Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Realising that her starknife is going to be less than effective against her foe, Sharae reaches across to Valia once more, "May Desna guide your weapon"

Sharae, Bit of Luck on Valia, any time he rolls a d20 in his turn, he may roll twice and take the most favourable result


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

A nurse? Criek waves his arms to get the robot's attention.

androften:
Wait! We are a rescue team, searching for a lost patient!

bluff or diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16


Female Orc

androften:
no pets or lab specimens allowed

The robot seems unfazed by creik


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

This 'specimen' thing is becoming quite the liability! I wonder if we can't cobble together some pieces of the destroyed automatons we've encountered -- disguise me as a small robot of some sort?


Female Orc

actually I see it mostly as robots trying to classify you, and a little bit of a running gag. If it bothers you I can stop.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Fort: 1d20 + 2 ⇒ (18) + 2 = 20

Gah. It's.. not a nurse any longer. It needs to be put down.

Anody stumbles back bleeding heavily. What's the DC to identify?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla swings at it with her Nodachi.

"A nurse helps her patients, and not attack them."

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

after nurse's turn
atk: 2d20 ⇒ (6, 14) = 20(highest+6)
dmg: 1d20 + 4 ⇒ (14) + 4 = 18


Female Orc

After two powerfull blows the medical robot staggers, and then colapses.

androften:
The doctor we beee hereee sooo...
And it sputters out, deactivated.

Genni says Well, that is one for the scrapyard.


Female Orc

The beds in this room have strange, bloodstained instruments attached to them. Quite a lot of blood covers the area. There are no exits from this room, and a search revealed no useful loot.

Back in the corridor are several other untried exits.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"I don't understand? The blood trail definitely led here... And something terrible certainly happened - I'd blame our 'nurse' for that... But there's no body? Maybe we need to retrace our steps or we could press on to the south? Thoughts?"

...that was our last lead...it seems we are back into blind exploration again...and time runs short...

South, West or Backtrack?


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ah, how are we for.. healing supplies? I've added to the blood on the premises I fear.... Oh and genni, would you know where the reactor is? It seems like it may be in a bad shape and we need to get there sooner rather than later Anody wipes his brow with a handkerchief.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek pokes at the medical robot briefly, trying to see if any parts of its white carapace could be pried off and worn as a mask or bracers to obscure his furriness.

disguise, different race: 1d20 - 1 - 2 ⇒ (8) - 1 - 2 = 5

Looking up from his work, he offers, "If the blood trail stops here, but there's no body, presumably whomever it was got patched up before they left? ....Unless the robot, er, drained all the blood from the body?" He looks a little queasy as he finishes his thought.


Female Orc

heal DC15:
There is a lot of blood in the room, more than one persons you are certain

So, the southern double door, the double door to the west, or the single southern door in the western corridor?


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody needs heals guys! And chillblame Anody asked Genni a question.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae is out of healing other than 2 x Channeling (which would be better used when multiple people are injured) - I think Ayla has CLW?


Female Orc

Answering Anody, Genni says The reactor is in the reactor core room, on the engineering deck. The simplest way to get there would be to use the elevator system. Anody, I am confused. I thought you were seeking a missing person. I do not believe he will be located in the reactor core. It is more likely he is in the sick bay, if he was injured. That is located to the south.

perception: 1d20 + 11 ⇒ (10) + 11 = 21


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

We are looking for a person and for the reactor as well now that it seems to be 'overloading' Anody answers. Let's see what's through the double doors in the south. maybe there's something we can use to heal ourselves there at the very least..


Female Orc

Warning, there are two robots in the sick bay. One is a medical droid, one is a security droid. If they are malfunctioning, they could be a serious threat. Further information. The is the sound of a human in distress in that room, though I cannot localize he or she's location Genni says


Female Orc

You are not sure how Genni knows this.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody is inclined to trust Genni

We need to help that person. I'll... stay back a bit.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"Interesting, I'm wondering how it knows that?"


Female Orc

I have access to the security cams on this level, assuming they are functional. Genni answers Ayla


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Everybody good with bursting in to save the day? Seems like Valia and Ayla should charge in and try to take out the security droid? What's everyone think?


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"What are these security cams?" Ayla asks


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

From what I know they're these mechanisms that are placed in rooms so they can see things and then send what they observe to other viewing place so people can see what is happening in the room without having to be there.... a little bit like scrying magic. And a little bit like the 'recording' that poor lady in the pillar room left for us. It seems like Genni can see through them herself. Very useful.

Technologist!


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

"Interesting.....
I know one of my sisters would like to figure something like that out."


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

"South then? If that is Khonnir and he is in distress - well, we're just in time... No time to delay - let's go!!!", Sharae scowls at the folk discussing the strange technology of this place, "Someone could be dying in there!!! There'll be time enough to investigate the wonder of this place later..."

Sharae stands near to Valia, ready to bless him and his weapon with the good fortune of Desna...

...no-one is in great shape here...but we have got to do this now...

