Sorrin the Wayward |
Sorrin charges the closest creature, as the two earlier zombies disintegrate to ashen dust around him.
atk, scimitar +1, silver, scout's charge: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
dmg, scimitar +1, silver, sneak: 1d6 + 7 + 1 - 1 + 2d6 ⇒ (5) + 7 + 1 - 1 + (1, 3) = 16
AC 22.
Chell Silves |
"I got it." I think. Chell grabs the carpet and moves over to the fireplace. She hesitates for a moment though. Every haunt was different. And the solution to each one was unique to the situation and the spirit haunting the place. But seeing as the sphere of fire was a child's head and it came out of the fireplace, Sorrin's guess was a fair bet. So she begins tossing anything that looked like bone onto the carpet to take it outside and bury it.
Unless the pieces are small enough in which she just grabs them. Up to you what the actions are to get them outside.
baldwin the merciful |
Chell you notice it's mostly fine ash but there are some small fragments of bone, like the jawbone and teeth mentioned earlier. She scoops up the remains she can find and scurries outside to start bury it. Once outside she hears a loud screeching sound form above.
percpetion: 1d20 + 18 ⇒ (8) + 18 = 26
Starled by the sound she glances up and notices two wyrens perched on the top of the lighthouse. Then the closest dive bombs towards her.
Embrianna |
Seeing how easily Sorrin took down one of the new zombies, Bri steps back and just stands ready for anything new and will allow him to deal with the second one when he gets a chance.
Totally not worth wasting a spell on just one easily killed zombie when there is so much still left on the island to deal with...
Astrianna Sparacello |
Astrianna is quite surprised as her wand works, momentarily banishing the haunt. Huh. I didn't think that would work. I'm a better priest than I thought!
The half-elf watches as Chell scoops up the remains of the child in the rug and hustles outside. Well, seems like she has it under control. I wonder if there is anything valuable left in the house?
Embrianna |
perception: 1d20 + 6 ⇒ (9) + 6 = 15
"What they hell? Was that a Wyvern out there?
Oh why the hell would they just run on out knowing what's around here. Geez, I hope it is just one of them....
Bri will move to the doorway if she can and look out of it.
Ptahh |
Didn't realize the haunt was temporarily banished. I likely would have followed her out, but will make the perception check in any event.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17 good enough!
Upon hearing the screeches of the wyverns, Ptahh runs outside and takes a defensive posture between Chell and the wyverns on the lighthouse. Seeing just two of them, he takes a few quick peeks about the sky in different directions to see if he can locate the third.
"Where is the third wyvern? I'm sure it heard the screeches just as we did!"
Astrianna Sparacello |
Astrianna perks up at the sound of the wyverns. "My, they're quite noisy aren't they? We should be safe in here though."
She considers how to bury the remains of the child, assuming Chell and Ptahh come back inside. "There is more than one way to send off a spirit. We could build a pyre in the fireplace and have a legitimate funeral for the child."
baldwin the merciful |
Chell: 1d20 + 2 ⇒ (3) + 2 = 5
Sorrin: 1d20 + 5 ⇒ (7) + 5 = 12
Bri: 1d20 + 2 ⇒ (1) + 2 = 3
Ptahh: 1d20 + 2 ⇒ (19) + 2 = 21
Astri: 1d20 + 2 ⇒ (4) + 2 = 6
Wyvern: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Order: RD 1
Wyvern
Ptahh
Chell
Nobody else was outside, so you don't really know what is happening other than the screeching sound.
Initiative Order:
Wyvern
Ptahh
Sorrin
Astri
Chell
Bri
Chell Silves |
"Ha!" Chell cries in surprise seeing a large dragon-like creature diving towards her. Instinct told her to run but before she could act it circled around the tower. Odd reaction. She steps back towards the doorway but not inside. That might cause the haunt to manifest again. Maybe now was a good time to talk. She looks to the sky and focuses her energies into a soothing wave. It was similar to her channel which stimulated regeneration but the positive energy was focused on the mind to stimulate the release of chemicals to balance emotion.
Move back to the door and standard to cast Calm Emotions. 40ft diameter so maybe it can get both if the lighthouse is less than 70ft.
Astrianna Sparacello |
Round 1
Astrianna blows some lingering positive energy off of the end of her wand, and puts it back in her haversack with a flourish. I should write a song about that. Astrianna, ghostbane. Astrianna, nightfiend's terror...? Astrianna- actor, singer, fiddler, adventurer, necromancer's bane?
She places her hands on her hips and looks down the hallway, watching Sorrin cut up zombies like they're made of ribbon. The screeches of the wyverns are certainly non-conducive to her entertainment however. "Why are those damn wyverns making a fuss?"
Move action: Stow wand of cure light wounds
Chell Silves |
Chell shrugs off Ptahh's attempt to pull her in. She is still looking up at the Wyvern and seems to be concentrating. The spell is concentration, 1/round per level. "Bury the bones. We should be fine," she says to the fighter. "Hurry. Astrianna," she turns her head slightly to call into the lighthouse. "You want to work something out now is the time. It's settled for a few seconds. Hopefully long enough to bury the bones."
Busy day yesterday. I learned a valuable lesson. Do not paintball in 90 degree weather.
Astrianna Sparacello |
Astrianna takes a breath and slowly exhales, blowing the air from between her lips. She reaches into her haversack to find the fine spirits plundered from Flynn, pops open the skin, and takes a gulp.
Wiping her mouth off, she puts the wineskin back into her haversack and makes for the door. That was quite good. Hopefully not my last. They want me to parley with a dragon...? I could understand if it were a metallic dragon, but a wyvern? We'd be better off beating it until it agrees. She comments to the psuedodragon sitting on her hat- "Best hang on. I might have to dart back inside if it gets pissed."
