Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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As Kazadar prays, the others feel a strange mental phenomenon. Sadly, it isn't their spirits being uplifted by the Sovereign Host. The familiar mental voice of their mindflayer acquaintance insinuates itself through their brains like questing tentacles probing out weaknesses.

Greetings! Are you all receiving my transmission? I must say, it hasn't been easy to find you - there seem to be a number of magical barriers against this sort of thing and I might be cut off at any moment. I'm certainly gratified that at least some of you appear to be still be alive - even Gelb! Is this is a convenient moment?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Yeah, even him. "Uh, I guess this is as good a time as any other."


Excellent! The surgery on your companion Rolund has entered a most interesting phase. However, he apparently wishes Father Xativa to hear his confession before we continue - a somewhat surprising development, I'm sure we can all agree. Unfortunately this is a most sensitive stage in the process, and any delay could cause him permanent damage, but he is being quite obdurate - as one might expect. Is Father Xativa available? If we complete his confession expeditiously then I can continue with the procedure and resolve the damage done to him.


Male Human Cleric 6/ Exorcist of the Silver Flame 6

Rodergo sits up a little straighter as he listens to the mindflayer's message. "I am... stunned. If such a stick-in-the-mud as Rolund actually desires my spiritual advice, grand developments must be afoot. I fear that I must answer this call, inconvenient as it might be."

He stands up and starts gathering his things. "Could we please travel as a group to the surface? Time might be of the essence, and I need to get there safely."


Nevharath speaks up. "I can accompany Rodergo to the surface and to the lair of the mindflayer. Someone with an understanding of the psionic arts may also help keep him from harm."

If you all go back up, you are likely to have to fight your way back in again. It's up to you.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"It is surprising, as you say. Link us to Rolund so that we know he is still alive and the request is genuine."


This isn't really something I can just pass around. It requires immense.... just to.... Hello, can you...?

The connection fizzles out.


Male Human Cleric 6/ Exorcist of the Silver Flame 6

Rodergo nods gravely at Nevharath's offer. "That is probably the best solution. Farewell for now, friends, and give my regards to Gath." Shouldering their packs, the kalashtar and the priest wander down the gloomy corridor, quickly disappearing from view.

Aubrey the Demented/Malformed wrote:
If you all go back up, you are likely to have to fight your way back in again. It's up to you.

I primarily suggested it to give Nevharath an 'in' to leave too. So, no, I don't really think we should leave.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz is clearly unhappy as he watches Rod and his bodyguard depart. "That had better be real. If it is a trick I'll hunt the mindflayer all the way to the ends of the world. I'll make him watch as I cut his squirming tentacles off his face and deep-fry them and eat them with garlic and butter before I kill him and every last of his followers."


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath readies his weapon and manifests a few powers, extremely wary of their egress. He leads the way.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil watches them go, a thoughtful look on her face.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"... and bright may the light of Dol Arrah shine upon the wickedness that haunts these ancient depths..."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Aw, f$#+ it." Glancing at the praying cleric, Janosz sits down in a corner and sinks into a meditative state.

I'll fill up my 2nd level spell slot with Wind wall.


Before Rodergo heads off, he hands over a stack of wands. "You may need these."

Assume Rod has handed his wands of Cure Light Wounds over.

After a while, Kazadar completes his prayers.

Ready to go on?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

I forgot about the wands. I'll take them for now.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil can use them in a pinch. I haven't looked at Gelb's UMD bonus, but he probably can, too. Gil's ready to proceed.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

After Rodergo and Nevharath leave Ezreal wonders, "What do you think are the chances he cut the connection on purpose?" He shrugs and pulls a spellbook from his bag flipping it open. "In any case with the kalashtar gone, I feel slightly more at ease. I find them alien- inhuman and cannot comprehend what their end goal might be in all of this." He pointedly looks at Gelb, "And that is saying something in a group of two changelings, one of whom is working for a mind flayer, and cleric who we randomly found in a dungeon full of dead things designed to teach us the inevitability of our doom."

The mage sits down in a corner with his book open on his lap and begins running through a couple of spells in his book repeating the lines over and over in his mind to build up the arcane reservoir to power those spells.

Ez will prep his new slots: (15 minutes)
-Summon Monster VI
-Overland Flight


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Kazadar stands up, and places his helmet on, covering the last bit of visible dwarf that remained. Strapping on a heavy shield and picking up his warhammer, he looks to the group.

"Thank you lot for saving me. Have you checked the other cells? I have some companions that were captured."


You haven't been through all of the cells yet.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil gestures to Ezreal. "We haven't, but we have a moment while he continues his studies. Come, let us check for your allies." She looks at the others, "Someone should keep an eye on him," gesturing at Ezreal, "but I won't turn down any company."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Take Gelb with you. I'll stay with Ezreal."

"Hell, maybe some of Gaia Sotharr's old buddies are here."


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"There was a female Karrn, and a male dwarf. Captured. And an elf mercenary mage, dunno where that sod got off to."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil give him an appraising look. "How did you get captured? What kind of shape were they in when you saw them last?"


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"I was captured by a trap that separated us. They were much the same condition as i was, but anything could have happened, my state when you found me was far removed from what it was when i was captured."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

He prayed for an hour. I only needed 15 minutes. The plan was to spend my 15 minutes within his hour, not start once he finished :P
Let's go!


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal flips his book closed once the others seem ready to go and stands while stowing it in his pack. "I believe she means who stripped your gear and locked you in a cell?"


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"I didn't see my assailant, one minute i was trying to figure my way out of the trap; the next moment, i was chained in this cell."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Yes, I didn't add it all up, Ez. Let's go!


