Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Shoanti Fighter 10 xp 80962

sounds good.


The adventurers head towards the light. A gigantic chamber emerges from the darkness, sloping upward between two wide ledges on which loom statues of angular faces, strong brows, and fixed jawlines. Above, the ceiling opens up to the blue sky, sheltered from the howling wind that whips between the crags above. The ramp leads up in tiers, finally coming to an end before an immense stone throne. A stone giant sits upon the throne, attended by a stone giant bodyguard. The one on the throne sighs and waves and arm wearily towards the adventurers, and the other steps forward.

Giant:

Spoiler:
“Deal with these mites. They’ve caused enough problems for me.”


Male Halfling Rogue/11 AC:26 HP: 92{92}
Alwyn Agnarrson wrote:
Also, I use 6 charges off one of my CLW wands to restore Camlo to full health.

Thanks Again.


Male Human (Shoanti) Cleric 11

"Do not worry, your excellency. You won't be bothered by us for too much longer."

How is the giant on the throne equipped? Does he wear armour - and if so, what kind?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Diplomacy: 1d20 + 19 ⇒ (17) + 19 = 36

In Giant:
"Perhaps there is a misunderstanding, your excellency. We sought out - and found - degenerate ogres and ogrekin that had been troubling us. Or is there some other manner in which you believe we have wronged you?"

Face hidden behind her mask, Sefayll tries to concentrate on the two giants - as well as any potentially hidden allies, they all look so like their namesake - hoping to anticipate their plans with some foreknowledge.


male Human Shoanti Fighter 10 xp 80962

"Speak f&~$in' American!" j/k


Giant (in reply to Sefayll):

Spoiler:
"Liars. You are wll known to me and my master. I shall kill you and put an end to your meddling."

The giant on the throne begins to cast a spell.

Roll initiative. Map to follow. For your information, the giant on the throne wears no armour. The other one looks like a fairly standard stone giant warrior.

Sorry for being a bit quiet - things to do at home and at work when I came back from holiday.


male Human Shoanti Fighter 10 xp 80962

Initiative

1d20 + 2 ⇒ (4) + 2 = 6


Male Human (Shoanti) Cleric 11

Initiative 14+1=15.

"Huh. A giant witchdoctor. Could this be the fabled Mokmurian, having swung by for a visit?"


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"He referred to his master. I assume that could be Mokmurian, but this problem might go deeper than we realize if someone is pulling puppet strings for the stone giants to some unknown end. I suggest we not continue standing in a small group."

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

How far away is he, as the ray flies, so to speak?

She continues concentrating on the giants. I am assuming that there is no time to take actions at the moment. If she can get a move action, she will shift to the right as far as possible.


male Human Shoanti Fighter 10 xp 80962

"Tell him I will be his master soon."


Male Halfling Rogue/11 AC:26 HP: 92{92}

Init: 1d20 + 5 ⇒ (4) + 5 = 9


Map.

The layout is that this is a long chamber open to the sky. A path runs down the middle which is below the level of the sides. The path moves up gradually by a series of ledges until it reaches, at the far end, the level of the sides and the far end section where the throne is. Each level is denoted by a different colour, getting lighter as the level rises. The edges between the colours are the ledges - each is about 5' high and can be jumped, climbed, flown over or whatever. Statues line the sides of the room - think Easter Island.

You are all somewhere on the path at the lowest level.

Initiatives
Giant Wizard 1d20 + 1 ⇒ (1) + 1 = 2
Giant Warrior 1d20 + 2 ⇒ (12) + 2 = 14

Initiative
Alwyn 15
Giant Warrior 14
Sefayll 13
Camlo 9
Hudak 6
Giant Wizard 2


Male Human (Shoanti) Cleric 11

Forgot this guy. Initiative Dravite 10+3=13. I'll run him for this encounter.

Alwyn starts in N11. Dravite starts in K12.

Updated initiative:
Alwyn 15
Giant warrior 14
Dravite 13+
Sefayll 13
Camlo 9
Hudak 6
Giant wizard 2


Male Human (Shoanti) Cleric 11

Alwyn moves to Q15 and casts Silence, 15' radius on the wizard. Will 18 or be quiet for a while.

Giant warrior!


male Human Shoanti Fighter 10 xp 80962

M 12 for Hudak!


Male Halfling Rogue/11 AC:26 HP: 92{92}

O7 for Camlo


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

K7 for Sefayll


Will save for wizard o/s.

Getting to Q15 requires Alwyn to climb a 15' cliff. I assume he doesn't do that, please give me an alternative location. Also, getting over the lip of the ledges as they go upwards on the main thoroughfare up the middle will require skill checks - they are 5' high. As a comment, Dravite will struggle to target anyone while standing there.

The giant bodyguard hurls a couple of boulders at Alwyn.

Rock 1 1d20 + 11 ⇒ (12) + 11 = 23 to hit, damage 1d8 + 12 ⇒ (1) + 12 = 13
Rock 2 1d20 + 6 ⇒ (6) + 6 = 12 to hit, damage 1d8 + 12 ⇒ (1) + 12 = 13

Dravite.


Male Human (Shoanti) Cleric 11

OK. I'll just 5' step to O12. The giant missed with both attacks.


Dravite climbs up the ledge, picking up his bow once he gets to the top. He's in K13. Climb check 12+9=21, which should be enough to get up a 5' stair step.


