And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

There's an opportunity cost, granted - my attack bonus suffered. But the damage is really good and the saves are pretty good so that's acceptable. However, everything is valid.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well yes and no.. the difference would be that you'd have slightly higher saves across the board one way, but lose a feat ad had bypassed all the requirements the other way It seems off, but its what the GM wants. I read it much differently but its clear you doing the similar Hulk Smash MoMS dip brawler, so it works out. I assume he gave you the sme mount of money you had previously?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Yeah, full WBL for a lvl 6 char. I'm expected to be introduced soon, and there's no way to recover Zeke's stuff, so we don't need to worry about wealth shenanigans.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Hrmm So we will get made up for that I assume.. because thats a bit above what we have.. otherwise Instead of that bow Darius would have his headband, Z her stuff.. yadda yadda.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
Hrmm So we will get made up for that I assume.. because thats a bit above what we have.. otherwise Instead of that bow Darius would have his headband, Z her stuff.. yadda yadda.

Yeah, essentially I'm just going to split treasure 4 ways until you guys get another 2 or 3k.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Which is completely reasonable, as Sledge would have to "earn his place" before expecting a cut anyways.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yeah I expected as much.. its basically like if you took an expensive item out of the loot pile.. you'd be in 'debt' and it's 2.3~ish k accounting for things like consumables and whatnot.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, EvilBrain says he's kinda done with this, at least for now. He might change his mind once we hit Book 3 and an bring in a new character easier, but this is likely the end of Bulldozer the Unchained.

Group vote: Find a new 5th player, or stick with the standard 4?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well considering he can FLY that was kinda important.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I stand slightly corrected, apparently EvilBrain just wants to roll until he dies, assuming that happens.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Zin'Retatarianna Mor wrote:
Samuel Sledge wrote:
Without provoking a grabbing AoO?

It had its tentacles pretty busy with either two or three other people at the time.

The NPC wasn't the first one up the stairs, he had bee near the very back only ahead of the parties sorcerer, the rest had rushed up the stairs, starting fighting, then starting screaming to run away, when he got up there.

There's no doubt without some very serious martial characters that the promethean is a tough cookie for when he is encountered.

Trying to figure out how that guy even did that much damage in one crit. Best I can think of for 6th level is something like an Orc Barbarian with 28 Str (+13 damage), Power Attack (+6 damage), +1 weapon plus Finishing Blow (+2 damage) plus...Good Hope (+4 damage)? Using Vital Strike? But that's a highly specific high damaging build. And 10d4+96 STILL isn't guaranteed to one-shot this thing. Actually, on average rolls, it definitely would not (2.5x10+96-10 DR leaves you 6 damage off dropping it).

That's not "serious martial character" (which would be Sledge), that's someone who has done nothing but pump points into increasing damage and nothing else...who still would have been taken out like a chump with a full attack from this thing had he not crit, and rolled higher than average on damage.

I'm just a bit confused as to why you're downplaying a CR 13 encounter just because in your game, an NPC you made in the first place managed to score a scythe crit on the thing...after it had already taken down every character in your party but the Sorcerer (who was fleeing in terror).

That just doesn't make any sense. "Contrived scenario X happened, therefore Y is no challenge, even when without contrived scenario X, Y would have been an IMMENSE challenge" is essentially what you're saying.


Hey Rynj, can we have a whole crew of overpowered NPCs in our Skulls and Shackles game? It's a totally legitimate strategy!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You have Gortus and Arron (Arron in particular is a technical CR 8 or 9, but realistic 10 or 11 because every attack he makes can Paralyze, and he has Stench, and Ghasts have amazing stats), I just don't let you make use of them in battles that matter.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

The NPC did like 88 which was enough to kill it after everyone else Rynjin.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So it was not, as s/he said, the guy walking up the stairs and taking down the creature with one strike.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well technically it was.. It was just one strike.. after they were weakened.. and in the same round.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

It was more an example of my own chagrin Rynjin, not trying to downplay the promethean. Rather it's just something that stuck with me.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Just a heads up, it's my anniversary weekend and we're trying for a baby, my posting might be... Sparse.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Understandable.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I apologize for my lateness.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They give you a wonky work schedule again?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I've been working Evenings/Afternoons instead of Nights they gave me tonight off but I work the morning tommorrow then I got distracted by the other games I had as paizo is sometimes iffy on the updating process so I decided to look myself and noticed they are updated. So ow I am making posts for them all.


I won't be able to get online this weekend, starting on Friday. Feel free to bot Jones if needed.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Rynjin wrote:

Duristan looks at Zin incredulously, and bleeds some more.

"Has anyone ever told you you're kind of a b~%~%?"

Though I'm sure he means this in the nicest way.

