Alwyn Agnarrson |
Do you want Sefayll to wait for whatever you have planned, also?
I don't have anything special planned as such - it's just that I can get into melee with a full attack sequence against O3; if Dravite kills him (highly likely), I don't think I can reach anyone, especially if all the gore and body parts makes the tunnel difficult terrain.
Aubrey the Demented/Malformed |
Camlo Zenovia |
Camlo moves forward, dropping his crossbow and drawing his rapier to attack the ogre that's trying to get past Hudak.
MA: move to O24 whilst drawing rapier
SA: Attack with rapier and punching dagger:
Atk Rapier: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36 DMG: 1d4 + 5d6 + 5 ⇒ (2) + (4, 6, 4, 6, 4) + 5 = 31
Atk Punching Dagger: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23DMG: 1d3 + 5d6 + 5 ⇒ (2) + (5, 4, 1, 5, 5) + 5 = 27
crit confirm: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32DMG: 1d4 ⇒ 3
Sefayll Valerian |
That was more than a 5' step, right? That prevents Camlo from taking the full attack action necessary to attack with both blades this round. Nice that the possible crit happened on the first attack rolled.
Sefayll moves and begins casting a spell. Details forthcoming tomorrow, hopefully after hearing the status of Ogre3.
Sefayll Valerian |
Charge requires more than 10' of movement. Without a feat (Pounce?), it prevents a full attack by definition. Here is what you were looking for:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.
Emphasis mine.
Nevynxxx |
Charge requires more than 10' of movement. Without a feat (Pounce?), it prevents a full attack by definition. Here is what you were looking for:
d20pfsrd.com Combat page wrote:If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.Emphasis mine.
Well, if it's still standing in the next round, it's getting a *very* good dose of bleed.....
Aubrey the Demented/Malformed |
Vattmona |
Dravite shifts slightly to get a better field of fire before letting fly.
5' step to N20 before firing on Ogre 6 (or Ogre 5 if he's not dead). He's using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 10+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 24, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=10+6+8+4+8+15=51.
Atttack 2: 11+4+4+1+2-2=AC 20, damage 1d8+3+4+2+4+2d6=2+3+4+2+4+7=22.
Aubrey the Demented/Malformed |
Alwyn cuts down the nearest ogre. Dravite shoots down the next before lodging an arrow in the shoulder of the one further down the corridor. Ogre bodies now fill the passage.
Two ogres emerge into sight, clutching ogre-hooks, peering towards the fight. One says to the other one.
Giant:
Hudak.
Sefayll Valerian |
Sorry, all, but leaving me out of initiative was fortuitous since RL smacked me hard. It's been a long time since I missed this many days in a row... Off to check the map 'cause my spell selection will likely have to change.
Sefayll Valerian |
Excellent! You fine gentlemen left me a lane! And now I realize the spell I had planned is prepped by a different character - Dragon's Breath would have been so fun here... Time for a classic.
Moving forward to Q24, the masked mage rolls something between her thumb and index finger and flings it toward the ogres (aiming at the P/Q-32/33 intersection) where it blossoms into a familiar burst of flame.
Fireball, Reflex DC 19 for half damage: 9d6 ⇒ (5, 6, 3, 2, 4, 4, 3, 1, 3) = 31 If they fail their save, they catch fire for 1d4 ⇒ 4 rounds for 3 points of fire damage per round. A Reflex DC 19 save as a move action extinguishes the flames. This is due to her Burning Magic revelation from her oracle mystery.
Aubrey the Demented/Malformed |
Saving throws:
O7 1d20 ⇒ 5
O8 1d20 ⇒ 17
Overseer 1 1d20 + 2 ⇒ (6) + 2 = 8
Overseer 2 1d20 + 2 ⇒ (4) + 2 = 6
The two nearest ogres go up like greasy bonfires and slump to the floor. The other two blunder about, their clothes and hair alight.
Giant:
"So are you."