Male Human (Shoanti) Cleric 11

"You know, Hudak, we could just hang ot here behind the ledge and take down the witchdoctor from long range. It'll provide cover from thrown boulders, and you and Dravite should be able to put a good hurtin' on him with your bows."


male Human Shoanti Fighter 10 xp 80962

"Sounds good."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Time to try something new. Sefayll's Irresistible Demand class ability allows her to attempt to dominate a creature with HD equal to or less than hers. Is there a reasonable way for her to judge the power level of the warrior? If it's obvious that his HD are too high, she won't waste the use, but if it's possible that she can control him, she will attempt it. Will DC 20 to negate, command him to attack the wizard. If it's obvious that she cannot affect him, she will continue to attempt to read their minds.


No - there is a spell that'll let you do that, I think, but I think it's clerical and anyway can't remember what it is called.


Wizard save 1d20 + 12 ⇒ (6) + 12 = 18

Alwyn fails to silence the wizard.

OK, checked - a stone giant has 12HD so that's more than you, though not a massive difference. Are you just going to read minds for this round?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Yes, having heard the warriors have a plan, she will continue concentration. I think this would be the second round.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo *will* climb up the wall ;) Take the -5 to climb at half speed and I can get all the way up.

climb: 1d20 + 16 ⇒ (7) + 16 = 23


Camlo climbs like a monket up to the top of the ledge.

Hudak.

Map updated.


male Human Shoanti Fighter 10 xp 80962

Ogre self bow

1d20 + 10 ⇒ (20) + 10 = 30 -2 size, -2 range; allready calc'd in to hit.

damage

2d6 + 7 ⇒ (5, 1) + 7 = 13

on the giant wizard.

crit confirm
1d20 + 10 ⇒ (5) + 10 = 15

damage x3 is it?

it is for long bow...

so another 2d6 + 14 ⇒ (6, 4) + 14 = 24 damage.


You have multiple attacks.


male Human Shoanti Fighter 10 xp 80962

One more shot then.

1d20 + 5 ⇒ (4) + 5 = 9

damage
2d6 + 7 ⇒ (3, 3) + 7 = 13

on the giant wizard.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Does that thing fire arrows or spears?


male Human Shoanti Fighter 10 xp 80962

Sparrows.


male Human Shoanti Fighter 10 xp 80962

"I'm gonna shoot Smaug with this bad hog!!!"


Hudak tries out his giant bow. He gets one goos shot at the giant wizard but misses with his second attempt. The giant winces and prepares to cast another spell.

Will do his turn tonight.


male Human Shoanti Fighter 10 xp 80962

I'll wince too in preparation.


Sorry for the delay - really had trouble getting my head round my games at the moment. I'm a bit distracted by life at the moment - I'm changing jobs, I've got work to complete, I'm socialising with leaving do's and the like (and then when I'm home my wife wants to have "quality time" which also restricts my posting - huh, women, eh?), and I need to sort out the garden as parts of it are a complete mess. But I've decided to get a grip.

The giant casts his spell.

Hudak, Will save DC 17. If you fail:

Spoiler:
Blindness/Deafness

School necromancy; Level bard 2, cleric 3, sorcerer/wizard 2

Casting Time 1 standard action

Components V

Range medium (100 ft. + 10 ft./level)

Target one living creature

Duration permanent (D)

Saving Throw Fortitude negates; Spell Resistance yes

You call upon the powers of unlife to render the subject blinded or deafened, as you choose.

The giant uses the blinding version.

Alwyn.


male Human Shoanti Fighter 10 xp 80962

1d20 + 2 ⇒ (17) + 2 = 19

sweeeeeet.


Male Human (Shoanti) Cleric 11

No move. I'm bombing both with Holy smite. Damage 5d8=22 and the targets are blinded; Will 20 halves damage and negates blindness. If either of them happens to be Neutral, he takes half damage again and is not blinded.


Giant warrior 1d20 + 7 ⇒ (1) + 7 = 8
Giant wizard 1d20 + 12 ⇒ (20) + 12 = 32

The giant warrior roars in pain and staggers about, clearly unable to see. But the wizard on the throne snarls and stares at Alwyn with bloodshot eyes.

The warrior will spend this round getting used to his disability.

Dravite.


Having reached his position, Dravite starts firing at the giant wizard.

No move. He's firing on the spellcaster using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 11+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 25, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=11+6+8+4+8+14=51.
Atttack 2: 12+4+4+1+2-2=AC 21, damage 1d8+3+4+2+4+2d6=4+3+4+2+4+6=23.

Sefayll, then Camlo.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Crouching down to make herself a smaller target behind the risers, Sefayll continues concentrating on the thoughts of the giants. Assuming she never detected a third set of thoughts, she will focus on the wizard to try to anticipate his planning.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Run to S17, hide.

Stealth: 1d20 + 25 ⇒ (8) + 25 = 33


Dravite peppers the wizard with arrows. Unfortunately, giant wizards tend to be tougher than the ordinary sort and he only inflicts flesh wounds.

Map updated.

Hudak.


male Human Shoanti Fighter 10 xp 80962

Two more arrows;

at the wizard;

shot 11d20 + 10 ⇒ (18) + 10 = 28 to hit

2d6 + 7 ⇒ (2, 6) + 7 = 15 damage

shot 21d20 + 5 ⇒ (9) + 5 = 14 to hit

2d6 + 7 ⇒ (1, 2) + 7 = 10 damage

this is Shot in the Dark AND Killer of Giants. OZZY!


male Human Shoanti Fighter 10 xp 80962

Thanx for the crit, Ozzy. NOT!!!


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

The wizard's thoughts are too much for her to crack, I suppose. It was worth a try.


After being peppered with arrows large and small, the giant wizard is beginning to look a bit ragged. He casts a spell and takes to the air, taking refuge behind a statue.

Map updated.

Alwyn.


Alwyn.

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