An Ancient Evil

Game Master Celestial Healer

The kingdom of Leyland is in the midst of change. New technology and new social structures are taking the place of the old ways. In the midst of this, an ancient evil is awakening and threatening this prosperous nation. It falls upon a band of heroes to face this menace.


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Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
Trina manages to regain control of her anger when the remaining thief drops into a surrendering pose. She points a clawed finger back the way the other surviving bandit fled. "I strongly suggest you join your friend and evacuate this train immediately. And find another occupation if you don't wish a repeat of this." The tendrils under her hair sway irritably, twitching and writhing, the eyes blinking and staring mostly at the cowering, trembling survivor or off after the fleeing man.

If he flees, she relaxes almost immediately, rage evaporating into nothing as the focus of her fury departs. "I'll take care of the bodies," she announces to her companions. "Would you two see that the other passengers are well? I fear I might elicit an undesired reaction." She takes the gutted thief and drags the body toward the car's nearest open-air exit, hopefully not leaving too much gore in her wake.


Train Group:
The remaining bandit eagerly accepts Trina's offer. He quickly flees to the countryside.

As you begin to tend to the passengers and the slain bandits, two of the railroad agents appear at the outside door. "What has happened here? We heard shots," one of them exclaims. When he sees the carnage, he grows even more alarmed. "Explain yourselves!"

Overland Group:
His sword at hand, Jerry finally cuts down the foul hag. She shrieks as she clasps her wound and crumples to the cottage floor.

Gregory seems almost pained to watch it, and then slumps to the floor in a daze, holding his head.

More surprising is what happens to the faithful dog. The beast begins to twitch and tremble. Before your eyes, the dog begins to transform - fur receding, flesh and bones moulding themselves into a new forms. In moments, the form of a naked halfling man lies curled on the floor.


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

overland group:
Caladrel swiftly moves over to the halfling man on the floor. "Are you ok? he asks. "We must thank you for the warning about the hag. How long have you been under her spell?"


46/46, AC 11

Overland Group:
Soberly Jeremiah removes the table cloth, cleaning his blade on it and places it as a shroud over the dead figure. "I'm sorry this was your lot, may the spirits of the forest bring you the acceptance and calm you sought in life."

He turns around to Caladrel, with a nod of thanks for the druids quick thinking and action. Then he lifts Gregory with a slight strain into the seat by the fire to recuperate.


Predator

Overland Group:
The big cat sniffs in disgust as the fight reaches it's bloody conclusion.

'*sniff* Waking me up, to flaunt your victories. Silly humans.'

With a flick of her tail, Luce turns around and moves back towards the outside - however she decides to patrol rather than going straight back to sleep.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

Sylvia pops her head back in from the livestock car and explains the situation in her inimitable fashion. "Trinia there just saved your train from a holdup. Which I assume was why the tracks were blocked. You can thank her with gold. That might help the hurt she incurred on your behalf. Or, you know, she could sue you for damages. You're lucky nobody was killed. Well, nobody but the robbers. The rest got away. All your stuff is still here and Chanticleer is unharmed. You're welcome. Really, you owe Trinia quite a lot. She took out the robbers very surgically. My solution to problems is generally to burn everything in the vicinity."


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
"Yes, let's not cause any more damage than necessary," she mutters, while taking the time to bandage the bullet wound in her arm. Once that task is done she turns her attention back to the train officials. "I apologize for the mess, terms of surrender were offered and I would have much preferred to handle this without bloodshed but it very quickly became clear that until convinced otherwise these brigands were uninterested." She gestures to the safe and, unless he's evacuated in the chaos, the railway agent who had been forced into opening it by the first two bandits. "The thieves had one captive who was being encouraged at gunpoint to open that safe, until our interference."


Train Group:
The agent sizes you both up. "I see," he says noncommittally.

The former hostage speaks up, "It's true, sir. There were robbers. Four of them. These people came and stopped them. The robbers were going to kill me."

