Carpy DM runs Serpent's Skull!

Game Master Wellard


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Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I wonder if I could roll to support Amisi survival check xD

I think what the Dm wanted was for people to roll assist checks to help bolster either Natalyah or Atzi's survival check but since you rolled a critical survival check it may be moot point now. lol


Male Half-Elf Oracle (Juju) 5

Fantastic :-)

I have taken the liberty of setting-up a Google spreadsheet to track loot.

The link for the page is listed under a spoiler on Uchendu's web-page.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Edit for my above post, I mean't to say: "but since Amisi rolled a critical survival check it may be moot point now." Messed it up when I decided not to post it in the live game posts and moved it over to the ooc.

@ Uchendu: Which of the builds in your character are you using btw lol I was reading well... All of them lol one says your rellay tall and the next says your shorter, so maybe I missed it but i'm confused on how you look other then the tattoo lol.

Nice a loot page =D I had kinda a half-a@@ one on my character sheet but it was just a sad attempt at tracking lol. the spreadsheet will be nice =D

Edit #2: I Guess we shall hash out what items go where and what stays in the warchest at a later date I assume, an hopefully we have a good defensible camp soon >.>; I think the dastardly Dm is up to no good lol. >=)


Male Half-Elf Oracle (Juju) 5

@Atzi: I have simplified Uchendu's page slightly; hopefully, it will no longer be quite so confusing ;-) For the record, he is clearly an enormous Bekyar warrior...

Scarab Sages

Uchendu

Indeed - I also had problems to decide which of the two builds actually is the correct one. I was therefore careful about what to write about Uchendu in the diary. Seems I also forgot your small monkey. Well - lots of time to rectify this in further entries.

One item to add to the loot.

The Logbook of the Jenivere. Claimed by Amisi.

Edit: Oops - I was sure I had also written something along the lines - Thanks and great effort to do the spread-sheet. Not sure were that one dropped ...


Nice job on the spreadsheet, Luke! And my apologies for forgetting about Ruthoc.

As for the Survival checks, the standard rule is that whoever has the highest base modifier makes the roll, and that person is chosen before the roll is made - since Natalyah and Atzi have the highest modifiers (+6 each), I left it to chance which of them took the lead, but everybody else is stil rolling in support of Atzi. So keep those Survival checks coming - so far, things are looking good for the home team!


My survival roll and next action is inc in a few hours. I'm at work at the moment with no spare time, so my post will be abit chronologically out of sync. I hope to catch up, though :)


Female Half-Orc Oracle 1
Atzi wrote:
@ Dm: Am I rolling for Quetza in combat and such or are you going to stay in control? Just wanted clarification before I started writing in his actions and adding more details to my posts.

As a Side note, at lvl 4, if you put the Floating ability point into Int, this allows the animal companion to take ranks in any skill, namely lingustics, not that they could speak common, but they could understand it, rather than the handle animal rolls. I'm sure they would still have issues with complex commands, but yea, prob easier than the handle animal.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4
Inkathru wrote:
Atzi wrote:
@ Dm: Am I rolling for Quetza in combat and such or are you going to stay in control? Just wanted clarification before I started writing in his actions and adding more details to my posts.
As a Side note, at lvl 4, if you put the Floating ability point into Int, this allows the animal companion to take ranks in any skill, namely lingustics, not that they could speak common, but they could understand it, rather than the handle animal rolls. I'm sure they would still have issues with complex commands, but yea, prob easier than the handle animal.

I appreciate the advice =D that would be definitely neat to start teaching him to understand a different language, especially if it makes it easier game wise to perform some tasks. Also I am still semi new at Druid so any advice is appreciated. =)

Grand Lodge

Atzi wrote:

I wonder if I could roll to support Amisi survival check xD

I think what the Dm wanted was for people to roll assist checks to help bolster either Natalyah or Atzi's survival check but since you rolled a critical survival check it may be moot point now. lol

Atzi

I was just re-reading what I had written and realize that my 'help' is in the fluff. It was never ment as an independant survival check. I will have to state it in the text more clearly when I do a assist role. Well - this is the first pbp game - so I'm learning.

I didn't expect it to work (so much about confidence) and was already thinking about some fluff to say - well - what do you expect from a book-learner etc.

I actually was shocked to see that I rolled a 20.

Well - at least a +2 for the roll that counts.

