Chillblame's iron gods game (Inactive)

Game Master chillblame

The torch is reignited, but what is next for our heroes

Fort Map

river battle

Genni

Robot Nurse

Fires of creation round up


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Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Well unless it has moved for a turn, I figure it's probably right where he left it on the map. It only just powered up, right?

May be unavailable to post until friday afternoon. Testing for FSO.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Currently busy with midterms and homework for the next while, so a ingame post may come Monday.


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

I wanted to post this before I forget: Ardash doesn't have irises so that's probably a pretty clear indicator that he isn't human.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Criek's eyes: also a good indicator of not being human.

Especially the part where they're just above a furry, whiskered snout.


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
Criek Prisil wrote:

Criek's eyes: also a good indicator of not being human.

Especially the part where they're just above a furry, whiskered snout.

Har har har. We got a jokester over here!


Female Orc

Lol


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Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

I'm in crazy travel and training schedule for work the next few days (and today). will try to keep up, but don't wait on me if you need to keep things moving.


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HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

School work load is crazy, but I'll try and keep up


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Thanks for keeping us in the loop, gang.


Female Orc

Yep thanks.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Out of town this weekend. Likely unable to post. Trust you guys to handle it all swimmingly.


Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits

Guys, after much consideration I have decided that, unfortunately, I am going to withdraw Ardash from this campaign. While the other party members have been really great, and chill you've been doing a fine job running things, I'm just having an awful hard time keeping up with the story with the erratic posting rate. We all have our real lives to deal with and, trust me, I am no different. But this is more of a personal preference and I hope you all can continue on and run the length of this thing without your friendly neighborhood android.

I really have enjoyed some of our RPing and combat here, especially the decontamination chamber, that was fun. And I hope I get a chance to play with you all again sometime down the road. Until then, take care.

Full disclosure for me: I will probably end up looking for a Giantslayer game to get into, since that AP looks right up my alley!

Happy adventuring,

Ardash aka SBI


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Shame to see you go Ardash, I agree that it's been a little bit of a roller coaster with posting - but when we've been at full speed, it's been really good - the RP has been great... Am sure we'll see you around on the boards and good luck getting into a Giantslayer game...


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Sorry to see you go Ardash, as I'm in a similar boat.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Will miss you Ardash. So many games I'm in are petering out. It's a bit frustrating.


Female Orc

Yeah, sorry about the posting rate, it could have been better. Good luck with the new game.

I have just gotten a new job, and it is time absorbing, but I'll try to improve the rate. If you all wish to stop, that's ok, or we can continue. Let me know.


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Thanks for the update -- my preference is to carry on.


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

Happy to carry on.

People post when they can, that seems alright with me.


Female Orc

Onwards


Female Orc

Anody, you can access the pfsrd site for your extra info kn juju zombies, but remember only one extra information piece is obtained on a 18. That is what your character can act on.

Also
Apologies for the delay, paizo site has been up and down today. I have lost two posts on just this game, today.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Know how that goes. Sunday and monday the servers are always loopy


Female Orc

Very annoying if I forget to save, which I did.
Sigh!

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

I have begun constructing my posts in word.

Also cut out the bits i'm replying to. Then have a window of Word for each.

Ymmv

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

So, I know I'm playing a calistrian, but he'll either die or get you guys back on your feet here.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Really, the martial characters need to be hitting the big bad.


Female Orc

This is true. I have been a little curious as to the tactics used.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Weellllll...

Would have loved to have been in front, but these low rolls behind the party have certainly made everything interesting.

On the light side, if I kill this back row fella, whomever is standing may retreat safely.


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Female Orc

This is true, the situation was not friendly, and bad roll don't ever help. That skeleton is living a charmed life. If you miss again I think I will call him "lucky".

Think of the charge to the rescue when you do engage the big bad.

Also think of the loot.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Retreating would mean leaving Sahare and Criek to be killed. I think Valia can get to the juju in one move and attack it. Maybe Ayla can do the same on her turn?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Guess what?
He's lucky, I'm not


Female Orc

Lady luck is a fickle lass, things can turn around.


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AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

GM - the only person who can sensibly do anything now is Ayla.