Satisfied, the agent addresses you, "We owe you a debt of gratitude, then. Still, we will need to take written statements for the railroad inquiry."

They show you to a private area of the train where they can take down your recollection of events. Are you cooperating and recounting things as they happened?

Overland Group:
The halfling shudders and begins to weep. "Thank you. Thank you both." He struggles to sit upright, as if his limbs will not cooperate. "It's been... It's been... I don't know. Years. Seven? Eight?"

Gregory seems less talkative, and looks about with some confusion. "What is going on? What happened to me? That... That thing... Is Elise?"


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
Trina gives a thorough and as accurate recollection as she can, speaking calmly and precisely as possible.


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

Overland Group:
heal: 1d20 + 8 ⇒ (8) + 8 = 16

Caladrel goes over to Gregory to check if he is alright as well. "You have been under the spell of a hag. No fear, she is dead. What is the last thing either of you remember? Do you recall where you are from?"

Caladrel pulls out a wand of cure light wounds and heals and himself and Jerry.

CLW (Caladrel): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (Jerry): 1d8 + 1 ⇒ (8) + 1 = 9
CLW (Jerry): 1d8 + 1 ⇒ (6) + 1 = 7

if the others are injured, Caladrel will heal them as well.
CLW (Gregory): 1d8 + 1 ⇒ (8) + 1 = 9
CLW (Halfling): 1d8 + 1 ⇒ (4) + 1 = 5


46/46, AC 11

Overland Group:
"Thank you Caladrel." Jerry replies as his wounds are soothed by the ancient oaken stave. The claw marks close leaving a pale pink mark, however his shirt is still ruined.

Standing up, he bows to Gregory and the halfling; "I am Jeremiah Roberts, yes unfortunately she was Elise. A hag, or some such, she could change her appearance so as to not reflect her heart." He tries to comfort the injured folk with words, knowing few actions that could work.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

Sylvia is more than happy to chatter away at her questioner with her version of accounts, ensuring them that her livestock is fine and that she won't be bringing any sort of lawsuit.


Train Group:
The agents are satisfied by your accounts, and grateful for your intercession once all the facts are learned. They allow you to stay in a staff area of the train as it begins to move again, the pathway cleared.

Overland Group:
Gregory finally speaks in response to Caladrel's question. "I was married. I had a family. But once she... she had me in her grasp, I... I left them all. I have shamed them." He begins to weep.

The halfling introduces himself. "Thank you, lords Caladrel and Roberts. I am Hendrin Pestlewit. She fed us those concoctions. Bent us to her will. She kept me as her plaything until she got bored and found another, and then kept me on as a faithful pet. There was one before me - he took his own life. Perhaps there were others, earlier still, but you have put a stop to it. Truly, you are heroes as of old."


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

Overland Group:
Caladrel bows to Hendrin. "I am glad we could end your suffering. Gregory, it is not too late to find your family and heal the wounds. You were under a powerful spell. It was not within your power to resist. When the rain stops, we will need to rejoin our journey. We have tarried too long and have long to still go. In the meantime, we should take a quick search of the house to make sure she does not have any other victims stashed away."

Caladrel begins searching for the house. perception: 1d20 + 13 ⇒ (4) + 13 = 17


46/46, AC 11

Overland Group:
Jerry claps Gregory on the back, with some concern; "She had powerful magics, it's no shame in being ensorcelled by one such as her. And if I'm any judge of character your a good man, your family may need you - so you must go back."
He gets out a pouch from his saddlebag; "You may need this." a small leather pouch containing 150gp Leaning in to the sobbing gentleman; "Your compassion does you proud sir, though take it not badly if your wife is upset - want me to pen a letter of explanation?"

With a whisper as Caladrel goes off to search the building; "We probably should tarry just long enough to ensure these two are safe - the bet be damned."


