City of Golden Death (Inactive)

Game Master Stetrix

Character Sheets.

Map.

City of Golden Death Treasure.

Isle of Terror.

Xin Grafar.

The Black Mist.


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Anaba hits for 22 - reduced to 17

Rolnade hits for 10 reduce to 5

The elemental attacks Anaba
Slam #1: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 2 ⇒ (3) + 2 = 5 hits
Slam #2: 1d20 + 12 ⇒ (8) + 12 = 201d8 + 2 ⇒ (3) + 2 = 5 hits
Make a save vs reflex DC16 or catch fire for 1 burn: 1d4 ⇒ 2 rounds Round 1 Fire!: 1d6 ⇒ 4

Sekkim waxes poetic

Buchart is up
Cela
Fernleaf
Dusan
Rolande
Anaba -10
Elemental -24
Sekkimm

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Take this you...you...burning hot hunk of elemental...Oh! dash it all!

Longsword: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 232d6 + 11 + 1 ⇒ (6, 4) + 11 + 1 = 22


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Sekkimm wrote:

Out of useful offensive options, i will compose a poem about fire elementals.

-Posted with Wayfinder

After this encounter Buchart will give Sekkimm a scroll of Bull Strength and the Wand of Burning Hands (3 ch). Allot of good it will do here though, but against Razmiri...?

Silver Crusade

Male Half-Orc Transmuter 2

Out of offensive options I would use here, that is.

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Driving for the next hour!

Dark Archive

Male Halfling Rogue L2

I will now try to disappear

Casting Invisibility

Perform (act): 1d20 + 5 ⇒ (10) + 5 = 15

And then Stealth to hide:

Stealth: 1d20 + 16 ⇒ (9) + 16 = 25


Another volley at 20' before he closes if possible. I will be AFK for a while until I get home
Pistol: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 3 ⇒ (4) + 3 = 7
Pistol: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 3 ⇒ (2) + 3 = 5
Rapid shot: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 3 ⇒ (7) + 3 = 10


i am home.. off all weekend.. yay!!!


Buchart adds 17 more after DR5

Cela dances about and keeps Fahari back so she doesn't burn her little lion paws (she's so cute!}

Fernleaf acts like a wizard or goblin witch doctor...hard to say.

Dusan fires the light crossbow
Light Crossbow: 1d20 + 12 ⇒ (4) + 12 = 161d8 ⇒ 7
”Three! It's a magic number!” He looks at Fernleaf, Sekkimm and Cela then he dances about (in place) and shakes his stinky booty at the creature. ”Chop the burning man's head off, Lady with huge nasty feet !”

Rolande hits twice and adds 5 more after DR

Anaba -10 is up!!
Elemental -46
Sekkimm
Buchart is up
Cela
Fernleaf
Dusan
Rolande


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Rage Attack: 1d20 + 10 ⇒ (1) + 10 = 113d8 + 17 ⇒ (4, 2, 4) + 17 = 27
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16


Anaba is distracted by Dusan's comments about her feat and swings wide.

The Elemental presses on trying to burn Anaba!
Slam #1: 1d20 + 12 ⇒ (4) + 12 = 161d8 + 2 ⇒ (2) + 2 = 4
Slam #2: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 2 ⇒ (2) + 2 = 4
Make a save vs reflex or catch fire for 1 burn: 1d4 ⇒ 1 rounds Round 1 Fire!: 1d6 ⇒ 5

Sekkimm delays

Buchart is up !
Cela
Fernleaf
Dusan
Rolande
Anaba -14
Elemental -46
Sekkimm


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

I did a reflex. Look up.

Dark Archive

Anaba wrote:
I did a reflex. Look up.

Your good just my copy paste attack!

-Posted with Wayfinder


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

AFK until tomorrow

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Usual M.O.

Longsword: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 222d6 + 11 + 1 ⇒ (4, 3) + 11 + 1 = 19

Dark Archive

Buchart hits and the Elemental fade out and disappears.

You continue your pursuit

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

It's odd that we haven't come across any scorched Razmiri corpses.


Healing Anba using her wand
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Anaba is at full hitpoints

You follow the trail which stays on the west 2nd ring road, a main passage, and follow it a quarter of the way around the city. The Razmiri group reached yet another Intersection with a rune carved trench like the two you just crossed and fought Fire Elementals. There is a pause here where they break for a brief rest. The trail then leads through the city , apparently trying to go around the carved runes and avoid summoning another creature (good idea Buchart!). Follow the trail into the gold covered ruins or go through the runes? (ruins or runes?)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I say we follow them! We're after the amulet, not total wealth! Although total wealth does sound pretty good!


You turn off the main path and move into the ruins. You follow the trail past houses and businesses coated in gold. You see everyday objects such as silverware, toys, tools and furniture sealed in a wonderful yellow, metallic casing preserved for all time. You have difficulty fathoming the sheer volume of gold here, but it is eerily beautiful. The tracks lead you to another main street which leads south to the runes carved intersection you cross to go back in more ruins following the tracks around the dangerous intersection.