Thod


Male Half-Elf Oracle (Juju) 5

Think of it this way - based on the information that you were told, your advice/help was spot-on; unfortunately, it was only one small part of the overall camp, but your part of it was done stupendously well ;-)


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Blast! my produced flame missed xD and Uchendu you hit like a dang Train!


Atzi wrote:
Blast! my produced flame missed xD and Uchendu you hit like a dang Train!

Yeah, I should have made that more clear - your attack would have hit, but Atzi lacks Precise Shot, and thus had to take a -4 penalty to her attack roll since Gelik was standing right there. I will edit that in so the record is explicit.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4
Carpy DM wrote:
Atzi wrote:
Blast! my produced flame missed xD and Uchendu you hit like a dang Train!
Yeah, I should have made that more clear - your attack would have hit, but Atzi lacks Precise Shot, and thus had to take a -4 penalty to her attack roll since Gelik was standing right there. I will edit that in so the record is explicit.

OH! Now I understand I just assumed they were spry little snakes so they had too high of a dex and such >=) thanks for clarifying~


Amisi wrote:

Amisi has heared the feat that Uchendu had done on the wreck - but seeing it done herself seems so different to being told the story second hand.

"This was truly a mighty swing oh warrior."

This might seem not fair towards Natalyah but in the end what counts are results. I'm sure Natalyah will eventually have some more luck as well. Fingers crossed for her !

Haha! No worries :) I should have learned by now that with my misfortune with RPG-rolls i'm not suited to play characters that i in concept percieved as skillful. I'm better off playing the comic relief gnome alchemist who keeps blowing himself up.

But i think i'm gonna have to consider taking 10 on every skill check i can :)

[ooc]Noticed that i've missed the non lethal damage from fatigue. Rolling here so i don't clot up the PbP thread.

Non lethal damage roll from fatigue --> 1d4 ⇒ 3


Male Half-Elf Oracle (Juju) 5

Heh. It looks like Uchendu is not the only one that hits like a train around here ;-)


Carpy DM wrote:

Aerys gives her a level stare. It takes her a moment to respond. She she does, though, she is succinct: "F*!%. Off." And then she smiles, widely. There is a lot of booze in that smile.

A few moments later, she slumps off the rock and passes out.

Quick Public Service Announcement from your good Uncle Carpy: Excessive heat + alcohol overindulgence = fast route to passing out, kiddos! In the jungle, be sure to do your binge drinking after 7 PM! ;)

Also, I should remind everyone that severely failing Diplomacy checks can have negative consequences (see the Diplomacy skill for details).

Now, a few campsite/survival metagame things, courtesy of the Survival roll you all managed to put together (final total was 22). Basically, now that you have a campsite set up, you have the physical necessities of shelter taken care of, but as Jask and Gelik so ably just demonstrated, even "safe" areas won't necessarily remain that way, and there are other concerns as well, including food (Atzi has a start on that - most snakes taste like chicken) and medical care, particularly with respect to tropical diseases. Finally, there is the issue of group morale - while it is up to you guys, as the designated Big Damn Heroes, how you are responding to the shipwreck situation, it will likely not come as a surprise that the NPCs are not faring all that well mentally at the moment.

As a result, there are five possible campsite duties you can assign yourselves - or, by preference, one of the NPCs, since campsite duty basically means no adventuring (it takes all day). They are as follows: defender, entertainer, guard, hunter, and medic.

* Defenders set to the passive defenses of the campsite, setting traps and maintaining the physical structures of the camp; the traps deal 2d6 points of damage, divided evenly among all the attackers, whenever one or more wandering monsters show up to attack the camp.
* Entertainers basically work to improve morale by trying to keep things light or at least distract folks from dwelling on the specifics of your situation; they grant a +2 bonus to the NPCs' morning Will saves to see whether their morale is getting better or worse.
* Guards are active defenses for the camp, keeping watch and patrolling the perimeter of the campsite. They reduce the chance of actually rolling a wandering monster in the first place by 5%.
* Hunters... well, they hunt. A hunter provides sufficient food and water to provide for eight Medium creatures a day.
* Medics see to the sick or injured, just as you would expect. A medis reduces the daily chance of exposure to disease by 5%, and adds +2 to the hit points each character recovers during an evening's rest.

All of the mechanical benefits of having a particular role stack if you have multiple people filling that role.

Anyone can be a guard. All of the rest of the roles require some specialized training, however. A defender requires either trapfinding as a class ability, ranks in Survival or ranks in Knowledge (engineering); an entertainer requires some kind of Perform or other artistic ability; a hunter requires ranks in Survival or Stealth; a medic requires ranks in Heal or the ability to channel positive energy. All of these requirements can be replaced by suitable magical means (such as the ability to cast illusions for an entertainer, or cure spells for a medic).