Stepping out beyond the door, Astrianna looks up to see the wyvern circling... very close. It reminded her of the chimera they fought in Bonegnaw'scove, but it was much more dragon-like. Best way to a dragon's heart is through flattery...But we can't appear weak snacks.
The half-elf calls up in perfect draconic:
Diplomacy to influence attitude: 1d20 + 17 ⇒ (17) + 17 = 34
baldwin the merciful |
The circling dragon glares with contempt at the heads poking out from the doorway.
"You with the fancy titles and boastful claims are intruding on my island, why should I not eat you and your friends to my brood?" He glances up and stares at your ship with an evil grin. "Many meals we can make out of your mates, what toll are you willing to pay for the privilege of stepping on my island?"
Those in the doorway see:
A second wyvern on the horizon scooping in near the treetops it has something dangling from his mouth.
Astrianna Sparacello |
That reminds me. We need to pick up some goats / farm animals to keep on the ship to serve as tribute to some of the nastier sea beasties.
Astrianna glances to the horizon to see the second wyvern swooping in. Tao said all the deer are gone... that better not be one of our crew from the jolly or there will be hell to pay.
She clears her thoughts and continues to negotiate with the dragon speaking to her.
She proceeds to ask for a deal, but keeps an eye on the wyvern coasting across the treetops. "We will provide you a service- the complete eradication of the shark-men. In exchange, all we ask is safe passage from your brood for ourselves, our ship, and our mates. The Remora cleans the parasites from the underbelly of the Orca and is allowed to pass freely, we simply ask the same."
Diplomacy, request: 1d20 + 17 ⇒ (12) + 17 = 29
Astrianna Sparacello |
Astrianna scoffs, and places hands on her hips. "We offer you the opportunity to avoid a conflict you will not win, dragon. We have hunted beasts of your size for sport- do not trifle with us or our crew, or this island will belong to the carrion feeders." Calistria preserve me, what am I doing...
Intimidate: 1d20 + 9 ⇒ (16) + 9 = 25
She spreads her hands wide. "I know you have wisdom to accept our offer. If you and your brood leave us be, we will share some of our treasure taken from the shark-men after the job is done... but not before."
Chell Silves |
"Is it going well? Should I use some lightning? I have a lot now." Chell maintains focus on the spell to calm the wyvern for as long as possible but eventually it will end. When it can feel again it might be best that the first feeling be fear. She said they needed to show a strong front. Wait, hiding in the lighthouse probably looked weak.
baldwin the merciful |
"Payment and food." Is all it says.
At this point he seems very agitated hostile again.
Chell's - calm emotion last 8 RDs. Diplomacy takes at least 1 minute to negotiate. The spell would have ended before the initial diplo to influence it's attitude. Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.
Astrianna Sparacello |
Ahhh didn't consider that. Well it almost worked. Thankfully that intimidate rolled high or it probably would have attacked.
Astrianna motions for Chell to get a move on. "I hope you're skilled at quick funerals, because it's rather pissed. I'd hurry before it changes its mind."
Astrianna Sparacello |
Going outside to bury the child, then exploring the rest of the house starting with the unexplored room where the multiple zombies came out.
baldwin the merciful |
You are only able to get a few feet away from the lighthouse to bury the child, you sense anything beyond that will result in a full fledged attack. But you do fine a nice open space near some flowering shrubbery a little color on an otherwise bleak island. Chell speaks a few words offering peace to the soul taken too young. Satisfied and a bit nervous about the two dragon's which you can see (one perched on the lighthouse, the other in the trees), you move back inside the building.
Astrianna Sparacello |
Astrianna gives a sigh of relief after they are safely back inside the lighthouse. She's slightly surprised to still be alive. "That went as well as could be expected. I can now add dragon negotiation to my ever-growing list of skills." All modesty.
She walks through the house, stepping over the shambling corpses that Sorrin sliced up earlier and looking into the room they came form. If no danger is present, she does a quick search.
perception: 1d20 + 16 ⇒ (13) + 16 = 29
Astrianna Sparacello |
Astrianna looks up the tower and frowns, having no desire to approach the dragons so near its nest. If they come back up this way, they might take a peek and see if the wyvern's nest is up top... and see what's for the taking. "Not much in here. Hopefully we have driven the haunt from this place and permanently rid it of undead."
She approaches the trap door, picking up the rug and tossing it to the side. "Let us enter the ant lion's den. Everyone have your silver ready Tao, tell us when you see Saegen. We will spare him, and Chell will attempt to lift Dajobas' curse."
The bard thinks for a moment. "Also, I have an important task for you Tao. You have a nose for tasty fish... tell me if we get close to the wereshark's food stores so we can collect them and feed the wyverns. Of course, I'll let you have the choicest morsels for a reward."
Chell Silves |
I didn't think "payment and food" was an agreement.
After laying the child's charred bones to rest, Chell is happy to see the fire place no longer spouts angry fire. That happiness is snuffed out when she realizes they now have to descend into the whole that radiated more evil than she had ever sensed in a person or place. That did comfort her in that she wouldn't need to hold back against whatever was down there. Only the monk. And that still confused her. But if they could change Jalamar then a monk was just as likely. So she opened the trapdoor again and waved a torch over the opening. "Whose going first?"
baldwin the merciful |
Astrianna Sparacello |
Astrianna looks down the ladder at the bodies below. "I'm guessing the weresharks don't use this passage, or those bodies would not be there. Hopefully we can take them by surprise."
She encourages Ptahh to go first, and follows behind him.
Chell Silves |
"Hang on." Chell holds hand out to stop Ptahh. She then grabs a sling bullet from a pouch at her side and drops one on each of the bodies. The last dead bodies they saw got up. These might too. If they do nothing she lets him go.