Samuel Sledge |
There's an opportunity cost, granted - my attack bonus suffered. But the damage is really good and the saves are pretty good so that's acceptable. However, everything is valid.
Darius Ral'algul |
Well yes and no.. the difference would be that you'd have slightly higher saves across the board one way, but lose a feat ad had bypassed all the requirements the other way It seems off, but its what the GM wants. I read it much differently but its clear you doing the similar Hulk Smash MoMS dip brawler, so it works out. I assume he gave you the sme mount of money you had previously?
Samuel Sledge |
Yeah, full WBL for a lvl 6 char. I'm expected to be introduced soon, and there's no way to recover Zeke's stuff, so we don't need to worry about wealth shenanigans.
Darius Ral'algul |
Hrmm So we will get made up for that I assume.. because thats a bit above what we have.. otherwise Instead of that bow Darius would have his headband, Z her stuff.. yadda yadda.
Rynjin |
Hrmm So we will get made up for that I assume.. because thats a bit above what we have.. otherwise Instead of that bow Darius would have his headband, Z her stuff.. yadda yadda.
Yeah, essentially I'm just going to split treasure 4 ways until you guys get another 2 or 3k.
Samuel Sledge |
Which is completely reasonable, as Sledge would have to "earn his place" before expecting a cut anyways.
Darius Ral'algul |
Yeah I expected as much.. its basically like if you took an expensive item out of the loot pile.. you'd be in 'debt' and it's 2.3~ish k accounting for things like consumables and whatnot.
Rynjin |
So, EvilBrain says he's kinda done with this, at least for now. He might change his mind once we hit Book 3 and an bring in a new character easier, but this is likely the end of Bulldozer the Unchained.
Group vote: Find a new 5th player, or stick with the standard 4?
Rynjin |
Samuel Sledge wrote:Without provoking a grabbing AoO?It had its tentacles pretty busy with either two or three other people at the time.
The NPC wasn't the first one up the stairs, he had bee near the very back only ahead of the parties sorcerer, the rest had rushed up the stairs, starting fighting, then starting screaming to run away, when he got up there.
There's no doubt without some very serious martial characters that the promethean is a tough cookie for when he is encountered.
Trying to figure out how that guy even did that much damage in one crit. Best I can think of for 6th level is something like an Orc Barbarian with 28 Str (+13 damage), Power Attack (+6 damage), +1 weapon plus Finishing Blow (+2 damage) plus...Good Hope (+4 damage)? Using Vital Strike? But that's a highly specific high damaging build. And 10d4+96 STILL isn't guaranteed to one-shot this thing. Actually, on average rolls, it definitely would not (2.5x10+96-10 DR leaves you 6 damage off dropping it).
That's not "serious martial character" (which would be Sledge), that's someone who has done nothing but pump points into increasing damage and nothing else...who still would have been taken out like a chump with a full attack from this thing had he not crit, and rolled higher than average on damage.
I'm just a bit confused as to why you're downplaying a CR 13 encounter just because in your game, an NPC you made in the first place managed to score a scythe crit on the thing...after it had already taken down every character in your party but the Sorcerer (who was fleeing in terror).
That just doesn't make any sense. "Contrived scenario X happened, therefore Y is no challenge, even when without contrived scenario X, Y would have been an IMMENSE challenge" is essentially what you're saying.
Rynjin |
You have Gortus and Arron (Arron in particular is a technical CR 8 or 9, but realistic 10 or 11 because every attack he makes can Paralyze, and he has Stench, and Ghasts have amazing stats), I just don't let you make use of them in battles that matter.
Zin'Retatarianna Mor |
It was more an example of my own chagrin Rynjin, not trying to downplay the promethean. Rather it's just something that stuck with me.
Zin'Retatarianna Mor |
Just a heads up, it's my anniversary weekend and we're trying for a baby, my posting might be... Sparse.
-Posted with Wayfinder
Darius Ral'algul |
I've been working Evenings/Afternoons instead of Nights they gave me tonight off but I work the morning tommorrow then I got distracted by the other games I had as paizo is sometimes iffy on the updating process so I decided to look myself and noticed they are updated. So ow I am making posts for them all.
Rynjin |
Duristan looks at Zin incredulously, and bleeds some more.
