CrazyHedgehog's Red Hand of Doom

Game Master GeraintElberion

Characters must undertake vital missions in order to confront the relentless advance of a bloodthirsty horde.


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Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar casts Resist Energy Acid on himself, moving in a lazy turn, ready to move back toward the dragon next round.

About how far am I from the dragon, DM? I'm I'm closer than say, 100', I'll try to get out to that 100' range instead, if possible.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku considers his options, then casts a grease spell again. This one targeted to cover the ground right under the ettin, hoping to drop the creature to the floor and make it easier for Ambrose to finish it.
Casts grease. DC 17 Reflex save.

The Exchange

Round 40 continued
Helaku considers his options. They're not great. Dragon, or giant? He decides the best course is to help Ambrose efficiently deal with his foes. He casts another grease spell down the stairs, this time not on Ambrose, but on the ground underneath the giant. A large pool of slick oil appears underfoot. The ettin slides, tries to recover, and its feet slide out from under it completely. With a thunderous crash it falls to the floor, Ambrose leaping out of the way just in time. The giant's flails nearly decapitate the knight. The hobgoblin skald looks shocked to see its champion downed.

Leonar moves in a lazy turn, casting a spell on himself to protect him from further acid attacks. He turns back towards the fight. You flew 80 feet away last turn, and the dragon has since moved around a bit as it circled the building, so I'd say you are currently an even 100 feet away from the dragon.

In the pit, the goblin archer drinks a healing potion and calls out again to the dragon: "Regiarix!"

The hobgoblin retaliates by sending an enchantment towards Ambrose. He feels a bubble of laughter welling up within him. The ettin meanwhile struggles to pull itself to its feet. The hobgoblin attempts to cast hideous laughter on Ambrose. Please make a Will save against DC 16. The ettin's move was next, so if successful, Ambrose you can make another AoO against the ettin as it picks itself up. Otherwise you are afflicted with uncontrollable laughter and unable to act for 8 rounds. You can make a new Will save each turn to break the enchantment as a full-round action.

Map - unchanged. Will post new map next turn.
Ambrose up next.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

ettin Reflex 1d20 + 2 ⇒ (11) + 2 = 13
CMW 4d8 + 3 ⇒ (8, 1, 1, 7) + 3 = 20
Trellara 1d20 + 1 ⇒ (7) + 1 = 8


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Will Save: 1d20 + 4 ⇒ (5) + 4 = 9

Ambrose suddenly erupts in laughter, half-buckled against the wall as he is unable to control it. Apparently, the sight of the ettin slipping in the grease was too humorous to resist!

Full-Round Action Will Save: 1d20 + 4 ⇒ (4) + 4 = 8

I now regret wisdom being my dump stat.

The Exchange

@Ambrose: Tough luck! You still get an AoO against the ettin though because its action was before the hobgoblin's. It may not be strict initiative order, but they're on the same count and in my description the ettin acted first, so we'll leave it at that.

Round 41
The lizardfolk remain cowed, for now. Shaylar harries the dragon with two more arrows. Both arrows are aimed straight at the wyrm's heart, but bounce off the dragon's magically protected scales. In retaliation, it circles around to land on the rooftop and breathes another stream of acid at the elf archer. Shaylar goes down, horribly burned by the acid, the wooden planking beneath him likewise pitted and eaten away. The dragon dips its tail down into the pit. 38 points acid damage to Shaylar, who is down to -4hp.

Helaku sends a silent scream at the ettin, the sonic attack buffeting the giant. It withstands most of the attack, only a little ringing in its ears after all. Cast Ear Piercing Scream. Ettin made its save, so takes 5 points sonic damage as half damage.

Leonar up!

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

=====

GM rolls:

Shaylar attack 1d20 + 12 ⇒ (13) + 12 = 25
damage 1d8 + 3 ⇒ (4) + 3 = 7
Shaylar attack 1d20 + 7 ⇒ (19) + 7 = 26
damage 1d8 + 3 ⇒ (3) + 3 = 6
breath weapon 10d6 ⇒ (3, 1, 3, 6, 3, 2, 5, 6, 4, 5) = 38
Shaylar Reflex 1d20 + 11 ⇒ (5) + 11 = 16
1d4 ⇒ 2
ettin Fort 1d20 + 9 ⇒ (13) + 9 = 22
damage 3d6 ⇒ (6, 1, 3) = 10


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

AoO: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d10 + 5 ⇒ (5) + 5 = 10 plus 1d6 ⇒ 5 cold

Oof. Tough round for Ambrose.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar, very low on spells, casts his last produce aflame spell of the day, and flings a ray of fire at the dragon. He slows his advance staying at least 70' from the dragon.