It is a pretty funny image if you think about it.

Person: "Help! I've been stabbed!"

Zin' modern analogue: "Well, I have these bandages and some alcohol, but I might need them to set somebody on fire later."

Person: "Wot"

=p


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

....Not wrong....


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

My god these work hours are odd


I'll be out for the next week or so. Luckily, Sledge is a hammer, so he's fairly easy to bot.

His attack routines are in the character description. Remember, he has very good perception and pretty good sense motive.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Righto.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
Even then When he was using the wand it would have made no since to be at half health while fighting the boss.. especially since most wolves at this point have shown the uncanny ability to hit super hard.. for some reason.

In the interest of full disclosure, I made the Vollensag a lot tougher by giving them the Advanced template and some buffs (like a CL 12 Greater Magic Fang potion) just to raise their to-hit enough that they could potentially hit...anyone on less than a 20.

The Dorzhanev guys and Mathus on the other hand just got you on the wrong end of a +4 Favored Enemy vs Humans.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I have little issue with that.. save they still hit Sledge.. his AC isnt that high, a +12 for example hits him on a 11.. and the people who had AC outside of Darius had no HP to be getting hit.

Mathus I didnt care about I expected as much. That and Lead Blades.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I figured if he was TWFing with a Bastard Sword by god he should get the good damage dice to go with it.

No more Vollensag SHOULD be appearing as enemies as I recall, so it won't be a problem for Sledge going forward. From here on I think the only wolves are Jezeldans.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Right but the point is Sledge just has a disparity because of his style and class. His AC is pretty set.

I see no reason why Jezeldans would be any better. They are still classed warriors. They can still hit hard. Either way, questioning time. And then how to solve the eventual power vacuum we just made.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jezeldans will hit a bit less hard because they're Medium for one, and less meant to be threats 1 on 1 like the Vollensag supposedly are (Seriously they're meant to be the most powerful force in the wood when about 30 of them are left, they should be worth several lesser wolves).

I can't really say much more than that without giving stuff away.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Hrmm I forgot do we level spontaneously or..? I'd like to also talk about this.. situation.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What do you mean by spontaneously?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

On the spot or after assumed rest basically.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, yes. On the spot, though the same rules about new spell slots apply.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius' Mutagen wore off likely during this time. Does he notice anything different, save for that little freakout?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hmmm. The template says no (basically).

I'm going to say though that the next time a transformation comes on you (tomorrow night and the night after), if you make your save (or fail it and get seen, or make the requisite DC 20 to remember) then you'll know.

Until you actually transform you receive none of the benefits or drawbacks of the template, so there is no sign.

Technically speaking (though this may not be strict RAW, it sounds cool) if you keep making those DC 15 saves to avoid shifting at the full moon, you won't truly be an afflicted werewolf.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Fun times.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I'll update Darius when i return from the employment.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Level up

+6 hp
+1 to charisma
+1 to charisma and wisdom
+1 to all saves from increased charisma Modifier, +1 additional to will

4 th level spells - fire wall, Cure critical wounds, blessing of fervor

Favored class bonus - extra third level spell - Blindness / Deafness

+1 BAB

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

+7 hp
+1 to wisdom
+1 to charisma and wisdom
+1 to all saves

2nd level spell - Lesser Restoration.

Favored class bonus - extra 1st level spell - Nature's Paths

+1 BAB

Teamwork Feat solidified Phalanx Fighter


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

+6 hp
+1 to Int
+1 to Cha and Wis
+1 to Reflex and Will saves, additional +2 to saves against illusions (from Unfailing Logic)

3rd level extract: Paragon Surge

Favored class bonus: +1/4 bonus on Inspiration rolls, +2 total

+1 BAB

+1 Trapfinding

+1 Studied Combat attack and damage, +1d6 Studied Strike damage


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

+9 HP
+1 Str
+1 inherent to Cha and Wis

+1 BAB
Racial Alternate Bonus Feat: Skill Focus (Sense Motive)
+1 Maneuver Training (Grappling 2, Trip 1)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Would you guys be interested in doing a Vigilante playtest?

It has four different "classes" built in, so everyone can play something kinda different.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Maybe, I'd have to actually look at the class. I've just been listening to Pete tell me bits and pieces about it.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Would you want to do a dry run, like level 1 and up or do you have a specific level range you want to target?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Sure.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I wanted to do something like run a few encounters at a range of levels.

Maybe 5/10/15/20? And then do 4 rounds of 4-6 encounters each?

Try to do a range to get a clear picture:

1.) How do you do against humanoids?

2.) How do you do in social encounters?
2a.) In your community? Out of your community?

3.) How do you do in other skill challenges?
3a.) In your community? Out of your community?

4.) How do you do against non-Humanoids?

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