Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human (Shoanti) Cleric 11
Sefayll Valerian wrote:
Do you want Sefayll to wait for whatever you have planned, also?

I don't have anything special planned as such - it's just that I can get into melee with a full attack sequence against O3; if Dravite kills him (highly likely), I don't think I can reach anyone, especially if all the gore and body parts makes the tunnel difficult terrain.


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male Human Shoanti Fighter 10 xp 80962

you should be able to get up to ogre 5 at half movement, if Cam takes out ogre 3......it's all good; 3, 5 and 6 will die most likely on my turn if they still exist by then. I'm hoping, though, that Sefayll can get up and waste 7 and 8 with something.


Initiative, updated for fatalities
Camlo 21
Dravite 16+
Sefayll 13
Alwyn 12+
Ogre 6 12-
Ogre overseer 1 8
Ogre overseer 2 7
Hudak 5+
Ogre 7 5-
Ogre 8 2
Ogre 3 1
Ogre 5 0

Map updated.

Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo moves forward, dropping his crossbow and drawing his rapier to attack the ogre that's trying to get past Hudak.

MA: move to O24 whilst drawing rapier
SA: Attack with rapier and punching dagger:
Atk Rapier: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 DMG: 1d4 + 5d6 + 5 ⇒ (2) + (4, 6, 4, 6, 4) + 5 = 31
Atk Punching Dagger: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23DMG: 1d3 + 5d6 + 5 ⇒ (2) + (5, 4, 1, 5, 5) + 5 = 27

crit confirm: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32DMG: 1d4 ⇒ 3


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

That was more than a 5' step, right? That prevents Camlo from taking the full attack action necessary to attack with both blades this round. Nice that the possible crit happened on the first attack rolled.

Sefayll moves and begins casting a spell. Details forthcoming tomorrow, hopefully after hearing the status of Ogre3.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Does it need to be a full attack to use both? I checked through the two weapon fighting stuff on the srd first to make sure....The choice though was charge, and hence get full attack but lose sneak attack as I wouldn't be flanking, or move then attack....


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Charge requires more than 10' of movement. Without a feat (Pounce?), it prevents a full attack by definition. Here is what you were looking for:

d20pfsrd.com Combat page wrote:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.

Emphasis mine.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Sefayll Valerian wrote:

Charge requires more than 10' of movement. Without a feat (Pounce?), it prevents a full attack by definition. Here is what you were looking for:

d20pfsrd.com Combat page wrote:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.
Emphasis mine.

Well, if it's still standing in the next round, it's getting a *very* good dose of bleed.....


Yes, a two-weapon attack always requires a full-round action, as the hellknight says. However...

Camlo nick with his rapier opens a artery in the ogre's groin. Blood sprays out and the giant slowly sinks to the ground.

Ogre down. Can't access the map right now, will update when I can.


Male Human (Shoanti) Cleric 11

Dravite delays until initiative 12.

Sefayll.


Map updated.

Initiative, updated
Camlo 21
Sefayll 13
Alwyn 12+
Dravite 12
Ogre 6 12-
Ogre overseer 1 8
Ogre overseer 2 7
Hudak 5+
Ogre 7 5-
Ogre 8 2
Ogre 5 0


Male Halfling Rogue/11 AC:26 HP: 92{92}

Looks like flanking is gunna get *hard* for Camlo now.... any ideas?


Wait and see how many are left by the time of your next turn.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

LOL!


male Human Shoanti Fighter 10 xp 80962

Camlo, you did your bit; if we can whack them all before ogre six can attack, Hudak will be rather uninjured I reckon.


Alwyn and Dravite.


Male Human (Shoanti) Cleric 11

With a yell, Alwyn engages the nearest ogre.

Move to P26 before attacking Ogre 5, using Power Attack, Vital Strike and the Destructive Smite cleric ability.
Attack roll 13+11+1(Bull's STR)-2(PA)=AC 23, damage 4d6+4+2(Bull's STR)+4(PA)+5(Destructive Smite)=32.


Dravite shifts slightly to get a better field of fire before letting fly.

