he could free-lance, he figures it'd only be a matter of time before he ended up offing the wrong person at the wrong time, and a PSID team shows up to ruin his day.
.
As for his appearance, the image on the sheet is pretty accurate, except he has no aversion to shirts, and there's no blue mohawk - he's completely bald. The tattoos, are accurate though, as are the jacket, the loose pants, and the boots.
GypsyMischief |
1 person marked this as a favorite. |
I'm really interested in joining on as a Gunslinger, though most of the advanced classes don't give the same oomph to BAB and DEF that the heroic classes do. Would you be interested in letting us take one level of a Heroic class prior to our level of advanced class? Just to keep us in line with what the game generally expects?
The Dragon |
Huh. Sorry about that - He was originally Michael, and then when I decided on a last name, he became Martin instead, as I thought 'Michael Warren ' sounded like something I'd heard before - didn' t realise I'd picked it up from you. I hope you don't mnd if I keep it.
Anyway, an unknown family connection could be interesting.
The Black Shadow |
Humm an interesting suggestion Gypsy. We could start as level 2 characters. 1 Hero class to represent what you were before becoming an Agent of the PSID and 1 advanced class for what you became after training. Ok lets do this.
All characters start at level 2. Pick 1 hero class for your 1st level and then an Advanced Class (or Psionic Class for Psionic agents) for your 2nd level. Take Max HP for both classes. That hopefully will give you some more oomph for your characters. After all you will be dealing with Alien Weapons and Psionic powers that can do a good amount of damage so having some more HP buffers would up the groups survivability.
As for Alien Tech, those will use rules from D20 Future, D20 Cyberspace and D20 Future Tech and many of those weapons are especially deadly.
I am using a House Rule for the Mass Weapons used by the Fraal. The weapons current stats are somewhat underpowered considering it creates a miniature singularity that should be dangerous. So Mass Weapons have this special quality.
Flaying: Mass Weapons do not distinguish between flesh and metal when they hit a target and are effective at destroying objects, living or non-living. Mass Weapons ignore hardiness of objects, doing damage directly to structure and ignore all physical armor. Only Powered Armor, Energy Shields or armor from Psionic sources can provide an armor bonus against hits from Mass Weapons.
GypsyMischief |
Hey, sorry about the absence, finishing out the work week. The idea caught on? Sweet, I'll look through my Rulebook and put together a character. I think I'm going to continue with the idea of a Gunslinger? Despite our...new entry. Um, general idea at the moment is a Strong Hero/Gunslinger with either the Investigative or Adventurer occupations. The character generation is incredibly generous, I'm stoked.
What year does the game take place in? Is it more modern? Taking place in the year of the solar flare? Or is it kind of cyberpunky? Like in 2154 or something?
The Black Shadow |
Hello Gypsy.
This setting is modern day but with psionics and advanced technology and alien tech in the hands of the few who can access it. The PSID seeks to cover up the existence of psionics but also face off against aliens, shadow organizations and other dangerous threats. The solar flare hit in 1990. Psionics was are extremely rare as before 1990 only like 1 in a million people developed psionic talents. Now Psionics is more prevalent in the world and more common among those 25 years of age or less (Although a some people older than that awakened in 1990 due to exposure from the solar flare). Still rare enough to cover up but the increase is noticeable.
ToxicDragon |
Zeva Riga my 1st submission soldier and Monica Dittrich my backup in case there needed to be more psionics are still here.
The Black Shadow |
As for the party makeup it appears we have the following. Each of you will be given a role allocation depending on your class.
Name: Zeva Riga
Character Class: Fast/Solider
Role: Pointman
Name: Christopher Warren
Character Class:Smart/Field Scientist
Role: Scientist
Name: Zaviera Zamora
Character Class: Dedicated/Field Medic
Role: Advocate
Now two roles we really need are:
A. Faceman: A good part of the job as a PSID agent is to facilitate cover ups and deal with the public. A charisma based character would be useful. A Psionic charisma character also would be useful.
B. Intruder, Scout and/or Hacker: Either someone who can break into places and sneak around or someone who can hack computers and security systems would be useful.
We need at least ONE person to be a Psionic Class. Every PSID team must have at least one Psionic user in its ranks to deal with psionic detection and threats.