Halfway past the next block there is a sudden clanging of shields and weapons which resounds as a pack of flaming, gold-plated skeletons bearing golden scimitars rise up from the nearby ruins and advance. You see a crest beneath the gold plating that matches those worn by the soldiers depicted in the mural in the map room

Anaba Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Buchart Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Cela Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Fernleaf Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Rolande Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Sekkimm Perception: 1d20 + 0 ⇒ (9) + 0 = 9

Anaba, Cela, Fernleaf and Rolande can act in this surprise round.
Either a move or standard action - not both i.e. Rolnade can fire 1 round. (See Ruins map)

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1
Buchart wrote:
I will be marking our route with chalk on the walls and also mapping since I have the scrivener's kit.

We are marking and mapping. We have a clear route out when the time comes!

Silver Crusade

Male Half-Orc Transmuter 2

"this looks like a good place for a lunch break." digs in his pack for some food. what zombies?

-Posted with Wayfinder

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

"I'll start some tea! Goes great with bulette burgers! And brandy, of coarse! How about you Dusan? Would you like a snort? Oh, damn! Golden zombies!!!"


Dusan takes a long draw and his eyes light up. "I haven't tasted anything like that in 10 years. Why did the society abandon me here for so long...?" He takes out his journal and starts to write (outloud), "So far they have surprisingly not gotten me killed. So much treasure here, I am sure it is cursed and we are all already doomed. The sociopath they call Buchart is also an alcoholic. Only three bolts left."


Firing with an adamantine bullet!
Pistol: 1d20 + 10 ⇒ (7) + 10 = 171d8 + 2 ⇒ (7) + 2 = 9

Silver Crusade

Male Half-Orc Transmuter 2

Sekkimm doesn't notice the silent gun going off. I think I have some cheese that might go good with that wine we found.

-Posted with Wayfinder


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Using my blunt arrows, I pull back and fire my composite longbow at the golden skeletons.

BowAttack: 1d20 + 7 ⇒ (5) + 7 = 121d8 ⇒ 2


Rolade hits and the skeleton explodes 10' AOE with molten gold.

Anaba misses

Cela and Fernleaf can still act in the surprise round.


do we have any buffs going?


Cela wrote:
do we have any buffs going?

I think Sekkimm has mage armor up and Rolande has a little time left on his oil of silence.


How many is a pack?


Casting Thunderstomp

Fahari still not a fan of Fire

Dark Archive

Male Halfling Rogue L2

Acrobatics movement to the point indicated on the map.

I am assuming WYSIWYG so my goal is to be concealed and above the fray; perched in the ruins to reign bow fire from above.

Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16

Stealth: 1d20 + 16 ⇒ (17) + 16 = 33


Attempting to trip the clump of flaming skellies rather than the single

centering the Thunderstomp on them


Initiative: 1d20 + 6 ⇒ (20) + 6 = 26


Fernleaf I'll use that roll for climb rather than Acrobatics, but you are on you perch.
Cela roll a d20 to resolve the stunderstomp


Firing on skellies on my initiative!
Pistol: 1d20 + 10 ⇒ (20) + 10 = 301d8 + 2 ⇒ (7) + 2 = 9
confirm crit: 1d20 ⇒ 19
crit damage: 3d8 + 6 ⇒ (2, 5, 2) + 6 = 15
rapidfire: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 2 ⇒ (2) + 2 = 4
AFK for awhile.


Will resolve Thumderstomp after Cela rolls.

Anaba Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Buchart Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Cela Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Fernleaf Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Rolande Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Sekkim Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Dusan Initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Golden Skeletons Initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Fernleaf
Sekkimm
Buchart
Dusan
Cela
Anaba
Golden Skeletons
Rolande


Thunderstomp: 1d20 + 5 ⇒ (14) + 5 = 19


woot!!

Dark Archive

Male Halfling Rogue L2

Bowfire with blunt arrows.

I will roll my best guess and hope for some adjustments for being hidden? Would they be considered flat-footed, etc. Shooting from above? From cover? With blunt arrows? ie; please check my math and for blunt arrows, please.

Short Bow - sneak: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Short Bow damage - sneak: 1d4 + 2d8 + 1 ⇒ (4) + (7, 4) + 1 = 16


Cela trips the two skeletons with her Thunderstomp and they fall prone (-4 to hit from ranged)

Fernleaf
Sekkimm
Buchart
Dusan
Cela
Anaba
Golden Skeletons
Rolande


Fernleaf shoots the skeleton closest from cover Perception: 1d20 - 1 ⇒ (1) - 1 = 0 It does not see Fernleaf (if they don't see you they are considered flat-footed). He hits it between the eyes and it explodes.

Sekkimm is up (Two prone skellies left).

Silver Crusade

Male Half-Orc Transmuter 2

crossbow: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 ⇒ 4

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Advance and swing at the undamaged prone skellie, usual MO.

Heavy Mace: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 8 ⇒ (5) + 8 = 13

Oh, the humanity!


Back

Silver Crusade

Male Half-Orc Transmuter 2

"Wait, you want to melee the exploding zombies?"

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