5' step to N20 before firing on Ogre 6 (or Ogre 5 if he's not dead). He's using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 10+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 24, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=10+6+8+4+8+15=51.
Atttack 2: 11+4+4+1+2-2=AC 20, damage 1d8+3+4+2+4+2d6=2+3+4+2+4+7=22.


Alwyn cuts down the nearest ogre. Dravite shoots down the next before lodging an arrow in the shoulder of the one further down the corridor. Ogre bodies now fill the passage.

Two ogres emerge into sight, clutching ogre-hooks, peering towards the fight. One says to the other one.

Giant:

Spoiler:
"Hey look! Everyone's dead! Ha ha ha!"

Hudak.


Male Human (Shoanti) Cleric 11

"You're next, goblin-spawn," Alwyn replies in Giant.

"Their sergeants have arrived," he mutters to Hudak. "These guys are probably a lot tougher and more capable than the first wave."


male Human Shoanti Fighter 10 xp 80962

It's my turn, but Sefayll said she was moving forward and casting a spell, so I wanna see what that ends up doing....


Good point - I left Sefayll out of the initiative.

Initiative, updated
Camlo 21
Alwyn 12+
Dravite 12
Ogre overseer 1 8
Ogre overseer 2 7
Sefayll 5+
Hudak 5
Ogre 8 2
Ogre 5 0

Sefayll.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sorry, all, but leaving me out of initiative was fortuitous since RL smacked me hard. It's been a long time since I missed this many days in a row... Off to check the map 'cause my spell selection will likely have to change.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Excellent! You fine gentlemen left me a lane! And now I realize the spell I had planned is prepped by a different character - Dragon's Breath would have been so fun here... Time for a classic.

Moving forward to Q24, the masked mage rolls something between her thumb and index finger and flings it toward the ogres (aiming at the P/Q-32/33 intersection) where it blossoms into a familiar burst of flame.

Fireball, Reflex DC 19 for half damage: 9d6 ⇒ (5, 6, 3, 2, 4, 4, 3, 1, 3) = 31 If they fail their save, they catch fire for 1d4 ⇒ 4 rounds for 3 points of fire damage per round. A Reflex DC 19 save as a move action extinguishes the flames. This is due to her Burning Magic revelation from her oracle mystery.


Saving throws:
O7 1d20 ⇒ 5
O8 1d20 ⇒ 17
Overseer 1 1d20 + 2 ⇒ (6) + 2 = 8
Overseer 2 1d20 + 2 ⇒ (4) + 2 = 6

The two nearest ogres go up like greasy bonfires and slump to the floor. The other two blunder about, their clothes and hair alight.

Giant:

Spoiler:
"Ha ha! You're on fire!"

"So are you."

Pause

"AAAAAAAARGH! I'M ON FIRE!"

Hudak, the time for slaying has come.

Map updated.


male Human Shoanti Fighter 10 xp 80962

Charge to R 31.

Lunge.

Power Attack.

1d20 + 18 ⇒ (10) + 18 = 28

damage
1d10 + 28 ⇒ (10) + 28 = 38


Initiative, updated
Camlo 21
Alwyn 12+
Dravite 12
Ogre overseer 1 8
Ogre overseer 2 7
Sefayll 5+
Hudak 5

Camlo.

Hudak dashes down and slashes an ogre across the chest.

Map updated.

Camlo.


male Human Shoanti Fighter 10 xp 80962

Dayyum.

Might take some damage here.....


Male Halfling Rogue/11 AC:26 HP: 92{92}

Double move to N32. If someone could charge in and distract the buggers?


Male Human (Shoanti) Cleric 11

Move to Q30 before casting Hold person on Overseer 2. Will 18 or take a break.


Dravite keeps slowly advancing down the corridor while keping the stream of arrows running.

5' step to O21 before firing on Overseer 1. He's using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 11+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 25, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=10+6+8+4+8+15=49.
Atttack 2: 12+4+4+1+2-2=AC 21, damage 1d8+3+4+2+4+2d6=5+3+4+2+4+6=22.

Ogres!


Will save 1d20 + 3 ⇒ (14) + 3 = 17

So close, but...

Camlo's move takes him right through the threat zone of Overseer 1, and he cops an AoO. I'm not entirely sure why you did that, but it's good of you to absorb the AoO.