Train Group:
The train continues across the countryside. In the aftermath of the storm, a brilliant rainbow stretches across the distant hills.

The train makes only a few stops before you near a station and hear an agent call, "Milton Station. Approaching Milton." The train comes to a halt, the brakes squealing with the sound of metal against metal. The doors open upon a quaint platform, sheltered by a wooden overhang.

Overland Group:
Gregory regards the pouch with wide eyes. This sum of coin is most likely more than he has seen in his life.

Caladrel does not see any signs of previous victims, and Hendrin does not know of any others apart from the one who took his life many years ago.

The rain finally slows and then stops. A stillness settles over the cottage in the wake of the turbulent weather, and in time a rainbow appears in the sky. The two men are grateful for your assistance, but neither will let you accompany them when they reconnect with their people. As Gregory says, "This is something I must do myself. No one can do it for me."


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

overland group:
Caladrel returns from his search of the house. "I did not find any other victims." He sees the former captives are anxious to leave and that the rain is letting up. "I wish you each the best as you rejoin your families. Jerry, the rain appears to be letting up. Shall we be off? We have much time to make up."


46/46, AC 11

Overland Group:
Jerry nods in approval at Gregory's bravery; "But remember, if either of you need any help - it's not ignoble to ask for it." He then reminds the pair of the location of his fathers estate if they need it.

Picking up his pack in agreement with Caladrel; "True, friend. We need to be going. I'll just take the corpse outside & lay it beneath a tree to nourish in death as she didn't in life." With some respect he takes the cloth wrapped body outside and lays it beneath a yew tree.

He subtly changes his stance as he starts intoning a melodic and fluid chant in a strange language. Luce picks up her ears at the tribal language and plods over the the scene, just as the strange ululation subsides.

Mounting up, he turns to the druid. "Alright I'm ready."


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
Hearing their destination announced, Trina immediately begins packing up what things she had used during the short trip... which, admittedly, is mostly limited to her combat equipment. Making sure she has her cane at hand and the hood of her cloak still in place - thankfully not yet pushed aside again by her tendrils - she collects her baggage and makes for the exit, glancing back to make sure Smitty and Sylvia aren't far behind.


Train Group:
The village of Milton is a quaint collection of storefronts and row houses, occupied mainly with the support of the University. Tea rooms, tailors, and booksellers line the main thoroughfare, while boarding houses and taverns stand tucked away behind. The cobblestone streets are pooled with rainwater from the recent storm, but the townsfolk bustle about seemingly unconcerned with the dampness.

Were you heading directly to the University, or waiting for your companions to arrive tomorrow? You could either arrange lodging after speaking with the University, to see if they will house you, or you could arrange with an inn.

Overland Group:
You see off the two poor men, and then set off along the road. Murky puddles mar the path, as you find your footing along the sodden track.

Following your delay, you are able to make relatively good time along the road.

Is Caladrel shifting again into a faster form, or walking as an elf? That will impact your time of arrival.


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

overland group:
Caladrel has to walk, He can only shift once per day. He did cast longstrider to help.


46/46, AC 11

Overland Group:
Jerry takes whatever excess load he can to ease Caladrel's burden as the pair progress through the land.


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
Trina gestures for Sylvia to lead the way. "You know your way around here better than us, where to first?"


Overland Group:
You do not get as far on your first day of travel as you probably intended, since Caladrel must walk and your progress was interrupted by the ordeal with Elise.

You get as far as the village of Chesterbridge as the sun sets. The village is like so many others in this part of the country. It was once an important way-station for travelers along the post road. Visitors are fewer now that the railroad moves people about in a fraction of the time, and villages like this one seem to now exist outside of the passage of time. People here live much as they did a hundred years ago or more - tending their livestock and crops, practicing trades, and so on.

Do you want to stay the night in the village, or in the wilderness?