RTA 1d20 + 7 ⇒ (20) + 7 = 27

Damage 1d6 + 5 ⇒ (3) + 5 = 8

Possible crit 1d20 + 7 ⇒ (18) + 7 = 25

Damage 1d6 + 5 ⇒ (4) + 5 = 9

The Exchange

Heh, tried to post yesterday but the site seemed to be on the blink.

@Ambrose: Sadly, your attack of opportunity on the ettin while the giant was trying to stand up doesn't score a hit. Your blade merely hits a glancing blow against its toughened hide.

Round 41 continued
Leonar swoops in, produce flame spell summoned. He flings fire at the dragon before swooping away to a safe distance. The ball of flame blasts the side of the dragon's head, melting one of its horns and scarring its face. Critical hit scored, for 17 points of fire damage to the dragon. It is at half strength.

From the pit, the goblin attempts to use the dragon's tail to make an escape. Even so, the goblin struggles to make any headway.

Gales of laughter erupt from Ambrose, slumped prone against the stone wall. A pair of closed double doors stand beside him. Aware of someone providing spellcasting assistance from up the stairs, the hobgoblin edges back around behind the ettin, peering up, longsword in hand. He spies Helaku and immediately utters an enchantment, along with a command growled in Common: "Run, run as far away as you can!" For an instant, Helaku is tempted to turn and run right there and then, but his strong will asserts itself and he shakes off the enchantment. The hobgoblin tried to cast Suggestion, but Helaku made the save.

With manic glee the ettin pounds Ambrose's laughing form again and again with its flails, battering his armor and flesh. Two successful hits, for a total of 21 points damage.

Round 42

The lizardfolk cower as the dragon reaches down into the magical pit with a taloned claw and grasps the little goblin archer. All the while it rasps dark curses and profanities in draconic from its ruined face. Together they then rise into the air, taking wing to the north. It flies low, injured wings skimming over the tops of the sunken buildings. Grasp goblin and move action 200 feet north. It's presently 215 feet away from you now, Leonar.

Helaku duels with the hobgoblin. He casts a spell that causes its sword to glow red hot. The hobgoblin casts the blade away before it can be burned, cursing. [/ooc] Cast Burning Disarm, but hobgoblin makes its Reflex save and drops the weapon. [/ooc]

Shaylar stabilized at -4hp. Trellara still dying.

Leonar up!

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

======

GM rolls:

Saarvith climb 1d20 - 1 ⇒ (6) - 1 = 5
Saarvith Ride 1d20 + 19 ⇒ (1) + 19 = 20
Helaku Will 1d20 + 5 ⇒ (16) + 5 = 21
ettin attack 1d20 + 12 ⇒ (14) + 12 = 26
damage 2d6 + 6 ⇒ (1, 4) + 6 = 11
ettin attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 2d6 + 6 ⇒ (3, 1) + 6 = 10
Shaylar Fort 1d20 + 7 ⇒ (10) + 7 = 17
1d4 ⇒ 2
Nurklenak Reflex 1d20 + 3 ⇒ (18) + 3 = 21


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar flies forward 80' and throws one more blast off of his Produce Flame spell at the dragon.

Ill take a minus one for the range increment, I think.

RTA 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 11

Damage 1d6 + 5 ⇒ (1) + 5 = 6

The Exchange

Round 42 continued
Leonar's fiery blast does indeed hit the dragon, as the druid pursues the escaping enemy. Yep, with your movement towards it the dragon is just over one range increment away. I think it's a -2 penalty for each additional range increment, but the ranged touch attack still hits for 6 points fire damage.

Meanwhile the goblin nimbly disentangles itself from the dragon's claws and makes its way up one ebony forearm to the dragon's back. From that perch it unshoulders its bow and awkwardly sends an arrow back at the eagle-form druid. Single ranged attack incredibly hitting AC 26 for a full 9 points damage. Leonar does that put you into minuses? If so, I estimate the dragon was flying along about 30 feet above the water, to clear the rooftops of the sunken buildings. Assuming Leonar was roughly the same altitude to make his attack, I'm afraid then if he's rendered unconscious he'll take a further 8 points falling damage unless he has some means of making a Fly or Swim check.