All of the NPCs except Aerys are both capable of and willing to perform certain campsite roles. Gelik can be an entertainer or medic; Ishirou can be a guard or defender; Jask can be a hunter or medic; Sasha can be a defender or hunter ("I don't stand around all day. Ick.").


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

* Hunters... well, they hunt. A hunter provides sufficient food and water to provide for eight Medium creatures a day.

Quetza and I make a good hunting team, with his ability to fly and my survival skills we can hunt down even the most elusive game~ or go fishing >=). Besides that Jask and Inka can out heal me so I'll take the second most important role. Keeping people nourished and hydrated.


Atzi wrote:

* Hunters... well, they hunt. A hunter provides sufficient food and water to provide for eight Medium creatures a day.

Quetza and I make a good hunting team, with his ability to fly and my survival skills we can hunt down even the most elusive game~ or go fishing >=). Besides that Jask and Inka can out heal me so I'll take the second most important role. Keeping people nourished and hydrated.

Just a reminder:

Carpy DM wrote:
As a result, there are five possible campsite duties you can assign yourselves - or, by preference, one of the NPCs, since campsite duty basically means no adventuring (it takes all day).

Scarab Sages

Looking at all the roles - Amisi feels slightly useless. Hunter - hmm - not really. Entertainer - she can't perform - but she is happy to talk to Gelig and keep his morale up as best as she can as he seems the best role for that.

I will go with a fine comb through the roles again - but it seems Amisi doesn't fit any right now.

Is there an 'assist' role?

Oh - and sorry for my Thod posting yesterday on the game board. I was posting in the PFS area and organizing some games - so went back and forth and didn't even notice until edit had expired. Also pour the potion was not the best of wordings - but by that time I still assumed Inka would be 'busy' with the Axe.
Could I have known Storian follows Uchendu ?

Amisi

Scarab Sages

Carpy DM wrote:

[

Also, I should remind everyone that severely failing Diplomacy checks can have negative consequences (see the Diplomacy skill for details).

All

I think I would like to stay one day - just to see how it turns out. We need to try to stabilize the situation first. As Amisi is missing any skills for the roles available she will be a guard - but please send someone with her with a little bit more power beside her.

In addition it might be worthwhile to leave the NPCs and diplomacy to Amisi. As she is a crap guard anyhow she will have enough time during the day to be at her best and to chat to each of the NPCs to get them more friendly.

Looks like Jask is helpful already.

Amisi

Okay - I just looked through all the options. If Carpy allows, then I could use prestigation during the day as cantrip to assist Gelik for the entertainment. I would also try to turn the attitude of the NPCs more positive during the day. That role certainly would give me enough time and leasure to target everyone of the NPCs.
Helping at Guard duty would be the alternative if Carpy doesn't allow me to help Gelig (I certainly wouldn't qualify as sole entertainer as I lack perform - but Amisi has a very sweet smile - she would make a great assistant :).
I would then suggest to start adventuring a day later - hopefully with NPCs who have a better attitude and might be more inclined to stay behind. We don't want to 'lose' them because they become unfriendly (Aerys seems to be that already) or worse - hostile.


Amisi wrote:
Looks like Jask is helpful already.

Jask is friendly. Helpful will require... a bit more work.

Amisi wrote:
We don't want to 'lose' them because they become unfriendly (Aerys seems to be that already) or worse - hostile.

Um... well, she was unfriendly...

You can actually "check" an NPC's current attitude with a DC 15 Sense Motive roll.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4
Carpy DM wrote:
Atzi wrote:

* Hunters... well, they hunt. A hunter provides sufficient food and water to provide for eight Medium creatures a day.

Quetza and I make a good hunting team, with his ability to fly and my survival skills we can hunt down even the most elusive game~ or go fishing >=). Besides that Jask and Inka can out heal me so I'll take the second most important role. Keeping people nourished and hydrated.

Just a reminder:

Carpy DM wrote:
As a result, there are five possible campsite duties you can assign yourselves - or, by preference, one of the NPCs, since campsite duty basically means no adventuring (it takes all day).

I guess once food gets scarce I can pitch in and do some hunting =) But adventuring is what is about after all xD

@ Amisi: I guess i'll leave diplomacy up to you then~ Since i failed miserably at it...


