You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.
That's the hope. For now we're going to build her a forge and a necromantic lab in our new mountain fortress and let her build us an army of mechazombies.
My girlfriend looked over my shoulder while I was writing my last post and said. "Is this your Girl Game? Do you really think girls are into cookies and cats and mountain fortresses? Because you are correct."
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
I’m at end of terms here at university and as always, it’s hell.
Coupled with that, I have a work trip to India with two weeks duration scheduled to June, 13.
I’ll try to keep posting as 1/day, however if I miss one day, I apologize in advance.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
You asked the right questions, and the answers, some of them I can't say, for now, but let me try:
The iron plates the are bound with would breaking those banish them?
There's a change, that breaking it would banish or just release them from their duty. There's no way to know what will happen.
The iron plates the are bound with, Would possessing them grant control of them?
From the image you guys found earlier, there's a piece of the iron plates missing. I mean, they are using around their neck only half.
Is there anything about them that could be exploited in this situation?
There's a lot of things that can be done. Think of what they are doing here, and what you are doing here. :)
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Makes me wish antipaladins had better low level debuff spells. Gonna have to wait until I pick up Unsanctioned Knowledge before I can start being an effective caster.
Grumblejack
Male Ogre Warpriest 1
LE Large humanoid (giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 22, touch 8, flat-footed 22 (+9 armor, –1 Dex, +5 natural, –1 size)
hp 54 (5d8+15+5+1)
Fort +8, Ref +0, Will +5
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Offense
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Speed 30 ft. (40 ft. base)
Melee Large Earthbreaker+9 (3d6+7)
. . greatclub +8 (2d8+7)
Ranged javelin +2 (1d8+5)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 21, Dex 8, Con 15, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +9; CMD 18
Feats Iron Will, Toughness, Weapon Focus(Earthbreaker)
Skills Climb +1, Intimidate+3, Perception +2, Knowledge (religion) +4, Spellcraft +4, and Survival +4.
Languages Common, Giant
Combat Gear --; Other Gear Fullplate, javelins (6),earthbreaker, greatclub, Asmodeus symbol, backpack, 0 GP
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Special Abilities
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Aura (Ex): A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see the detect evil spell for details).
Blessings (Su): A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him.
Hand of the Acolyte (Su): You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies onStrength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdommodifier.
Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat (choosing any weapon, not just his deity’s favored weapon). If his deity’s favored weapon is unarmed strike, he can instead select Improved Unarmed Strike as a bonus feat.
Sacred Weapon (Su): Weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a...
Orisons – Can’t use due wis modifier.
However, It was made using the playtest version of the warpriest.
Can someone update it for me? His 'domain' choices are: Fire and Magic
Wait, Grumble is a Warpriest that can't cast spells?
Also, he's using a weapon that completely negates the benefit of one of his primary class abilities. He would have to be 20th level before Sacred Weapon actually increases his base weapon damage.
Blessings all now pull from a central pool of times per day rather than having each ability have its own number of uses.
Grumble's can use his blessings 3 x per day.
Fire bolt should be changed to
"Fire Strike (minor): At 1st level, you can touch one weapon and enhance it with the grandeur of fire. For 1 minute, this weapon glows red-hot and deals an additional 1d4 points of fire damage with each hit. This additional damage doesn't stack with the additional damage from the flaming or flaming burst weapon special abilities."
Hey, thanks for the patience!
I’m back… Kinda…
I have only one more test and one more seminar, both scheduled to next week. I reckon I’ll be able to catch up and resume an acceptable posting rate.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10
Real life, i'm deathly allergic to cat dander specifically. So its not that I hate them, its simply survival. Its the cat or me, and I really like being alive.
Female Aasimar Druid 7 (Urban Druid), HP 43/43, AC 21, T 11/FF 20, CMB +7, CMD 18, Init +1, Fort +6, Ref +3, Will +9 (+2 vs Divination and Enchantment), Bust: Varies (same as Rose in this shape), Resist acid 5, cold 5, electricity 5, fire 10