The hobgoblin is trying to drive Helaku away. He once more tries to suggest to the sorcerer that he run far, far away. But Helaku's steely mind fends off the attack. Hobgoblin casts Suggestion again, but Helaku's Will save beats it.

The ettin is happy to continue at Ambrose's laughing form. The ettin is laughing too, at the fun of it all. Fortunately the protective potion he drank blunts the force of the blows. Very narrowly missed your AC. Don't forget that protection from evil allows you a second save to ward off the spell (with a +2 spell bonus), and that in any case you can continue to attempt a full-round Will save on your turn to end the spell effect - DC 17 to beat.

Over to Ambrose! Refer to map from last post, the only combatants who have moved are Leonar, the dragon and Saarvith who aren't on the map. Dragon is 135 feet from Leonar.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

=======

GM rolls:

Saarvith Ride 1d20 + 15 ⇒ (10) + 15 = 25
Saarvith attack 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
damage 1d6 + 3 ⇒ (6) + 3 = 9
dragon Fly 1d20 + 15 ⇒ (2) + 15 = 17
falling damage 3d6 ⇒ (5, 2, 1) = 8
Helaku Will 1d20 + 5 ⇒ (17) + 5 = 22
Trellara Fort 1d20 + 1 ⇒ (13) + 1 = 14
ettin attack 1d20 + 12 ⇒ (8) + 12 = 20
damage 1d8 + 6 ⇒ (7) + 6 = 13
ettin attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 1d8 + 6 ⇒ (2) + 6 = 8


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Ive got a ton of Hp left, DM. Nothing has scraped me with my super buffed AC since our big several moments delay a page or two ago. This does hit me though.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Protection From Evil Save: 1d20 + 6 ⇒ (11) + 6 = 17

Huzzah! I think that means I get to act normally on my turn, then?

Shaking off both the laughter and the ettin's blows, Ambrose puts on a mask of grim determination and resolve, spinning his bastard sword back into striking position and putting up his shield defensively. "Enough of this, giant." He then sets to slashing twice at the brute, hoping to put an end to it once and for all.

Bastard Sword: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d10 + 5 ⇒ (6) + 5 = 11 plus 1d6 ⇒ 6 cold
Bastard Sword: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 5 ⇒ (2) + 5 = 7 plus 1d6 ⇒ 6 cold

Uhg.

HP: 39/69


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

I'm back when it is around to my turn again.

The Exchange

Leonar wrote:
Ive got a ton of Hp left, DM. Nothing has scraped me with my super buffed AC since our big several moments delay a page or two ago. This does hit me though.

That's great. I was assessing the potential for a TPK but, ahh no such luck. :)

Round 42 continued
@Ambrose: Yes, that's a successful save indeed.
Finding the will to shake off the magical bouts of laughter, Ambrose rises to his full height and turns to face the ettin. He puts on a mask of grim determination and resolve, spinning his bastard sword back into striking position and putting up his shield defensively. "Enough of this, giant." He then sets to slashing twice at the brute, hoping to put an end to it once and for all. The blows ring off the giant's thick hide, not cutting deep enough to do any significant damage. Alas, didn't quite get past its natural armor bonus.

The lizardfolk scatter, for the moment cowed by the appearance of the dragon as well as in the face of heroes strong enough to give the dragon a run for its money. They disperse for now into the water and around the ruined buildings, but they could be back.

Round 43
Shaylar and Trellara both stabilized.

The dragon and its goblin rider beat quickly north, having crossed Lake Rhest and now flying over the swamps and forest.

Alright, over to Helaku and Leonar.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar selfishly wanted to kill that dragon more than just about anything. But, as he saw it fleeing, and noticing the beating his friends had taken, he knew the correct choice would be to help them out. Besides, if he missed and the dragon turned on him, it could have been bad.

Leonar alters his flight path, trying to get within 110 feet at least of the giant. He throws a ray of fire from his talons, hoping to nick the giant.

Ranged touch attack into melee 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8

Damage 1d6 + 5 ⇒ (6) + 5 = 11


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku casts another spell and screeches at the ettin once again.
Casts ear-piercing scream: 3d6 ⇒ (2, 2, 4) = 8 DC 18 Fort save for half damage and to avoid being stunned for one round.