Although i think we should utilize the NPC's as much as possible, until we rest and get rid of the fatigue i'm offering up Natalyah as either hunter or defender. With my dice rolling record i need all the my stats intact to be of any use :)

Natalyah's input for the time being will be to suggest that we fortify the camp, maybe set out a quick hunting party and then set up a guard schedule while we rest, and then continue exploring the island tomorrow.


Male Human Fighter 1

I suspect Storian would be best used as a guard; he seems to be rather good at it. We should probably see about teaching any NPCs who don't know how to fight some basic swordplay or survival techniques; partly so that they can take over the guard and hunter roles, but also so to help them to feel less helpless.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

@ DM: Just a question on the xp we've received, roughly 458 each right now correct?


Female Half-Orc Oracle 1

My Skill set involves:

Heal 4,
Inimidate 8,
Kn: Religion 4,
Spellcraft 4.

So I could do the Medic thing if needed, or Guard.


Male Half-Elf Oracle (Juju) 5

Well, Uchendu is relegated to being a guard, then ;-)

Realistically, based on the skill-sets of the four (conscious) NPCs, I would suggest that following roles be suggested (with an eye towards allowing the PCs to go 'adventuring'):

Sasha - Hunter *
Jask - Hunter * ^
Gelik - Entertainer^
Ishirou - Guard @

*Given that there are ten of us, we need at least two hunters to keep us going.
^I would prefer a medic, as tropical diseases are definitely no fun, but at present, I think we need an extra hunter more, and we certainly need to do what we can to keep the NPCs' morale up.
@Prevention is better than cure - although it means less XP ;-) avoiding encounters is more efficient than 'softening' them up.


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

Jask could still take up the role of a medic since we could perform individual survival checks to offset losses in the food stores. >.>; Natalyah and I have really decent scores so we are self-sufficient when it comes to finding our own food and we could also provide extra food for others. With us out of the way that would leave just 8 people to provide for and so we could have 4 of the 6 roles filled easily with one of us stepping in every now and again to take care of a needed role. Especially if someone has to leave for an extended period of time ;).

Just a suggestion but that would leave us totally free to adventure and it would keep the NPC's busy as well while covering almost all of our bases. This would be upto the Master of course if individual survival checks are allowed.


Do we have any plans to explore today or should we set up a guard schedule, rest and organize a scout party tomorrow?

Atzi wrote:
Natalyah and I have really decent scores so we are self-sufficient when it comes to finding our own food and we could also provide extra food for others.

Hopefully take 10 survival checks are allowed, or Natalyah is in deep dodo :)


Natalyah Melethiell wrote:
Hopefully take 10 survival checks are allowed, or Natalyah is in deep dodo :)

I would absolutely allow taking 10 on hunting rolls.

Also, today's food requirements are already being handled, via the butchering of snakes and a rather large crab; there's also the 22 person-days worth of food you found on the Jenivere.

Scarab Sages

Carpy DM wrote:
Natalyah Melethiell wrote:
Hopefully take 10 survival checks are allowed, or Natalyah is in deep dodo :)

I would absolutely allow taking 10 on hunting rolls.

Also, today's food requirements are already being handled, via the butchering of snakes and a rather large crab; there's also the 22 person-days worth of food you found on the Jenivere.

Good !!

How do the nights work or is this just part of the lot once we all have roles.

Also how do we bet decide who is doing what if there are differences in opinion.

My votes:
Jask as prime medic in the camp. He is a cleric after all
Gelik as entertainer

Amisi as entertainer helper if Gelik allows her - other vice as guard.

Overall if the NPCs do the prime role, then the PCs can go adventuring after a day.

I will start working the people later to boost there interaction towards the group. Aerys will be a hard one to crack ...

Amisi


Male Half-Elf Oracle (Juju) 5

Well, with 22 people-days of supplies in kitty, that equals 11 days that we only need one 'hunter', even without the people trained in Survival looking after themselves; with that in mind, I agree that Jask should be shifted over to being a Medic, but my other recommendations stand, so that we can allow the PCs to go 'scouting'.

As to working on people, I will leave it to Amisi - Uchendu's primary ability is being able to identify creatures, and then smite them with extreme prejudice...

Scarab Sages

All

Okay - I tried to influence the first three NPCs. I tried to make it in character and to involve one or two other characters for each case.

I will have to leave it to Carpy if others can assist. I tried to select only a few as often only a limited number can be of assist - so I picked in each case the people who interacted most.

Having done two pretty bad rolls - the big question now is - should I have just done a take 10?