"Has anyone ever told you you're kind of a b~%~%?"
Though I'm sure he means this in the nicest way.
It is a pretty funny image if you think about it.
Person: "Help! I've been stabbed!"
Zin' modern analogue: "Well, I have these bandages and some alcohol, but I might need them to set somebody on fire later."
Person: "Wot"
=p
Rynjin |
Even then When he was using the wand it would have made no since to be at half health while fighting the boss.. especially since most wolves at this point have shown the uncanny ability to hit super hard.. for some reason.
In the interest of full disclosure, I made the Vollensag a lot tougher by giving them the Advanced template and some buffs (like a CL 12 Greater Magic Fang potion) just to raise their to-hit enough that they could potentially hit...anyone on less than a 20.
The Dorzhanev guys and Mathus on the other hand just got you on the wrong end of a +4 Favored Enemy vs Humans.
Darius Ral'algul |
I have little issue with that.. save they still hit Sledge.. his AC isnt that high, a +12 for example hits him on a 11.. and the people who had AC outside of Darius had no HP to be getting hit.
Mathus I didnt care about I expected as much. That and Lead Blades.
Rynjin |
I figured if he was TWFing with a Bastard Sword by god he should get the good damage dice to go with it.
No more Vollensag SHOULD be appearing as enemies as I recall, so it won't be a problem for Sledge going forward. From here on I think the only wolves are Jezeldans.
Darius Ral'algul |
Right but the point is Sledge just has a disparity because of his style and class. His AC is pretty set.
I see no reason why Jezeldans would be any better. They are still classed warriors. They can still hit hard. Either way, questioning time. And then how to solve the eventual power vacuum we just made.
Rynjin |
Jezeldans will hit a bit less hard because they're Medium for one, and less meant to be threats 1 on 1 like the Vollensag supposedly are (Seriously they're meant to be the most powerful force in the wood when about 30 of them are left, they should be worth several lesser wolves).
I can't really say much more than that without giving stuff away.
Rynjin |
Hmmm. The template says no (basically).
I'm going to say though that the next time a transformation comes on you (tomorrow night and the night after), if you make your save (or fail it and get seen, or make the requisite DC 20 to remember) then you'll know.
Until you actually transform you receive none of the benefits or drawbacks of the template, so there is no sign.
Technically speaking (though this may not be strict RAW, it sounds cool) if you keep making those DC 15 saves to avoid shifting at the full moon, you won't truly be an afflicted werewolf.
Zin'Retatarianna Mor |
Level up
+6 hp
+1 to charisma
+1 to charisma and wisdom
+1 to all saves from increased charisma Modifier, +1 additional to will
4 th level spells - fire wall, Cure critical wounds, blessing of fervor
Favored class bonus - extra third level spell - Blindness / Deafness
+1 BAB
-Posted with Wayfinder
Darius Ral'algul |
+7 hp
+1 to wisdom
+1 to charisma and wisdom
+1 to all saves
2nd level spell - Lesser Restoration.
Favored class bonus - extra 1st level spell - Nature's Paths
+1 BAB
Teamwork Feat solidified Phalanx Fighter
Jones Shei'lac |
+6 hp
+1 to Int
+1 to Cha and Wis
+1 to Reflex and Will saves, additional +2 to saves against illusions (from Unfailing Logic)
3rd level extract: Paragon Surge
Favored class bonus: +1/4 bonus on Inspiration rolls, +2 total
+1 BAB
+1 Trapfinding
+1 Studied Combat attack and damage, +1d6 Studied Strike damage
Samuel Sledge |
+9 HP
+1 Str
+1 inherent to Cha and Wis
+1 BAB
Racial Alternate Bonus Feat: Skill Focus (Sense Motive)
+1 Maneuver Training (Grappling 2, Trip 1)
Jones Shei'lac |
Sure.
Rynjin |
I wanted to do something like run a few encounters at a range of levels.
Maybe 5/10/15/20? And then do 4 rounds of 4-6 encounters each?
Try to do a range to get a clear picture:
1.) How do you do against humanoids?
2.) How do you do in social encounters?
2a.) In your community? Out of your community?
3.) How do you do in other skill challenges?
3a.) In your community? Out of your community?
4.) How do you do against non-Humanoids?