The Exchange

Round 43 continued
Helaku tries slinging another ear piercing scream at the ettin. One of the heads seems to wilt from the attack, blood oozing out of its ears, but the other head appears to shrug off the attack. It seems a bit shaky, though. The giant had a phenomenal save, but the half damage was still telling.

It seems as if Leonar is going to continue chasing the dragon but he backs off, swooping round to return to his comrades. The lizardfolk below shrank back from the sight, what appeared to be the dragon fleeing from an magical eagle! Leonar powers back on his powerful wings. Drawing close to the building he hurls another ball of fire, but it skiffs past Helaku's shoulder and bounces down the stairs and fizzles out, not quite reaching the hobgoblin spellcaster. Ok a full standard move puts you 70 feet from the building, rounding up a little to closest 5ft increment. Flying above the building I think is going to make a difficult angle for attacking the ettin who is down the stairs and inside, but the hobgoblin could easily be targeted at the bottom of the stairs. Certainly next time you could fly down the stairs and into the chamber with Ambrose and the ettin, though if the hobgoblin is still on the stairs you might draw an AoO as you fly past it.

The hobgoblin tries another tack to defeat his human foe. He summons another spell, one that recently had worked so effectively on another human. The magic washes over Helaku, and he fills with mirth and an urge to start laughing out loud. Skald casts hideous laughter on Helaku, a Will save is needed against DC 16 to avoid collapsing prone into gales of manic laughter.

Ambrose is fighting for his life, pressed to the wall while the ettin pounds away with his pair of flails. The giant is determined to smash this one. Second attack definitely a miss, but first attack hits AC 21 for 15 points damage.

Ambrose up!

No major changes to the map this time. Next round we should have Leonar on the map, so will post an updated one then.

Initiative
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

======

GM rolls:

ettin Fort 1d20 + 9 ⇒ (19) + 9 = 28
ettin attack 1d20 + 12 ⇒ (9) + 12 = 21
damage 2d6 + 8 ⇒ (4, 3) + 8 = 15
ettin attack 1d20 + 7 ⇒ (6) + 7 = 13
damage 2d6 + 8 ⇒ (5, 2) + 8 = 15


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

[ooc]My bad, DM. I had mostly been ignoring the goings on, focusing on the dragon. I didn't realize the position. I'll concentrate my fire (get it?) on the hobgoblin, a much more realistic target.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Will save: 1d20 + 5 ⇒ (17) + 5 = 22 Not sure if the bonus for being a different type comes into play since we are both humanoid, but looks like I won't need it.

The Exchange

@Leonar - no worries, if you had been close enough I just would have had you fly down the stairs, it's a bit cramped but any chamber tall enough for a giant to traipse about is big enough for an eagle to fly around in. But the hobgoblin makes for a good target too.

@Helaku - Yep, that's plenty fine to make the save, no joke.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9
CrazyHedgehod wrote:
Second attack definitely a miss, but first attack hits AC 21 for 15 points damage.

With protection from evil my AC is 23.

Ambrose continues his attack on the ettin, grimly determined to bring it down.

Bastard Sword: 1d20 + 12 ⇒ (12) + 12 = 24
Damage:1d10 + 5 ⇒ (7) + 5 = 12 plus 1d6 ⇒ 3 cold
Bastard Sword: 1d20 + 7 ⇒ (3) + 7 = 10
Damage:1d10 + 5 ⇒ (10) + 5 = 15 plus 1d6 ⇒ 4 cold


And back. Two weeks of vacation with no internet (hooray for peace and quiet), preceded by some of the most stressful weeks I've had in a long time. Sincerely apologize for dropping off the grid like that. Thanks Nick, for NPC-ing Shaylar in the meantime.

The Exchange

Don't thank me...your character was breathed on by a dragon and is unconscious. Dying, but stabilized. Welcome back, thought maybe you were just catching up with things in the real world.

Just working on update now, will post it up tonight if possible or else will be tomorrow evening.

The Exchange

Round 43 continued
The ettin is pounding away on Ambrose with his flails. Finally, enough is enough. With a sweep of his sword the Lion of Brindol blocks the giant's attacks, knocking the weapons aside and exposing the ettin's chest. Pivoting, he drives his sword to the hilt into the gut. You can see lines of blue radiating outward, as frost rimes the giant's veins. Quickly drawing the blade out, Ambrose just has time to dive out of the way as the giant crashes down, dying. He collapses onto the dilapidated wooden double doors on the western wall and smashes them to bits. The room beyond is in darkness. First attack is a hit, and enough to take the ettin below zero hp. Well done!