Valia and Ayla should take the front line - Criek to support with bombs, Sharae with 'Bless', 'Bit of Luck' and 'Truestrike' and Figwidget - far from harm - with inspiration


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Ready to go


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Using penultimate Channel having looked at player’s health

  • Valia 28/33 (from player’s profile)
  • Ayla 10/26 (HP in player’s profile inaccurate / reading through damage taken)
  • Sharae 20/24
  • Criek 19/22 (from player’s profile)
  • Anody 9/24 (from player’s profile)

Sharae calls upon Desna to heal her friends ready for whatever awaits them…

Sharae, Channel Energy: 2d6 ⇒ (5, 4) = 9

  • Valia 33/33
  • Ayla 19/26
  • Sharae 24/24
  • Criek 22/22
  • Anody 18/24


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

"er, genni, who or what else has access to the 'security cams'? Have we passed through any areas that have them functioning?"

ready to go on sharae plan.


Female Orc

Oh yes creik, That is very advanced thinking of you. Very right brained. Well done. Security cams have been active in every room you have been in thus far. As to who can access them, anyone with the right clearance could do so. Do you wish me to check if you are being observed

When you open the door you see a row of beds sits along the southern wall of this well-lit room. Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds. To the east, a large metal device that is the size of a large bed hums softly

Two robots are present. A medical robot, like the last one you ended, and a spherical security unit, like the last one you fought, but not damaged as the last one was.

The medical droid looks up and says in a calm, reassuring voice

androften:
Ah, new patients. Please move forward for your mandatory examination. The doctor is in.

The security droid spins and then states.

androften:
Pets and lab animals are not allowed in medical areas with out special permission

The medical robots says

androften:
Oh, we can waive that provision for now. Their pet can stay.

androften:
I obey!
replies the security robot.

perception: 1d20 + 11 ⇒ (15) + 11 = 26


Female Orc

Genni's eyes light up. Warning, medical robot is under remote, wireless control. This is against protocol

The medical robot then does something you have never noticed in a robot thus far. It sighs.

Then it speaks...in Taldane! (common)
Damn, and you may have fallen for it. Oh well, spilt milk and all that.

androften:
Destroy the intruders. In the name of Hellion, Lord of Rust. And take a prisoner if you can, for interrogation. And lunch.
It continues

androften:
EXTERMINATE!

anody: 1d20 + 1 ⇒ (1) + 1 = 2
creik: 1d20 + 3 ⇒ (1) + 3 = 4
valia: 1d20 + 4 ⇒ (20) + 4 = 24
sharee: 1d20 + 2 ⇒ (10) + 2 = 12
ayla: 1d20 + 1 ⇒ (15) + 1 = 16
doctor: 1d20 + 4 ⇒ (19) + 4 = 23
Exterminator: 1d20 + 9 ⇒ (2) + 9 = 11


Female Orc

sorted

Valia is up

Doctor

Ayla

Sharee

Exterminator

Creik

anody

The map is up


Female Orc

Info
Exterminator
AC 20
flat footed 15.
Touch 10, but after it acts, 15

Doctor Robot
AC 18
Touch 14,
Flat Footed 10, but after it acts, 14

Both are vulnerable to lightning and critical hits


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ayla revs up the chainsword


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Valia moves in to engage the exterminator,
atk: 1d20 + 6 ⇒ (13) + 6 = 19
dmg: 1d10 + 4 ⇒ (7) + 4 = 11

second atk roll if luck-imbued: 1d20 + 6 ⇒ (14) + 6 = 20

His blade flashes forward from below, slicing upwards.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

re: security cams Criek smiles at the praise before replying, "oh, at : yes -- if you could tell us from time to time if someone else is monitoring the areas we are in, it would be quite helpful!"


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Posting now so that GM may post Exterminator / Doctor robot together

Touching Valia on the shoulder, ”Let luck smile upon you now when we most need it”

Sharae, Bit of Luck for Valia’s NEXT round – whenever Valia would roll a d20 in the next round, he may roll twice and take the most favourable result


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Anody's always so slow!


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4
Anody Gearon, Prof. wrote:
Anody's always so slow!

It's our stubby lil' legs. :) I'll plan on bombs away exterminator when turn comes, unless i get zapped and need to heal, or the like.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2
Criek Prisil wrote:

...

.. I'll plan on bombs away exterminator when turn comes,...

Who do you think you are, Kyle Reese.


Female Orc

Thanks for your patience

The doctor pulls out a pistol, and fires it at: 1d5 ⇒ 3 Sharae.

Guessing I'll deal with this pesky cleric

dart pistol: 1d20 + 6 ⇒ (4) + 6 = 10

The weapon discharges with a soft "Ftttt" sound, missing as the dart strikes the wall

Well damn


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

GM – according to the initiative count, Ayla and Sharae act after the Doctor Robot – both Ayla and myself have posted out of turn to keep things moving so therefore we are now at the Exterminator robots turn


Female Orc

Valia strikes the executioner, but its hardened skin repels much of the damage. The sphere spins revealing its weapon.

Exterminate primary threat! Exterminate! it screams as it fires on Valia.

sonic blaster: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 2d6 + 2 ⇒ (4, 1) + 2 = 7


Female Orc

Oh dear

crit confirm: 1d20 + 9 ⇒ (7) + 9 = 16

close, but no cigar

Valia is struck a solid blow, but he manages to avoid some of the damage.


Female Orc

Creik and anody are up.

Then round 2, starting with Valia.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Ping Creik
Ping Anody


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Having identified the exterminator robot before Anody starts a Naturalist Performance

+1 to AC and attack rolls and on saves against the exterminator

We really need to get some lightning type attacks to hit those things with. Or if not than at least hit them hard!

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