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

Overland Group:
Caladrel sees the lights of village ahead as the sun sets over the horizon. "We shouldn't continue in the darkness. Let's stay in the village for the night, Jerry," says Caladrel. As they enter the village he notes the local livery, tannery, blackmith, and adds with a touch of sadness, "Ah, a village taken from another time. This is closer to how I remember things before I joined my Druid brothers. Have we really made progress with these modern ways? These people seem to be getting along sufficiently."

Caladrel looks for an inn that may house them for the night.


46/46, AC 11

Overland Group:
"I'd heard the elven folk were long lived?" He leaves the question in the air.

Patting Luces' flank as he bobs down towards the village

"Too many think progress is all about profit, developing lands unrealistically and exploiting them harshly. Though that's not to say these people couldn't have been exploited, just the consequences can be less dire." Jerry sighs.

Padding down the road, Jerry keeps his eyes out for lodgings as well. "Anyway, hopefully we shall have an enjoyable evening and an early start tomorrow?"


Overland Group:
You are able to find lodging at a small bed & breakfast. Luce gets more than few alarmed looks, but the villagers are for the most part quite warm to strangers. While it may be a provincial place, the folk are not close-minded.

You lodge for the night and awaken to the smell of bacon and fresh eggs. A spread has been laid out of these, plus the usual muffins, tomatoes, and blood pudding.


46/46, AC 11

Overland Group:
Jerry talks to the Innkeeper about Gregory & asks about "a strange lady in a hut up the road". Keeping polite and generous with his funds, the nobleman enjoys his evening amongst the happy folk of the town.

What's the name of the town? Just for later ;)


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

"Oh, Trin, there's so much to see and do at the University!" Sylvia cries enthusiastically, giving Chanticleer's lead a tug while she holds her free hand out to the tiefling, "We should probably start right away! I could talk to my old Alchemy profs. They probably won't know anything but they might be able to point us to scholars who do. Of course, getting them to admit that they know nothing could be an exercise in futility! They all think they know everything. But there is the library, where we could research those star-things. But getting a handle on a good starting point could take some time without one of the experts to point us in the direction of the correct volume."

She continues talking breezily as she leads Chanticleer from the station, heedless of who might hear, taking a rather crazed, zig-zaggy course as she allows the mule to pull her off to examine interesting flower gardens, or drifts off to peek into the odd shop window herself. "The village is a lot of nothing, really. It's only here because of the Uni. There's not much to explore and they seem to object to explosions and strange fumes that turn the vegetation orange and furry. I don't know why. Just not friendly. But... oh, I almost forgot. The University doesn't allow mules except at the stables, and Chanticleer hates it there. So maybe we should find a place to put him up before we go there. I had a place in town but moved out a few weeks ago. I use "moved" loosely, of course. I was more the object of the verb than the subject. Guess we'll need to find an inn, or at least a livery stable. Follow me; I know where the inns are. Do you think we should get a room for the others? I wonder if we'll ever see them again. Maybe they were killed on the way. They should have taken the train with us. You were magnificent against those bandits, Trinia! I would have just set the whole thing on fire and walked away. "Walk" being the operative word -- we wouldn't have been able to ride to town and we'd have been no better off than the others. So I guess fire isn't the solution to every problem. Go figure."

Sylvia's drunkard's walk takes them to the nearest inn, where she pauses doubtfully. "Hmm. Think this one will work? Maybe the others are already in town and got rooms for us somewhere else? Guh. Decisions."


Train Group:
While Sylvia dithers in the doorway, a young man who appears to be hastily dressed and more-or-less ungroomed bustles out of the inn while an old woman bellows behind him, "I'd have more patience for your shenanigans if you paid your lodging on time! Be gone with ye!" The woman appears in the doorway to see that he has truly gone. Seeing you all standing outside, she brushes some stray hairs back in the general direction of the bun on the crown of her head.

"I'm sorry you had to witness that. Are you lot looking for lodging? I've just had a room open up."