The hobgoblin skald roars in shock and surprise at the destruction of his pet. The beginnings of true fear show on his face.

Helaku and Leonar!

Initiative
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar closes to around 25' from the skald and fires a talon full of fire at it.

RTA 1d20 + 7 ⇒ (12) + 7 = 19

Damage 1d6 + 5 ⇒ (6) + 5 = 11


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku joins Leonar in turning his attention to the hobgoblin. This time, it is the goblinoid that faces a deadly shriek.
Casts ear-piercing scream: 3d6 ⇒ (1, 2, 4) = 7 DC 18 Fort save for half damage and to avoid being stunned for one round.

The Exchange

Round 44
Helaku hurls another ear piercing shriek at the hobgoblin, trying to take it down once and for all. The skald is easily able to shrug off the mental attack.

Leonar stoops into a dive and tries the same, hurling a fistful of flame. This does hit the hobgoblin, causing it to cower in the face of further attacks. Certainly enough to hit, for total of 11 points fire damage.

Singed and blasted, the hobgoblin cowers at the bottom of the stairs, one moment beseeching Helaku and the hovering eagle form of Leonar, the next turning towards Ambrose. For someone who was inspiring his comrades with such strident songs, he has a reedy, whiny voice. "Please! Please don't kill me! I surrender. I'm valuable. I'll tell you anything you wish to know. And am here to serve, O great masters."

Elsewhere, I do believe Helaku's pit disappears this round? Which leaves an unconscious ogre lying on the rooftop where the pit was. Also, it wasn't until I removed the ettin from my map that I was reminded of the puddle of grease that he had slipped in. It should still be in effect, so I do feel the ettin had too easy a time of it as a result and that as a consequence Ambrose got a bit more clobbered than he should have.

Initiative
18 - Helaku
17 - Leonar
14 - Nurklenak
10 - Ambrose
2 - Lizardfolk

=======

GM rolls:

Nurklenak Fort 1d20 + 9 ⇒ (18) + 9 = 27


Lying on the ground, I'm blissfully unaware of the pain that's waiting for me once I regain consciousness.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Helaku looks suspiciously at the hobgoblin. "If you are genuine about your surrender, why don't you start by telling us about the number of type of forces stationed here and your relationship with the lizardfolk." As the hobgoblin responds, Helaku listens to his words, trying to determine if anything the goblinoid says can be trusted.
Sense Motive: 1d20 - 1 ⇒ (9) - 1 = 8
I suspect you're right about the pit CHH. Grease actually doesn't help much if the foe isn't moving around and I don't think he was.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar lands beside the others, and shifts back into his normal form. He takes a long stretch, as that was one of the longer times he had been shifted. "Has he talked yet? We need to know more about that dragon. I beat it up pretty good. Who was that riding the dragon?"


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

"Dragon? Is that what was up there?" There is some urgency in Ambrose's voice. He rushes up the steps and looks to the skies, but returns after not seeing the dragon. "It took me too long to take that giant down. I should have been up there helping you take down the wyrm. I fear we may come to regret it escaping." He turns his attention to the hobgoblin. "As for you..." He moves to the warchanter and puts a pair of masterwork manacles on him, binding his hands tightly to dissuade any spellcasting.

If we are interrogating him, I'll sense motive as well: 1d20 + 10 ⇒ (3) + 10 = 13

The Exchange

Shaylar Kallanereth wrote:
Lying on the ground, I'm blissfully unaware of the pain that's waiting for me once I regain consciousness.

Hang in there!

The Exchange

The hobgoblin skald that before was gleefully trying to take you down now looks cowed and contrite. Shackled by the well-made manacles, he wrings his hands as he answers your questions in a rasping but well mannered voice - he had been doing a lot of shouting. "The dragon? Regiarix. And his goblin companion was Wyrmlord Saarvith. They left me here! In this putrid swamp. How much I wanted to get away from them, but to be left here? Bah. I have surrendered. I will tell you anything you wish to know. The lizardfolk are the natives of this place, they and the elves. It was easy to intimidate them into submission. They protected this place from interlopers such as yourselves and brought us tribute and supplies. With Regiarix gone I am sure they will come soon to reclaim these ruins for themselves. I would not intend to tarry here." You don't get an immediate sense that he is saying anything untrue thus far.