  • Anody and Sharae are both unconscious and dying
  • Criek is unconscious but stable
  • I doubt Valia has any heal skills

Ayla has stabilise and CLW as spells.

Either we wait for her player to post or you GMPC her stabilising / healing the group and we move on. FYI her player is, apparently 'slammed' with school work and seems to be struggling with regular posts in their other games - including one they are DM'ing - for what it's worth, my vote is GMPC her and let's get on with it...


Female Orc

Fair enough, i was wondering why things slowed.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

yo soy slammed aqui, mais non plus


Female Orc

Keh?


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

3rd level -- feels like that went fast!

Anody, are you looking at Technologist feat? I'm planning on it at some point, just wondering sooner vs. later. (precise shot my other option now, since I seem to be our primary ranged char, esp without Ardash.)


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Rolling for HP for Level 31d8 ⇒ 5, not too bad

Considering options for feats, etc


Female Orc

Well you have had several encounters, not all of which were combat, and one combat that was rather serious. Although I selected r6 as the first target, I didn't expect a critical take down, although the juju was rather tough. After such traumatic event, I felt it was appropriate, and the xp gained was good.

BTW damaging the decontamination equipment was actually a good thing. It meant that the first encounter was negated by the second.

And it makes a good story I hope.

:)


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Not complaining, to be sure! :)

And, yes, certainly an appropriately dramatically-timed crit for ardash's departure...


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

Leveling in Warpriest

HD+CON: 1d8 + 1 ⇒ (7) + 1 = 8


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

3rd level hit points: 1d8 + 1 ⇒ (6) + 1 = 7


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Hitpoint roll: 1d8 ⇒ 4

I think we will both need to go into Technologist. Let's say Anody goes in first.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Hope no one minds Anody being harsh. He is a gnome so he should get more cheerful again soon, though he will be more subdued than before considering we almost got TPKed and Ardash is gone.


HP: 28/41, AC: 16:12:14, CMD: 19 Saves: 6:5:7 + 2vs emotion and fear Init: +2 Skills: Dip + 11, Per +11, Sense +13, Stealth +2

It's understandable


Male Ratfolk Alchemist (trap breaker) / Ranger (skirmisher) 7 | Init +3 (+5 underground) | HP 22/53, AC 20 t15 ff17, CMD 21, F+7 R+9 W+4 | Perc +10 / +13 vs traps | Bombs 12/12 Tricks 4/4

Sounds good. I've updated my char sheet for level 3!


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

still gotta do some leveling. hopefully done tonight.


AC 20, T14, FF16, F+6 R+8 W+10, HP 35/46, 1 CON damage, Initiative +2, Perception +4, Channel Energy 4/8, Bit of Luck 7/7, Agile Feet 7/7, Grit 3/4, Panache 2/3

Sharae is fully levelled up to Level 3

6 more HP
+1 to Ref Save
+1 BAB

Channel Energy now does 2d6

Selective Channeling Feat (exclude up to 2 creatures in radius from effect)

Skills up in Knowledge (Religion), Heal and added Sense Motive

3 Level 2 Spells (starting with Aid, Summon Monster II and Returning Weapon).

FYI, Sharae would appreciate the Masterwork Chainshirt that Ardash was wearing but I'm not sure if Valia or Ayla are looking to take it?


Male Elf fighter 4| HP 29/42 AC 18:T 12, FF 15| CMB+4:CMD 16| F+5|R+3|W+3+1|Init+4 Perc+1

HP: 1d10 + 2 ⇒ (7) + 2 = 9


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Picked up Technologist, skill updates are knowledge, spellcraft and UMD. Inspire Competence is the big bump!.


Male Gear Gnome Archivist (Bard) 6 Gestalt Technomancer 3| HP 44/44 | AC 17 T 13 FF 16 | CMD 14| F 4 R 7 W 6| Per +10 | Init +1 | Perform 14/17

Loot discussion.

Anybody who wants to use the chainsword will have to spend a feat to be effective with it. Ayla are you interested? Otherwise we can sell it.

Who want to keep the handaxes? Would be useful if we run across these four armed undead or the juju again.

Anybody can use the cloak, I'd say maybe Sharae should get it so our healer can have a better chance to keep going if we run into trouble.

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