1d20 + 16 ⇒ (20) + 16 = 36 to hit, damage 3d6 + 14 ⇒ (3, 5, 3) + 14 = 25
EDIT Oh dear... 1d20 + 16 ⇒ (17) + 16 = 33 to confirm, extra damage on confirmation 6d6 + 28 ⇒ (4, 3, 1, 4, 4, 3) + 28 = 47

Camlo's careless move is punished by a savage rebuk. Then Dravite's arrows take down the nearest of the ogre sergeants. Alwyn's spell roots the other to the spot, motionless despite being a living torch.

Overseer 1 down, Overseer 2 paralysed, Camlo at death's door. Sefayll.

Map updated.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:


Camlo's move takes him right through the threat zone of Overseer 1, and he cops an AoO. I'm not entirely sure why you did that.

Camlo's knocked down to -10 with a single blow! Good thing he has CON 12. I'll patch you up next turn.

"Hmmm. That went" - Alwyn looks over at Camlo's crumpled form - "almost according to plan. Hudak, please take care of our paralyzed friend. The spell won't last too long, so... Meanwhile, I'll see what I can do to patch up our small companion."


male Human Shoanti Fighter 10 xp 80962

I'll dispatch him when I am allowed;

if a roll is needed, I move to Q33 and slice him but good.

1d20 + 18 ⇒ (2) + 18 = 20
damage
1d10 + 28 ⇒ (7) + 28 = 35


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll moves forward to 035, readying her halberd as she does.

Double move to set up a flank, hoping he doesn't come out of his current state. I'm not sure if he takes his extra fire damage on my turn or his...


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:
Camlo's move takes him right through the threat zone of Overseer 1, and he cops an AoO. I'm not entirely sure why you did that, but it's good of you to absorb the AoO.

That would be because I forgot the acrobatics check roll... damnit...


Alwyn and Dravite.


Might as well keep on firing. 5' step to O20 before firing on Overseer 2. He's using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 12+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 26, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=9+6+8+4+8+12=45.
Atttack 2: 13+4+4+1+2-2=AC 22, damage 1d8+3+4+2+4+2d6=6+3+4+2+4+9=28.


Male Human (Shoanti) Cleric 11

Alwyn walks over to Camlo while digging out a healing wand.

5' step to Q31 while drawing my CMW wand. Camlo regains 2d8+3=13 hp, bringing him to 3 hit points.


The paralysed ogre is cut down without mercy.

End of combat.


Male Human (Shoanti) Cleric 11

"Twelve down, Gorum knows how many to go." Alwyn picks up the semi-conscious Camlo and carries him away from the pooling gore. "Let's fix you up a place you won't be thigh deep in ogre mucus."

Two more CMW wand shots: 2d8+3=13, 2d8+3=12. Camlo's at 30 hp. How much more dmage do you have?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

His stat line indicates that's halfway to full. I think.

Sefayll breathes a sight of relief when the ogre falls. "I did not want to see him come free while I was standing so close."

Looking over her spell's handiwork, she smiles grimly. "Not as effective as Master Tallomane, but not bad for a city girl, I think."

She faces down the tunnel where the ogres came from, concentrating once again, listening for intelligent (or ogre) thought.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Thank you! Yah, on half hit points.


There are three routes onwards - the direction the ogres came from to the right, straight ahead or left.


male Human Shoanti Fighter 10 xp 80962

Let's go left.


Male Human (Shoanti) Cleric 11

Agreed. Dravite takes the lead.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sounds good.


The group head up the leftward passage, leaving the carnage of the entrance corridor behind. After about forty feet, the passage splits left and right at a T-junction. To the left is darkness, to the right is a glimmer of daylight.


male Human Shoanti Fighter 10 xp 80962

"Left?"


Male Human (Shoanti) Cleric 11

Before we leave the entrance, we'll do a quick patdown of the dead guys. I don't care about treasure for now, but they might have keys or passwords/maps.

"Let's take a look down the right corridor. If nothing else, it can serve as an escape route if necessary."

Also, I use 6 charges off one of my CLW wands to restore Camlo to full health.

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