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Whoops, sorry Shaylar! I think Ambrose was generally unaware of anything happening topside while he fought with the ettin. Stepping onto the roof to look at the skies, would Ambrose have seen Shaylar, Trellara, or Aleste unconscious? If so, he would have certainly abandoned thoughts of the enemy to help them.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

I think you and I are blissfully unaware Ambrose although Leonar might have let us know offscreen.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

If I would have had a good view on them, I would have swooped down there and healed them with the CLW wand before continuing onto the hobgoblins.


No worries. I'm stabilized, so I can wait a while ;-)


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Looks like all three of them did stabilize, but I think we should probably get down there before we continue this conversation so they don't miss out on a chance to question him and so we're not completely cold-hearted.
"Let's continue this conversation down by our fallen comrades. Let's go."

The Exchange

Aleste is sprawled on the rooftop of the town hall, while Trellara lies not far away at the top of one set of stairs leading down to the wooden walkway. Much of the alchemist's flesh has been eaten away by the dragon's acid - really it looks as if one of his own experiments backfired on him. Trellara looks much the same. The hulks of fallen ogres litter the rooftop as well. Shaylar lies in a precarious position on wooden planking that has been eaten away by acid breath.

Probably would have had a good view of the fallen if you were swooping in to cast spells down the stairs, but I hadn't really mentioned it in any of the previous flavour text. All three are stabilized just now. To be honest, I wasn't out to kill anyone but I wasn't pulling any punches either, I think the encounter nonetheless expected at least one character death. Still plenty of time for that to happen though.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

That was a doozy of a slugfest, DM. When the dragon came out, I thought we were all done for!

Leonar heads for his three friends that were beaten up by the forces of evil. He pulls his wand of cure light wounds and begins healing them.

Roll for your HP, wounded warriors and tell me how many charges to mark off our wand.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Looks to me like I took 12 hp of damage (8 hp from a javelin and 4 hp from an arrow.)
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Good enough. 2 charges. Current hp 45/46.


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar heals himself as well.

CLW 1d8 + 1 ⇒ (4) + 1 = 5
CLW 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Shaylar was at -4hp.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

If you are wanting to fully heal the NPCs (this could mean using up a lot of charges from your wand):
Aleste 42/-2hp
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Trellara 21/-9hp
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Thats fine. It'll use up one wand and leave us with 48 charges on the other.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

Now that we're all healed, we can probably resume questioning our captive.
"Are there any others who occupy these ruins that haven't fled yet?"

The Exchange

The hobgoblin looks entirely intimidated. "No great ones! You have murdered them all. Regiarix kept a treasure horde, in the adjacent building. Take care, as the structure is unsound."


Male Lion Shaman 9 | AC (22) 16/12/14| HP 79/79 | F+11,R+7,W+11 | Init.+8| Perception+17 |

Leonar casts Detect magic, intending to appropriate all of this sniveling hobgoblin's goodies.


Stats:
AC 14/14/11 HP 1/52 F+4 R+6 W+6 Init +7 Per +0/+2

"I can cast a spell on a few of us to fly. It might make it more safe to move through this unsafe building. Do you know where the goblin and dragon may have retreated to?"


Once the healing energy starts to repair my damaged body, I come to and an involuntary cry of pain escapes me. As Leonar continues to pour more charges into me, I feel the pain subside and I thank the shaman. Looking at the ruins of my clothing, freshly healed skin visible through the holes made by the dragon's acid I let out a sigh: "Ehlonna be praised that I'm alive. But look at these rags. I'll have to do something about that first." Getting up slowly, I open up my magical haversack and start pulling out a well-used set of clothing. Dropping the rags on the ground I start putting on my fresh clothes. "Well, they're not new, but at least they're whole and clean." Kicking away the rags, I resolve to make sure any further encounters with dragons I will move quicker.

Status: Current hp: 31/40 - AC 19


NG Male Human Emissary 9 | HP: 91/91 | AC: 25, FF: 25, T: 12 | F +10, R +4, W +6 | Init +0, Perc +9

Ambrose regards the hobgoblin skeptically even if he cannot detect any falsehoods. "Perhaps we should show him the map we picked off of that other "wyrmlord" in Vraath Keep. Maybe this one can give us more information on it."

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