Can you do that on a diplomacy check?

Amisi


Male Half-Elf Oracle (Juju) 5

RAW, you can take 10, but not 20, on a Diplomacy check.

How Carpy DM wants to handle this is up to him (and whether he will allow retroactive use of it - after all, you did put a bit of effort into the Diplomacy check, rather than just rolling...), but I would certainly recommend taking 10 on future Diplomacy checks :-)


Very nice atempts with the diplomacy. Although i'm afraid Natalyah is not going to be much help diplomacywise. At least not this early, she's still kinda distrustful of the cast aways.

Scarab Sages

I just want to be clear I didn't ask about take 10 to to it retro-active. It just hit me afterwards that Amisi might just have been naive rolling the dice.
Anyhow for Aerys this will probably be needed anyhow.

All the effort was mainly to rather give it a change for a circumstance bonus or at least allow Carpy to apply one if he feels that way.

In this respect - if someone has some alcohol with his character - or knows how to make some - that could help for Aerys.

Natalyah - I leave it up to you. I tried to do the diplomacy in a way that allows everyone to participate and in assisting you only need to reach a ten to give Amisi a +2 bonus.

But in the end - I enjoy the role-play here and if Natalyah still is rather indifferent to the group, that is fine.

Hehehe - Amisi should sneak up on Natalyah and have a chat. She will first have to brush up her Elven but as you have seen - she can adapt to circumstances.

And at least she ask you to talk sweet to the gnome and not one of the humans you seem to like so much ...

I also wanted to ensure everyone is involved and nobody feels left out.

Amisi


Uchendu Kybwa'ka wrote:

RAW, you can take 10, but not 20, on a Diplomacy check.

How Carpy DM wants to handle this is up to him (and whether he will allow retroactive use of it - after all, you did put a bit of effort into the Diplomacy check, rather than just rolling...), but I would certainly recommend taking 10 on future Diplomacy checks :-)

Taking 10 is definitely a possibility - and, given how the dice have been to you guys on this score, probably a good idea - but so far, no damage done (it took Uchendu to save Gelik from responding poorly, though).

I would rather have you guys all involved, though, so I do very much appreciate the invitations to use the Aid Another actions.


Incidentally, I've added a section to my profile that will track accumulated XP for the Adventure Path (watch out for potential Crimson Throne spoilers from my other PbP though!). The XP listed includes 25 XP for each of you for making Sasha friendly.


Amisi wrote:


Natalyah - I leave it up to you. I tried to do the diplomacy in a way that allows everyone to participate and in assisting you only need to reach a ten to give Amisi a +2 bonus.

But in the end - I enjoy the role-play here and if Natalyah still is rather indifferent to the group, that is fine.

Hehehe - Amisi should sneak up on Natalyah and have a chat. She will first have to brush up her Elven but as you have seen - she can adapt to circumstances.

And at least she ask you to talk sweet to the gnome and not one of the humans you seem to like so much ...

I also wanted to ensure everyone is involved and nobody feels left out.

Amisi

Yeah, i just wanted to say it was a nice initiative since Natalyah wouldn't activly contribute. At the moment she's still in "Shipwreck" mode, her mind set to leave the island. It hasn't really dawned on her that we might be stuck on the island for some time, but she'll catch on soon enough.

Right now her most likely response to Gelik would be a failed intimidate check. A diplomancy check on Natalyah might not be a bad idea :)


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I agree with Natalyah above, Amisi did take the initiative and I tried to help with Jask at least, lol especially since I helped to recover his gear off the wreckage I just assumed that Atzi was more friendly towards him then the others thus far. After the failure to communicate with the drunk Aerys Atzi is more hesitant to speak to anyone else other then in casual conversation or trying to avoid conflict. But in game terms she will always be smiling and friendly to everyone, she is just used to the jungle and may come off as strange since she is more used to dealing with the wild then people.

Although, sadly, I haven't been able to convince any of the recent animals to back down before they are cut to ribbons. xD

@ Amisi: I thought your posts were excellent and your diplomatic speeches were a very nice touch xD although the rolls didn't represent your attempts very well sadly. >.<; But I was impressed ( ^_^)-d keep it up!

Scarab Sages

All

thanks for the replies. I was yesterday away for a full day gaming.
Just recoverin as it was well after two at night when we were back.
Two more PFS scenarios for my wife and me - hurray.

I will post more later during the day. We seem to have a few options.

Find the shipwreck for Jask.
There are the old haunted buildings at the south of the island
and Sasha is interested in some eggs or young one of the dimorphodon.