Overland Group:
The name of the village is 4 posts above your question. Chesterbridge. You've also traveled a bit since Elise's cottage, so it's not exactly up the road. Still, gossip travels...

It is not easy to find anyone interested in talking about the strange lady. Decent folk don't trust her, but regard her as an unsavory figure and seducer of men. One particularly gossipy housewife gladly tells the tale of how a man named Gregory left his family for that slattern of a woman, and now mothers and wives do not let their menfolk go anywhere near the place.


46/46, AC 11

overland Group:
Apologies, I was trying to do a quick post before rushing out on Friday - missed the info completely.

Jerry tells the gossip that the situation has been resolved, "even if it's not in the most desirous of ways", with the knowledge that it'll spread around soon.

Then Jerry partakes of the solid hearty breakfast, glad of the nourishment. "Very fine meal, though do you partake of meat?" He asks Caladrel.


M Elf Druid 4 {AC 19, T 13, FF 17, HP 28/28}

overland group:
Caladrel helps himself to a portion of bacon and eggs. "Yes, I eat what nature provides. All living creatures have their purpose in this world." After the meal has been consumed, Caladrel rises and bows to the inn keep. "Thank you for a fine meal and lodging. I wish you the best in your future." He turns to Jerry. "Are you ready to depart? I have four hours in my animal form. We should be able to make it to our destination today."

Caladrel waits for Jerry and Luce to join him outside. When they appear ready to depart, he transforms again into a cheetah and takes off at a swift trot.


46/46, AC 11

Overland Group:
"That's good, black pudding is offally good." He nods to the blood pudding. "I'll be a couple of minutes with Luces' saddle - it's a trifle fiddly, however we should make some really good time especially if the weather holds out."

After paying for their lodgings, he saddles up Luce and rides out to join Caladrel outside.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

"One room?" Sylvia exclaims in dismay, "But we'll need more than that. If we stay. And a stable. We have, um... three, four, five, six... I think six. And a "mule"." She actually uses finger quotes around "mule".


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
"We've a few more of our party arriving in a day or two," Trina explains calmly, reflexively tugging at her hood to make sure it's still in place.

She decides it's best not to mention the lion at all.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

Sylvia raises her eyebrows at Trina. "A day or two? You really think it will take them that long? I thought they were fast or something. Why didn't they just take the train with us? Silly fossils. I'm glad that we are sensible people, at least, even if there were robbers. Heck, I bet that lion would have scared them off by itself."


Train Group:
The innkeeper speaks quickly, so as not to lose your interest. "There's another room up on top, and I believe a third is opening tomorrow. I'm sure we can accommodate you all during your stay." As if to stave off further argument, she speaks as if the matter is settled. "We serve warm breakfast each morning, and there's always fresh bread and tea in the evening. Let me show you to the rooms."

Overland Group:
Having settled the bill at the inn, you set off at speed toward the University. The weather is certainly fairer than the day before.

I might have to move a little bit slowly, because you're chronologically ahead of the other group and about to get there. Feel free to dawdle.


Cheetah AC 20, Perception: +13, Speed 50

Overland Group:
LOL - see, I knew we could beat that train. Caladrel enjoys the warm sun on his back as he runs beside Jerry and Luce. Spying a stream along the way, he takes a detour to drink the pure spring water bubbling away. It tastes as sweet as the finest wine to his lips. After drinking his fill, he looks around at the unbesmirched country side. Oh to be back home in my wood right now. I have an ill feeling about this city we are heading toward. All of those people, it feels so confining. If Jerry is observant, he notices the joy in Caladrel's eyes fade as he ponders their impending destination.


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
Trina merely shrugs, having no real way to gauge the proper speeds of such things.

"That sounds good to me," she replies, glancing toward Sylvia.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

"Outstanding!" Sylvia beams, then her face falls. "I suppose Chanticleer has to stay in the stable? Can I bring him in the room instead?"