Pause
"AAAAAAAARGH! I'M ON FIRE!"
Hudak, the time for slaying has come.
Aubrey the Demented/Malformed |
Vattmona |
Dravite keeps slowly advancing down the corridor while keping the stream of arrows running.
5' step to O21 before firing on Overseer 1. He's using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 11+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 25, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=10+6+8+4+8+15=49.
Atttack 2: 12+4+4+1+2-2=AC 21, damage 1d8+3+4+2+4+2d6=5+3+4+2+4+6=22.
Ogres!
Aubrey the Demented/Malformed |
Will save 1d20 + 3 ⇒ (14) + 3 = 17
So close, but...
Camlo's move takes him right through the threat zone of Overseer 1, and he cops an AoO. I'm not entirely sure why you did that, but it's good of you to absorb the AoO.
1d20 + 16 ⇒ (20) + 16 = 36 to hit, damage 3d6 + 14 ⇒ (3, 5, 3) + 14 = 25
EDIT Oh dear... 1d20 + 16 ⇒ (17) + 16 = 33 to confirm, extra damage on confirmation 6d6 + 28 ⇒ (4, 3, 1, 4, 4, 3) + 28 = 47
Camlo's careless move is punished by a savage rebuk. Then Dravite's arrows take down the nearest of the ogre sergeants. Alwyn's spell roots the other to the spot, motionless despite being a living torch.
Overseer 1 down, Overseer 2 paralysed, Camlo at death's door. Sefayll.
Alwyn Agnarrson |
Camlo's move takes him right through the threat zone of Overseer 1, and he cops an AoO. I'm not entirely sure why you did that.
Camlo's knocked down to -10 with a single blow! Good thing he has CON 12. I'll patch you up next turn.
"Hmmm. That went" - Alwyn looks over at Camlo's crumpled form - "almost according to plan. Hudak, please take care of our paralyzed friend. The spell won't last too long, so... Meanwhile, I'll see what I can do to patch up our small companion."
Sefayll Valerian |
Sefayll moves forward to 035, readying her halberd as she does.
Double move to set up a flank, hoping he doesn't come out of his current state. I'm not sure if he takes his extra fire damage on my turn or his...
Camlo Zenovia |
Camlo's move takes him right through the threat zone of Overseer 1, and he cops an AoO. I'm not entirely sure why you did that, but it's good of you to absorb the AoO.
That would be because I forgot the acrobatics check roll... damnit...
Vattmona |
Might as well keep on firing. 5' step to O20 before firing on Overseer 2. He's using Deadly Aim and Multishot.
Attack 1 (w/Multishot): 12+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 26, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=9+6+8+4+8+12=45.
Atttack 2: 13+4+4+1+2-2=AC 22, damage 1d8+3+4+2+4+2d6=6+3+4+2+4+9=28.
Alwyn Agnarrson |
"Twelve down, Gorum knows how many to go." Alwyn picks up the semi-conscious Camlo and carries him away from the pooling gore. "Let's fix you up a place you won't be thigh deep in ogre mucus."
Two more CMW wand shots: 2d8+3=13, 2d8+3=12. Camlo's at 30 hp. How much more dmage do you have?
Sefayll Valerian |
His stat line indicates that's halfway to full. I think.
Sefayll breathes a sight of relief when the ogre falls. "I did not want to see him come free while I was standing so close."
Looking over her spell's handiwork, she smiles grimly. "Not as effective as Master Tallomane, but not bad for a city girl, I think."
She faces down the tunnel where the ogres came from, concentrating once again, listening for intelligent (or ogre) thought.
Alwyn Agnarrson |
Before we leave the entrance, we'll do a quick patdown of the dead guys. I don't care about treasure for now, but they might have keys or passwords/maps.
"Let's take a look down the right corridor. If nothing else, it can serve as an escape route if necessary."
Also, I use 6 charges off one of my CLW wands to restore Camlo to full health.