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

As the other party members start getting up, Janosz climbs to his feet. Nodding to the cell-searchers, he pads quietly down the corridor, bow at the ready.


None of the other cells seem to be occupied. Eventually the corridor comes to an end at a stone door. The door is carved with a relief of a enormous dragon destroying a large city with its fiery breath.

Knowledge (Religion), DC 25:

Spoiler:
The picture is a representation of the Keeper in its manifestation as the Fiery Scourge, an avatar of random, violent and pitiless death and destruction.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

religion: 1d20 + 16 ⇒ (18) + 16 = 34

"Ah, no grand temple to the Keeper would be without this imagery. Fiery Scourge, the Keeper's supposed draconic avatar. Random, violent, pitiless death and all that. If you ask me, the Keeper cults are just trying to borrow imagery from Dol Arrah."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz looks at the dwarf, one eyebrow raised. This guy is good. "It's gotta be trapped, prolly some kind of fiery blast. Stand back, y'alls."

Perception 11+24=35 to find traps. I can't find magical ones, so someone else needs to cover that.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"It will be more than a trap on the door. This should be the Shrine to the Fiery Scourge. Xativa and I prepared some measure of resistance to the firestorm we expect to be hit with inside, but in the end we have expended those resources to get through the acid cloud pit."

"I have one scroll remaining to offer temporary immunity. Probably very temporary."

Detect Magic ont he door


No traps detected.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

At the Reacher's instruction, Kazadar moves back as far as suggested. At the Karnn's mention of protective spells, the dwarf pipes up once more. "With a quarter-hour, I could entreat of Dol Arrah a spell of protection from fire."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Perception vs traps: 1d20 + 14 + 3 ⇒ (18) + 14 + 3 = 35


Gil also detects no traps.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Oh well. Let's see what's behind this door. Nothing pleasant, I suppose." Janosz puts his hand against the draconic relief and gently cracks the door open before peering inside.


Beyond is a long, high-ceilinged chamber supported by fluted columns. Fire bowls burn with a low, sombre orange light between the pillars. In the centre of the room a larger bowl flickers with a large tongue of flame.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"I suppose those flames aren't illusory in nature."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"No. Definitely not."

Seeing Janosz is ready to go, Ezreal unfurls the scroll and casts it on himself as well as another to fly again.

Scroll of Protection from Energy
Overland Flight
I strongly advise more protection from energy if Kaz can prep it. The shrines are not playing around.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

It'll take 15 mins but i can prep Protection from Energy, or the communal version, and i could possibly extend it if we want, but that'll cut into my precious 4th level slots, which i mostly planned on using for Divine Power. I was thinking Communal Protection from Energy, that gives 110 mins to divide among Kaz, Gil, Gelb, Janosz (since Ez already has it on himself)


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"A bit of fire protection would probably be useful. Let's check the small fire bowls first and save the big one for last."


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

if 20 mins apiece is OK, then Kazadar will prep Communal Protection from Energy. Or, I could save the 4th level slot and Extend it into a 5th level slot if 40 mins apiece would be better.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I think 20 minutes is going to be just fine. Just to be sure you know that it isn't 15 minutes per empty slot you want to fill right? You can prep up to 25% of your total number of spell slots in 15 minutes. At the same time it takes 15 minutes for even 1 slot. Not necessary here, but maybe in the future.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

yeah, i knew i could prep more than one spell, although i didnt know the rule was 25% (but that makes sense, of course). I figure a large room, 20 minutes would be good to search it and be protected from flame. Plus, 120pts isn't really all that much protection at this level

Kazadar prays for a few minutes, drawing a chunk of red clay from a pouch at his waist. Using the clay, he draws a symbol in celestial on himself, surrounded by a crude sun with eight rays extending from it. He taps Gil, Gelb, and Janosz with the clay, and the symbol appears on each of them as well.

if i forgot anyone above, i write the symbol on them too, i think there are just five of us here, and Ez is already protected. 110 minutes, divided by 4, so everyone gets 30 minutes, Kazadar will take 20 minutes.


Going back in?


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

We're ready. Mine is 50 minutes and 60 pts protection.


The adventurers open the stone door again and enter the chamber. They cautiously walk a few steps into the room. But as they do, a pillar of flame erupts from the large fire bowl thirty feet high. It blazes in place for a few heartbeats, roaring and bathing their faces with heat even from this distance. Then vaguely bat-shaped wings unfurl togther with a serpentine neck and tail, all composed of bright orange fire, creating an indistinct but unmistakable draconic shape. A miasma of greasy smoke surrounds it with the sickly-sweet smell of burning flesh.

Amid the roaring of the flames a voice hisses almost subliminally.

Ignan:

Spoiler:
"The ssscourge that burnsss..."

Knowledge (The Planes), DC 11:

Spoiler:
This is a fire elemental. A really big one.

If you made the Knowledge (The Planes) check, try a Knowledge (Religion) check, DC 20:

Spoiler:
This is a necromental, an elemental infused with necromatic energy. As well as burning, its touch can drain away life.

Also, independently of the above, if you understood what it said, try a Knowledge (Religion) check, DC 35:

Spoiler:
The line is from a prayer to the Keeper in its aspect of the Fiery Scourge. The next line is, "The flame that purges life and hope."


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

planes: 1d20 + 5 ⇒ (9) + 5 = 14
religion: 1d20 + 16 ⇒ (10) + 16 = 26

"It'll burn you, but can also drain away your life force" Kazadar warns the others.

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