I somewhere have a spoiler as I made my knowledge nature check.
The dimorphodons are vert territorial and will not fly far. Eggs or young are asy to train.

As we killed the mother ? We might have to hurry to find the eggs and get Sasha a pet.

I would see this as a very first option for adventure.

Ideas. What happens to the camp if we take Sasha with us in the trip.

Just my thoughts.

Amisi

Scarab Sages

All

It looks like the attempt on Ishirou worked well. I didn't know much about him - but who could stay silent during a watch with a beautiful girl like Amisi. Looking forward what she can learn from him.

I will do Aerys next morning - that is next morning in game time. I hope the GM allows that ahead of the rolls for the day. In real time I'm not sure I will manage ahead of tomorrow night UK time. I will try - but no promises.

To me there seem to be some difficulty to decide how to move forward as a group. This could be a PbP issue - how to decide. Any suggestions or how it's been done elsewhere are welcome.

Amisi doesn't want to go ahead. Would it help to have someone like a speaker or leader of the group who tries to wait for feedback but once this isn't happening or there seems an impasse tells the GM how to move on.

No - Amisi isn't looking for tat post but would know two or three whom she would support in that role. Amisi is fine to work from the back row with smiles and subtle influence :)

Amisi

Scarab Sages

Natalyah Melethiell wrote:


Right now her most likely response to Gelik would be a failed intimidate check. A diplomancy check on Natalyah might not be a bad idea :)

Happy to be helpful.

Amisi


Male Half-Elf Oracle (Juju) 5

I agree that we should keep moving (story-wise, at least).

Regarding the 'quests' that we have been given, Sasha's seems to be immediately doable, but otherwise, I would recommend a systematic search of the island.

Carpy DM said that we were somewhere on the 'North Shore'; from the map, it appears that the Northern tip of the island curves around into a promontory, so I would suggest as an initial start that we should travel westwards along the coast-line, and systematically criss-cross the promontory from beach to beach, before heading eastwards from our campsite to explore the main Southern bulk of the island.

Just my thoughts on the matter :-)

Liberty's Edge

Male Assimar Fighter / Paladin 1 / 1

I agree we should keep moving as well, although if anyone suggest's we leave the NPC's behind in a permanent camp setting, she will be opposed. Mainly because she doesn't completely trust this jungle or what other inhabitants may be lurking unseen, best we keep mobile and travel lightly.

just my .02 cents ^^;


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

sorry rin lightbringer is another me >.>; my bad lol


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

I agree with Uchendu to a point, it would be nice to keep somewhat along the coast while we travel westward, perhaps a bit of south-west by west action. But Atzi isn't going to approve of leaving any type of permanent camp anywhere, she is uneasy about what may lurk in the jungle and keeping the group close may be in our best interests. But if the distance is smaller then the map makes it look like then she will begrudgingly agree to keep a camp setup for the long term.

Above all else though she wants to travel light, by keeping fast and mobile, and leave no trail for anyone with hostile intent to follow.

Better to obscure one's scent and trail, lest you find yourself surrounded by wolves in the dark...

Sorry i'm silly with my half a$$ sayings and what not but i'm trying to roleplay a druid as best I can >.<; don't know if i'm doing it very well or not...


Male Half-Elf Oracle (Juju) 5

The main problem with that that I can see is that setting-up camp seemed to take most of the afternoon, and was quite fatiguing; if we keep moving all of the time, that is going to seriously eat into our ability to do anything else...

However, I appreciate that a Druid may not understand that other people are not as adept at living off the land and staying mobile in the wilds as they are ;-)

...and leaving a trail of camps scattered across the island would not exactly be subtle, either ;-)

...Furthermore:

Carpy DM wrote:
As a result, there are five possible campsite duties you can assign yourselves - or, by preference, one of the NPCs, since campsite duty basically means no adventuring (it takes all day).

...So moving camp every day would be rather impracticable :-/


Female / Female Human: Jambala Jaeg Descendent) and Deinonychus Saurian Shaman LVL 4

True, Atzi is just nervous of this place, mainly she wants a camp that is more defensible if anything being out in the open in one spot for too long is like prey waiting for the predator to come.

But you are right that it did take an awful long time to step up camp =/

Perhaps after we do some searching we will find a better more permanent residence, hmmm?

But scouting is definitely in order! Or else we won't find this suitable camp, or the brine demon, or a companion for sasha...

This is going to be fun~

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