46/46, AC 11

Overland Group:
The fluid motions of Luce as they ride through the countryside, the dabbled light glistening across the fields both fallow and cultivated. His voice soft and lilting with a low baritone he sings a slow ode to the countryside with more swing than a traditional hymn.

When the stop to quench their thirst, Jerry sees the playful and joyous mood of his companion falter. "Don't worry, I'm sure Gregory and Hendrin will be fine. This place reminds me of my fathers estate, so peaceful - but then you can find peace and what have you, with the right frame of mind."


Cheetah AC 20, Perception: +13, Speed 50

Overland Group:
Caladrel listens intently to Jerry's consolation, but his anxiety about the upcoming city remains. He acknowledges Jerry's comment with a stern look. After taking one last drink, he tosses his head to indicate he is ready to resume the journey. He takes off again at run. "Better to face the city sooner than later he thinks to himself.


Train Group:
The innkeeper looks somewhat confused by Sylvia's question. "Chanticleer? You mean your packmule? You most certainly cannot bring it inside!" She takes a breath and then smiles broadly. "He will be well looked-after at Mr. Gelsen's stables. He's been tending horses and livestock for going on three score years."

So, the Overland group is chronologically ahead of you. What do you plan to do with the couple of hours remaining in the day?


46/46, AC 11

Overland Group:
Enjoying the company despite the fact his companions cannot speak, how that was often the way. His thoughts slip back to the Savannah's of the South, open hot plains and dusty days - a stark contrast to the verdant nature that surrounds him.

'Progress isn't bad, just a pity it's applied to the fertile rather than helping tame the more violent lands.' he inwardly shrugs to himself.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

"Stable? I s'pose," Sylvia hmphs softly, "He's been cooped up in the train all day, though. Maybe we should take a walk to the road leading out of town - or into town, from their point of view - and see if we can meet up with the rest of the group, 'cause they won't know where we've gone. That'll give Chanty a chance to stretch his wi--... legs, and us, too." She scrutinizes her companions to see if they agree.


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
"I would not be opposed," Trina says simply.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

"Well... right then." Sylvia seems a bit confused that somebody agrees with her - or is at least not opposing her - and forks over the required gold to the landlady to reserve the room. She insists on stopping at the stables to inspect the place and reserve a stall for Chanticleer that night.

Then she drags the hapless mule, who seems more interested in browsing around the street than in walking, down to the main road that leads to the estate, picking up a couple of meat pies to munch along the way.


Female Tiefling (Motherless) Inquisitor [Sin Eater, Preacher] 4 [HP: 25/28] [AC: 16 | T: 11 | FF: 15]

Train Group:
Trina, clearly out of her element in a city easily ten times larger - if not more - than the biggest town she's ever visited before, follows Sylvia's lead. She tugs her hood repeatedly back into place and attempts to keep her tail hidden beneath her skirt, not wanting to attract more attention to herself than necessary. The crowd of the city is clearly something she has little experience with, and at the moment Sylvia is the person she knows best who has experience with this sort of thing.


F Elf Alchemist 4 {Init +3; Perception +8 (llv); HP 25/35}

Train Group:

Sylvia presses her extra meat pies on her traveling companions, munching happily on her own pasty and apparently oblivious to the discomfort of her comrades. When they arrive at the road, she scans the traffic and, bored after about ninety seconds of such activity, begins to fidget.

Finally, she bursts out with, "Say, do you think we could put up a sign telling them where we went? I mean, no point us standing here wasting all this skill and brainpower when a dumb post could do the job every bit as well."


46/46, AC 11

Overland Group:
"Remember the city is a strange dichotomy of cosmopolitan and urbane attitudes, combined with the same small minded small town mindset of even the most backwards plebians." Jerry says softly remembering the strangely clannish behaviours or certain neighbourhoods, whom despite their proximity always kept to themselves.

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